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Welcome to a Krampus Christmas - KF2 Update 1059

Yoshiro

Senior Community Manager
Staff member
  • Oct 10, 2005
    14,526
    1
    4,507
    East Coast
    KF2-KrampusChristmas_Capsule_Main.jpg






    [video=youtube_share;34-j4WDfXl8]https://youtu.be/34-j4WDfXl8[/video]

    Highlights
    • The Twisted Christmas Zeds are ready to roam, and they hope you taste delicious
    • The Abomination/Krampus wants to give you his special kiss
    • The New Map Krampus' Lair awaits your exploration
    • 2 Naughty New Weapons - The UMP 45 and Freeze Thrower
    • A new system should be in place to look for and grant missing Dosh Vault crates that players have earned




    Balance Changes
    Demo
    • M16m203
      • 1 extra mag added to initial ammo pool
      • 2 extra mags added
      • 1 extra grenade added
      • Grenade damage increased 50%
      • Regular grenade reload speed increased 11.8%
    • Pulverizer
      • Added to perk as a cross perk weapon


    Medic
    • Medic weapons now have new custom sights




    Zeds
    We've adjusted the scale on the following zeds to further help them to stand out more easily in game.
    Quarter Pounder
    • Scale dropped down 5%



    Crawler
    • Scale decreased 10%



    Albino Crawler
    • Scale up 10%



    Alpha Clot
    • Scaled up to 10%




    Bug fixes
    • Fixed an issue where the King Fleshpound sound effects did not play correctly
    • Fixed an issue where the admin console command kick and kickban did not work
    • Fixed an issue for spectators where the incorrect music would play at the end of a game
    • Fixed an issue causing spectators in a game to affect the displayed player count
    • Fixed issues with Razer and Alienware LED keyboard effects
    • Fixed a number of issues with cosmetic items not displaying correctly
    • Fixed an exploit on the Nightmare map
    • Fixed an issue in Tragic Kingdom where some environmental sounds played even when the player had left the area they are supposed to play in
    • Fixed localization issues in Russian, German, Italian, Polish, Korean and Japanese
    • Fixed an issue where the commando chicken skin would clip with certain weapons during reloading
    • Fixed an issues with the iron sights of the centerfire rifle not aligning properly
    • Added the Stoner and Spitfires to the workshop upload tool
    • Fixed an issue where projectile weapons did not always break glass or destroy collectables
    • Fixed an issue where dedicated servers did not always update Steam Workshop content
    • Fixed an issue with webadmin where Clan Motto or Weblink fields would not display after a map travel
    • Fixed a bug where zeds will sometimes get stuck in a jail cell in Krampus Lair.
    • Fixed a bug where the boss would snag on arena geometry in Krampus Lair.
    • Fixed a bug when a game is set to localized versions (non-English), they lose the ability to change game length and difficulty in solo/offline game.
    • Fixed a bug where zeds would spawn in the boss arena during the normal waves, hindering player progression in Krampus Lair.
    • Fixed a bug where Krampus' helmet is not lighting properly on some maps.
    • Fixed a bug where the last seen UI value in the dosh vault was being out of sync with your actual total.
    • Fixed a bug where Demolitionist Shock Trooper Perk Skill prevented Pulverizer Reload.
    • Removed Krampus Lair from Versus vote list.
    • Server takeover no longer allows Versus Survival of Krampus Lair, The Descent, and Nightmare.
     
    Last edited:
    Well, guess I am going to have to put a support ticket in, our servers have not yet updated. Thx for the info SrPollo!

    Update: Here is the response I got from NFO support. Looks like a slip on Tripwire's end? ;-)

    NFO Support: "
    Thanks for contacting us today. KF2 typically announces releases to the mailing list, it appears they didn't this time, so our system didn't pick this out automatically. I've triggered a manual check now, this update should roll out shortly. "
     
    Last edited:
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