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WWAUT - Smelling That Pumpkin Spice

FoolishNinja;n2304070 said:
can we expect a fix for FleX?

I also would prefer to have some kind of motivation to keep playing the game. Thought about a prestige mode that unlocks something that could everybody see. Like a change of color for a perk that reached the prestige.

As someone who's maxed out medic and doesnt care about level 20-25 for the rest of my perks, I'd love prestige rewards.
 
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Play a RPG server with levels as high as the admin's make them and the xp is saved on the server!

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I wasn't the biggest fan of the King Fleshpound, but it would be nice to have more bosses added in.

And since KF2 is coming to the Xbone, I wonder if it would be possible to get crossplay to work with it? The game isn't competitive, so the difference in hardware between platforms wouldn't be an issue. But it probably won't happen since there's probably other issues that prevent it from being a possibility.

I do hope the Halloween zeds aren't the Hillbilly Horror zeds and are something more "Halloweeny" instead. Fleshpound would be a perfect frankenstein, and the bloat could be a large pumpkin. Halloween is my favorite holiday, so I'm really looking forward to the Halloween event.
 
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imnrk;n2304020 said:
I think in terms of balance, most guns are fine how they are right now, other than a few exceptions.

The perks could use some work though. Imo Gunslinger and Berserker are perfect, while Commando, Support, Demo and Sharpshooter come pretty close. They just need a couple of tweaks/changes.

I would say Medic, SWAT, Survivalist, and Firebug each need a complete overhaul though. Those perks are either filled with skills that feel like nothing more than "filler material", or have areas where one choice is obviously superior over the other.

But with all that being said, I have no issue with the current update pattern, as we know Survivalist and Medic are getting overhauls at some point, and I would assume that some other perks would get changes in the same update as those ones. And all of the content that has been put out after the game's release added hours of fun!

I think Pyro, Medic, and SWAT are fine cause you can go either one skill or another and it works. Problem is, many people don't use the class for its intended purpose. Pyros try to take on big zeds when other perks are around that can handle it easier, thus taking their focus away from the trash when they should be dealing with that. Some medics don't heal as much when absolutely necessary, wasting dosh on off perk weapons when they don't need to, and so far I haven't come across a bad SWAT. However, I did see a Zerker for some reason using a P90 when he had a bloody katana. Oh, and he was fully topped out.
 
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Halloween themed map and zeds + 2 bosses sounds really exciting!

FoolishNinja;n2304070 said:
I also would prefer to have some kind of motivation to keep playing the game. Thought about a prestige mode that unlocks something that could everybody see. Like a change of color for a perk that reached the prestige.

This! I've been waiting for prestige mode for so long. Wiped all my 25 perks and leveled them up already..
 
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A new boss is definite must have.

Replication to client regarding custom content working properly in regards to cache system and content published to workshop. Original post by Marco from more than 2 years ago! https://forums.tripwireinteractive.c...cts-from-cache

LoadObject can't load objects from Cache

06-18-2015, 09:38 AM
Since I'm not sure if you are aware of this bug.

Category: Code

Reproducibility: Always

Summary: UObject::LoadObject/Object.DynamicLoadObject can't find objects from packages loaded from Cache.

Description: This effectively breaks all maps or mods from referencing across to other custom packages, it will always throw on load "Failed to load object XXX" even though "OBJ LINKERS" console command clearly shows the packages are loaded with correct package name.

To test:
1. Simply create a custom texture package and a custom map that uses it. 2. Join a server hosting that map, make sure you don't have the packages yourself and download them from the server.
And so, all textures in the map references to a "default texture".

However in modding, you can clearly see the object references can be replicated from server to client, so that means UPackageMap knows the references to the objects in the package.

Online/Offline: Online
 
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Achievment for the new Map und Collectable just were added 4 hrs ago.
Dont get hyped to much its probably NORMAL, HARD, SUICIDAL, HELL ON EARTH Map Achievments + Collectible
https://steamdb.info/app/232090/history/Achievement
  • Change #U:5712819
  • Changed Stats schema
  • achievements/Achievement_193/defaultvalue: 0
  • achievements/Achievement_193/displayName: NA1
  • achievements/Achievement_193/hidden: 1
  • achievements/Achievement_193/icon: 34120e794323534aaec67ad4711d5674144656c3.jpg
  • achievements/Achievement_193/icongray: 34120e794323534aaec67ad4711d5674144656c3.jpg
  • achievements/Achievement_194/defaultvalue: 0
  • achievements/Achievement_194/displayName: NA2
  • achievements/Achievement_194/hidden: 1
  • achievements/Achievement_194/icon: 34120e794323534aaec67ad4711d5674144656c3.jpg
  • achievements/Achievement_194/icongray: 34120e794323534aaec67ad4711d5674144656c3.jpg
  • achievements/Achievement_195/defaultvalue: 0
  • achievements/Achievement_195/displayName: NA3
  • achievements/Achievement_195/hidden: 1
  • achievements/Achievement_195/icon: 34120e794323534aaec67ad4711d5674144656c3.jpg
  • achievements/Achievement_195/icongray: 34120e794323534aaec67ad4711d5674144656c3.jpg
  • achievements/Achievement_196/defaultvalue: 0
  • achievements/Achievement_196/displayName: NA4
  • achievements/Achievement_196/hidden: 1
  • achievements/Achievement_196/icon: 34120e794323534aaec67ad4711d5674144656c3.jpg
  • achievements/Achievement_196/icongray: 34120e794323534aaec67ad4711d5674144656c3.jpg
  • achievements/Achievement_197/defaultvalue: 0
  • achievements/Achievement_197/displayName: NA5
  • achievements/Achievement_197/hidden: 1
  • achievements/Achievement_197/icon: 34120e794323534aaec67ad4711d5674144656c3.jpg
  • achievements/Achievement_197/icongray: 34120e794323534aaec67ad4711d5674144656c3.jpg
 
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infntnub;n2304863 said:
Nice info! I'm ready for a new map to stain red. :)

I wonder what the odds of TWI officially adding in some remakes of the KF1 maps? If contest maps can get in would it be a big deal to make these maps a real part of KF2?

-TWI has stated in a stream that they would prefer to work on new content as opposed to using resources to remake (or remaster) KF1 maps. The KF1 maps are mostly already extremely well remade or remastered by the community too.
 
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