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Privay Policy Update

We’ve updated the Tripwire Privacy Notice under our Policies to be clearer about our use of customer information to come in line with the EU General Data Protection Regulation (GDPR) rules that come into force today (25th May 2018). The following are highlights of our changes:

We’ve incorporated the relevant concepts from the GDPR including joining the EU and Swiss Privacy Shield framework. We’ve added explanations for why and how Tripwire processes customer data and the types of data that we process, as well as information about your data protection rights.

For more information about our privacy practices, please review the new Privacy Policy found here:
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Forum Rules

  • Items changed, or highlighted for future attention, on 20 July 2013 are highlighted in yellow.

Global Rules
  • Forum moderators may or may not be Tripwire Interactive staff members, but either way, please respect them, as they are the authority of the forums. Speaking to them with intentional spite will not be tolerated and may result in the loss of your forum privileges.
  • Any decisions made by any member of staff or moderator are final and not subject to discussion. Doing so may result in a ban from the site. The owners of Tripwire Interactive Forums reserve the right to remove, edit, move or close any thread for any reason, as well as to remove access to the forums for any individuals with or without warning for breaches of the rules.
  • If you have a complaint regarding another user, PM the appropriate moderators, or if you have an administrative issue, [RO]schneidzekk.

General Behaviour
  • Use the search function before posting. Chances are your question has already been answered.
  • Use a title that describes the content of your post. Don't use all caps or special characters to draw attention either in the title or the body of the post.
  • Up to 10 emoticons are allowed in a post
  • Political discussions are prohibited.
  • Flaming - We do not tolerate abusive, malicious, personal attacks. You will be banned if you persist in this behavior.
  • Trolls - Anyone deliberately antagonizing other forum users by posting 'flame bait' type messages is not welcome. You will be banned (possibly without warning depending on the severity of the issue) if you persist in this behavior.
  • Personal insults (directed at anyone) will result in a ban. If the behavior is not corrected, it will be made more permanent.
  • Constructive criticism is welcome. However keep in mind we (and other forums goers) may not agree with you. If you can't keep the conversation civil, you will be removed from the forums.
  • The use of hyperbole, one liners, and images as part of a forum debate is likely to get you infracted. You have many ways to participate and be a constructive part of this community, even when you disagree.
  • To make the highlighted bits above 100% clear to everyone, the following WILL NOT BE TOLERATED:
    1. Personal attacks, insults, antagonism of any forum-goers, moderators or Tripwire Interactive staff.
    2. Name Shaming and Public "Witch Hunts" are also not allowed.
    3. Breaches of confidentiality and privacy of any sort.
    4. Any form of racism, bigotry or attacks on race, creed or color.
    5. Linking to posts on other forums related to ANY of the above, whether you are the originator or not, without exception.

  • There has been too much in the way of abhorrent personal behaviors in the past. These will cease. It doesn't matter who started it or who reacted to it - it will all result in moderator action. If you have to indulge your hatreds, for whatever reason, go do it elsewhere - and do not try and drag our forum-goers over to enjoy your hatreds.
  • We understand that people have strong feelings about our games, what we do for a living and how we respond (or don't) to comments on the forums. We all aren't going to agree about everything. So, BE CIVIL in your disagreements!

  • DO NOT Transmit any message, information, data, text, software or graphic files, or other materials ("Content") that is unlawful (including illegal drug usage), harmful, threatening, abusive, harassing, defamatory, vulgar, obscene, libelous, hateful or racially, ethnically, sexually or otherwise objectionable. This includes publicizing private information, such as individual's real names, IP addresses and anything else that might be used to identify them to the freakier members of the internet. This also means you may NOT publically share private communications (PM, email or anything else) without the original poster's permission.
  • DO NOT Post or transmit any Content that contains a virus, Trojan horse or other mischievous Content.
  • DO NOT Post or transmit any unsolicited advertising, promotional materials, "junk mail", "spam", "chain letters", "pyramid schemes" or any other form of solicitation.
  • DO NOT link to posts on any other forums, or any other form of media, that breaches our rules. It will be treated just the same as if you had posted it here.
  • DO NOT Double Post, cross Post, "necro post" or restart closed threads.
  • DO NOT Intentionally or unintentionally violate any applicable local, state, national or international law, rule or regulation.
  • DO NOT Upload or transmit any Content that infringes any patent, trademark, trade secret, copyright or other proprietary rights ("Rights") of any party.
  • DO NOT complain about being banned from a server and DO NOT complain about other players on servers - that is between you and the admin, no need to get the community involved.

