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KF 1051 The Descent Content Pack

After playing around with the update for a bit, I have to say it's the best one since incinerate and detonate. If TWI follows the trend of a new update every 3 months, espeically ones of this quality, I would be more than satisfied. Nice Work!

The Descent especially is so incredibly well-done, has a perfect atmosphere and while all the rooms feel sort of similar, the variation is nice. I have one question though, anyone know the number of possible rooms? It seems like it's more than 10 but idk.
 
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Alright, here's a review so far!

Nuked is a great as ever! It's really awesome you guys decided to make it official. It truly deserves it for it's atmosphere. I had a blast (pun non-intended) playing on this map once more. Now if you could make the westlondon map official as well...

Haven't tried "the descent" just yet, I'll update my post when I'll have!

The Stoner 63 is astonishing to say the least. I don't know if I'll ever pick up the SCAR again to be honest, except maybe for more precision and damage per shot. Don't get me wrong though, both weapons are great and offer a different kind of playstyle.

Now I'd recommend you to stick with mag-increasing skills for that one... 75 bullets seems like a lot, but it goes down very very quickly. Having 113, or even a flat 150 is way better and will quickly melt everything in your way. Plus, since it weights "only" 9 pounds, you still have enough space to carry a boomstick or deagle, which is more than enough to protect you when you eventually have to reload (it takes a while). Also worth noting is that the weapon is fairly accurate when you ADS and/or crouch, allowing for headshots which will take anything down pretty easily. I'd say the only issue I've encountered is when fighting bosses : the weapon lacks punch, but it's most obviously done on purpose. I'd say that in multiplayer that's okay, but in solo you'd better pick the SCAR back.

The spitfire revolver is kind of a mixed bag, so bear with me while I explain a few things:

-It has a very large ammo pool, it's kinda ridiculous really. It also has a high RoF. This basically means that the weapon is very effective (and arguably,better) as a spam-machine. You can quickly get rid of most mid-zeds while unloading a whole mag quickly.

-It is however, also a good "precision" weapon...for the firebug that is! It makes him better at range. It is also the best weapon to use "barbecue" with, making the gun somewhat of a "fire-and-forget" type of weapon. The weapon doesn't benefit from the "ground fire" skill, or it is very VERY unreliable with it, so I stick with Barbecue anyway if I plan to make the most out of the gun.

-Since afterburn in KF2 is not that effective, the gun makes a very poor secondary weapon for any perk other than the firebug and gunslinger (and maybe survivalist). It simply doesn't deal enough damage on impact to make it worthwhile, and the afterburn will often either take far too long to kill, or even be unsufficient to finish zeds. Really use it only with one of the perks mentionned above.

(I also have to say I believe ground fire is less OP than it was? I had far more troubles killing fleshpounds using the microwave gun... It's a bit underpowered right now, I believe something in the middle would be better!)

In the end, I believe it's great that the update brought us two very different and interesting weapons. I'd rather have that than dozens of reskins of the same gun!
 
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Indeed great update. Both weapons are cool, map... well, i was enjoying my stoner for hours so i have not tried that yet but i bet it is awesome as well.
I just miss... all those people who were so certain about LMG being overpowered as hell so... i was hoping for some serious arguments but nothing so far...
 
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Just played the Descent map on Suicidal - the new map style is nuts. Very fun, very crazy. I can't wait to try it on HoE. It definitely takes a good team to get through. I also want to see how a good sharpshooter plays on it - still not convinced it'll be doable unless they've got aimbot. That goes for demolitionists too. It feels more plausible than sharpshooter, but it will still be tough to line up good shots with explosives. Firebug feels like a "must" given how cramped the spaces are. I think it's a good thing, though. Firebug hasn't had a lot of maps where it can truly shine since most maps have their share of open spaces. Descent feels more like a firebug map than any of the previous maps, making it a nice addition to the pool.

Great work Tripwire. I'm having a lot of fun with the new content.
 
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More guns for classes that have plenty. Poor medic class. :/ hopefully the next update offers more for that one. Maybe a melee weapon or heavy weapon like a grenade launcher that shoots healing grenades or something of that sort. Or offer dual medic pistols.

Aside from that still waiting to check out the new update, not to complain in my last comment just feel like its unbalanced a bit with support for some classes. Im also thankful for a new game mode i was worried about that for the longest. A sort of campaign mode would have been awesome.
 
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Unsure if this is the right place to post, but the rail-gun damage appears to have been nerfed? No longer able to one shot Scrakes in Suicidal even with full left side skills. Personally I'd appreciate changes like that being noted in the patch notes, it makes going full left side with a rail gun kind of pointless. Unsure if other gun values have been changed, but the rail-gun change is pretty big when it goes from only 1 shot to kill to 2.
 
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ButtProblems.;n2289657 said:
The Descent content update without a blonde and a rock climbing pickaxe? Can't help but feel an opportunity was missed. The Clots are basically the cave people.

I think the name was added very recently (edit, er very late in the pipeline).

But with that said, I second this, TWI, get on it. This can be your next female character since there's so much clamoring for that. Voice lines can complain about claustrophobia, hallucinations, and cupcakes.
 
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The new sub-mode is very interesting and promising. It has great potential. The weapons are great. The animations and the feel by using them are awesome. My only small objection is for the stoner's dmg. I just think it should be a bit more, cause its great for the weak zeds , but it feels kind of weak for everything else. Could be like 28 or 30 than 25.
 