Username, Avatar and Signature Rules
  • Multiple registrations result in a ban.
  • No offensive user names
  • Avatars:
    Avatars are disabled.
  • All signatures should not exceed the following size limits, you can have both text and images
  • - For text signatures: 4 lines normal size, 8 lines small size and up to 100 chars per line. Font sizes above 2 are not allowed. (Blank lines count as lines.)
  • - For images in signatures: 1 image up to 400 pixels wide, 150 pixels tall and 100kb in size plus 2 lines normal size text and up to 100 chars per line
Netiquette: Written text has no inflection, and, as such, you should be careful how you write your messages as interpretation will vary from person to person. Please take advantage of the built-in emoticons to add such expression to your words. Please remember the golden rule: to treat other forum users the way you would like to be treated. Please use common courtesy, and enjoy using Red Orchestra's forums
Offensive material
The following is a list of some things that MAY be considered "offensive" by the moderators and the team. This is NOT an exclusive list and it does depend very much on context.

Crossing the line into "offensive" territory is likely to get you asked to change your name, sig or avatar or to withdraw/delete posts. This will be done politely by the moderators. If you refuse to comply further action WILL be taken once started, ultimately leading to banning from the forums.

A key point: please attempt to use your brains. What is mild humour to you may well be deeply offensive to others. While we have no intention of acting as politically-correct "thought police", we are on the lookout for those things that can cause offense and, in some cases, are actually still illegal in some jurisdictions.
  1. Names recalling notorious war criminals or personalities.
  2. Names recalling atrocities and war crimes in general, or units with particularly odious histories.
  3. Use of obscenities and expletives.
  4. Blatant racism, mysogynism or many other "ism"s.
  5. Use of symbolism and regalia recalling Nazism or Fascism; this does not include pics of soldiers who happen to have such symbols on their uniform, unless we feel this has been done to provoke. Please note that many Nazi symbols (including the Swastika) are still illegal in Germany and other countries and considered deeply offensive by many Europeans.
  6. Use of symbolism and regalia recalling Stalinism.
  7. On both the previous two, the moderators' views on the intention and impact of use of such symbols will be final - not yours. Please be understanding if you are advised to change something.
  8. In general, if a sig/avatar represents your allegiances in-game and is clearly "in part", it is likely to be fine; if the moderators feel you are trying to demonstrate unpalatable political allegiances, or to use it in an attempt to ridicule or provoke others you WILL be asked to change it. RO is NOT the place to make any extremist political statements of any kind.

So people get the idea, some examples that would be considered offensive, numbered as above:
  1. "Hitler", "Beria"
  2. "NKVD Blocking Detachment", "Einsatzgruppen"
  3. This one should be pretty obvious...
  4. So should this - and it includes calling all Germans "Nazis" and all Soviets/Russians "Commies". It got boring 50 years ago, so stop it.
  5. Use of swastikas, fasces, SS-runes and so on for the Axis.
  6. There is actually very little overt symbolism from the Stalinist era; the hammer-and-sickle isn't offensive per se.

A simple rule-of-thumb: many Europeans find Nazi symbolism of any sort offensive; many Americans still find Soviet symbolism offensive. Engage your brain before using.

Final Note: this is NOT open to debate, so please do NOT start whining and moaning if a moderator asks you to change something. They will advise at first, giving reasons, then, if you take no notice, they will step up the pressure through to banning.
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KF 1051 The Descent Content Pack

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  • KF 1051 The Descent Content Pack

    KILLING FLOOR 2 will also be featured on Steam with a Free Weekend and 50% off sale starting Thursday, March 23 at 10AM PST/1PM EST through Monday, March 27 at 10AM PST/1PM EST.

    We are also running a 25% off sale over at the Official Tripwire Merch Store! Simply visit the store here ( and use the promo code ZED when checking out to get your discount. The sales lasts until April 30th, 2017.

    Changelog is as follows:

    New Content
    • 2 Weapons
      • Spitfire Revolver(s)
      • Stoner 63A Light Machine Gun
    • 2 Maps
      • The Descent (Holdout style map)
      • Nuked
    • Variation of the Survival Game Mode
      • Holdout
        • This style of Survival map stitches many rooms together differently each time you play

    General Changes
    • Fixed VOIP issues caused by recent Steam Client update
    • Default votekick setting now requires 66% instead of 50%