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Nuked: I played this map before it became official. I noticed you upgraded the mushroom clouds visually and we certainly got more of them by the end ;) Still, I kinda miss that huuuuge shiny cloud that would cover a large part of the sky in the old map. It was impossible to miss, not to mention the winds that would push back players. That was absolutely awesome, I hope we get a bigger cloud and actual winds in later updates. Characters usually comment on things such as light levels, heat/cold, ammunition etc, can we have them comment on that huge nuke too? 8D

The Descent: I'm not playing sharpie there again that's for sure haha, but demolisions is totally do-able if you've got them KF1-kite-skills. A map like this is heaven for any player that know how to crowd-control and need XP. Oh and, love the Hans plushies ~

Dual Spitfire: Awesome stuff, only one thing that caught my attention and it's completely visual: The cartridges are left in "the barrel" when I shoot and when I reload the magazine of cartridges is full and completely undamaged (I was staring at them on the ground). I'm not entirely sure how this gun works...

Stoner: Someone definitely put work into the reload animation, looks awesome, and I love seeing that rain of used cartridges. I took down scrakes and fleshpounds on Hard/Sucidal but that was me alone, I doubt I can do this on a 6-player server. Then again, a commando should clean trash and stay away from large zeds.
 
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TheOnlyHorse;n2289754 said:
Stoner: Someone definitely put work into the reload animation, looks awesome, and I love seeing that rain of used cartridges. I took down scrakes and fleshpounds on Hard/Sucidal but that was me alone, I doubt I can do this on a 6-player server. Then again, a commando should clean trash and stay away from large zeds.

I typically agree with that statement but now we finally have the option to deal with them head-on! :)

*will still use Scar more often than not - love that precision, head-popping action*

/thanks tripwire, the update did not disappoint at all
 
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Im loving the new content! Great job Tripwire!!! The stoner seems to be a pretty great addition to the Commando perk. Honestly though, Firebug is back to being my favorite perk by a long shot with the addition of the Flare Revolvers! They were one of the main weapons I have missed from KF1 and these feel even better than the old ones!!! I only had time for a couple of rounds last night but the revolvers were incredibly satisfying to use! I loved the flamethrower and flare revolver combo for firebug!
 
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Absolutely love the update!

The Descent is a lovely new addition and I can't wait for new Holdout-style maps! The one thing that I'll say is that Sharpshooter seems to have a difficult time since it's easy to get bombarded in those small rooms. Maybe in future maps we can expand the areas a bit. Love it!

The Stoner is exactly what commando needed. For too long I felt that SWAT was just a better class. The Stoner evens the odds and brings in more of a fun factor. It truly is a trash and medium zed ERASER. It's also way better for zed time extension since you're less prone to be at the bottom of your magazine(belt) when it activates. Also big props to the animations team. Zed time x3 firing looks so damn sexy with all the casings and belt links being ejected. Gun porn at its finest!

The Spitfire Revolvers seemed a little underwhelming at first and I was a little bummed that the "ammo check" animations are the same as the 1858 revolvers. That being said, these things are fun to use. Blasting away with these bad boys in zed time is so much fun. Also I left a pretty good blanket of fire on the ground, which was nice. It really gives his BBQ skills some use other than boss wave. Love 'em.

Nuked is mostly the same Nuked that we all know and love. There are some design changes indoors but I think that it's for the better. Glad it's been made an official map!

All in all this is a great update and brought some much-needed hype to KF2. Truly a step in the right direction! Congrats TW!
 
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dethdukk;n2289700 said:
Unsure if this is the right place to post, but the rail-gun damage appears to have been nerfed? No longer able to one shot Scrakes in Suicidal even with full left side skills. Personally I'd appreciate changes like that being noted in the patch notes, it makes going full left side with a rail gun kind of pointless. Unsure if other gun values have been changed, but the rail-gun change is pretty big when it goes from only 1 shot to kill to 2.

Uh oh! That's going to make things harder. My understanding is that Rack-em-up doesn't do anything if you have no recent headshots. So that leaves your max damage on a Scrake head with a manual-aim mode Railgun at:
  • 750 * (1.1 + 0.25 + 0.1 + 0.25 + 0.3) = 1500
  • Legend: Railgun manual mode damage, Scrake head multiplier, base sharpshooter headshot bonus, deadeye ADS skill, sniper stationary skill, and stability crouched skill
Sadly, Scrake takes 1512/1584 damage in Suicidal/HoE. Didn't notice this last night since I was having too much fun with the Stoner and there's a dastardly lack of revision control on https://docs.google.com/spreadsheet...g0glFx8cZCuErwxZLiBKl9SyY/edit#gid=2076405357
 
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Aleflippy;n2289664 said:
Snip because it was overly long already

Quick update on my previous comment :

The Descent is A-MA-ZING. Certainly one of my favourite map in the game so far. It is both very challenging and very exciting. Plus, it has a ton of juicy details (and gory ones too! I believe it's your bloodiest map ever, and that's saying something). If all your maps could have this quality in the future, rest assured that you've made a lifelong fan, and that I'll wait patiently every coming updates (and this include the two new guns, which as I've already mentionned...are very unique and interesting. I'd love more weapons that bring a lot of new things to the gameplay)

Some additional notes:

-It seems Gorefiends spawns way more often now, which is totally cool. It would still benefit from something a bit different than "a gorefast on steroids" , but at least they are not as rare anymore.

-I don't know if some characters got new lines, but I've heard some quotes I've never noticed before at the very least for Anton and Ana? This is the kind of small surprise I also enjoy greatly.
 
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Denks;n2289862 said:
Uh oh! That's going to make things harder. My understanding is that Rack-em-up doesn't do anything if you have no recent headshots

It did at one time, using Rack-em-up made the difference between 1-hit kills on HoE or not, it provided a 5% bonus no matter what, +10% per stack. You used to be able to kill scrakes in suicidal without it, now you cant kill them even with it. Makes the Railgun a 2-hit kill on everything (except possibly fleshpounds on HoE, havent tested that yet).
 
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