    Bugs Fixes
    • Sharpshooter Perk had dual and single revolvers had equivalent damage bonuses applied
    • Players can no longer dismember frozen zeds on the low gore setting
    • Breaking out of an emote with weapon fire no longer shoots the projectile where the emote camera was facing
    • Using emote key during boss intro no longer switches camera view to player
    • Holding attack while reloading and then switching weapons no longer will allow players to break 3 combo limit when holding the attack button
    • Blocking Husk flamethrower attack no longer causes erratic animation
    • Fix for motion blur setting not working
    • If Low Gore setting is on, Headshots on headless state zeds will no longer count towards XP objectives and Perk Skills
    • Fixed 3P sprint animation issues with Bone Crusher, P90, KRISS, MP5RAS, MP7, M16 M203 (Left shoulder popping on sprint animation and MP5RAS not fixed)
    • Fix for trader showing the wrong ammo count when buying a dual weapon
    • Reset class ignore flag if a Husk suicide is not ignoring humans
    • Players can no longer dismember headless zed corpses on low gore settings
    • Fix for separate translucency not working
    • Emotes canceled by reloading will now properly play the reload animation
    • If a weapon has a laser attachment, it should now properly move during third person animations (and not at the players feet during an emote)
    • Fixed Husk fire effect on husk launcher remaining temporarily if players prematurely stopped suicide attack
    • Also fixed lingering flame effect on AI husk if it's killed mid-suicide
    • Players sitting in lobby during in progress match will no longer count towards zed count player scaling
    • Fixed phantom RPG-7 rocket when players used an unloaded melee bash
    • Flex fixes (optimizations for non Flex users):
    • Never use per-poly rigid body/static mesh collision on servers
    • If we have Flex turned off, use simply rigid body/static mesh collision
    • Gunslinger/sharpshooter weapons now grant secondary XP if the weapons are flagged for multiple perks
    • XP tally bar will now properly update only currently selected perk
    • Hans no longer hates trees - when bumps into destructible objects he will no longer enter into his melee animation
    • Fix for HUD holding on to a reference to the old pawn after death, preventing updates from occurring until GC after a quick respawn
    • Changed collision settings on portal entries to fix Dosh going through them
    • Changed Flex collision from Auto to Off on a few meshes to fix Dosh going through them bug
    • Fixed a case where the Support perk would miscalculate ammo count during initial trader session
    • Hud will now show ironsights hold when looking to display ironsights toggle (and nothing is bound)
    • Boss VO should now properly play the intro VO on spawn (in some spawns it would first trigger a taunt VO)
    • Fixed a jittery shake when aiming down sights of the Railgun
    • Fixed knife decals appearing as bullet holes in third-person
    • Fixed Trader Pods not being set up for grenade collision
    • Fixed the bloat not fully damaging the door in some situations
    • Fixed clipping on the MP7 1P full and partial reload animations
    • Fixed medic dart secondary fire recoil being tied to each medic's gun primary fire recoil
    • Fixed The Booty emote being called the thunder clap after it was equipped
    • Fixed zed grab SFX persisting during loading screens when using web admin map travel
    • Fleshpound Atk_Lunge_V5 will now damage players
    • Fixed extra camera shake playing during trench gun elite partial reload
    • Fixed a UV mapping error on the M14 3p pickup model
    • Fixed a case where players could stumble parry a Fleshpound’s glowing attack
    • Fixed the wrong color border around level 25 swat achievement
    • Fixed a case where a Siren killed while still boosted by an elite Alpha's rally ability would stack damage boost to future Sirens spawned in
    • Fixed custom game modes kicking and blocking client from servers until restart
    • Fixed Demolitionist : ZED TIME - Mad Bomber : Demolition weapons no longer reload slow during zed time when reload starts before zed time kicks in
    • Sprint with MP5 in spectator view no longer causes animation to stutter
    • Fixed capitalization error with airborne agent field medic skill

    • Burning Paris
      • Thrown dosh can no longer get stuck inside concrete bollards
      • Adjusted blocking volume around phone booth
      • Fixed Zeds clipping through a door in burning paris
      • Fixed a collision issue for player zeds
    • Zed Landing
      • Fixed floating foliage
      • Fixed several cases of tree clipping
    • Farm House
      • Fixed collision issues with plywood windows which allowed grenades to pass through
    • Evacuation Point
      • Added blocking volume in ceiling to prevent player zeds from jumping through
      • Zeds falling out of ceiling window should no longer have a high chance to get stuck
    • Catacombs
      • Zed corpses should no longer clip through ground rubble
    • Infernal Realm
      • Fixed an exploit spot
    • Hostile Grounds
      • Fixed a collectable that could not be destroyed
    • Prison
      • Fixed an exploit spot

    Last edited by Yoshiro; 03-21-2017, 11:11 AM.
    Pretty, what do we blow up first? - Myn Donos

  • #2
    how can i download it now?


    • #3
      YES! Now this is exciting!


      • #4
        Oh mah gaaaawd YES!!!


        • #5
          Cool, i would play but all servers have either too high ping, are full, locked (almost half of them are locked - wtf??), or have different difficulty or map than what i want.
          Is it so hard to implement player-hosted servers directly in game? Tons of coop games handled it...
          Last edited by Veny; 03-21-2017, 11:58 AM.


          • #6
            I have updated my server and it will not start properly. Not very exciting if it doesn't work.
            Server Hangs without starting fully. This is a brand new install from SteamCmd.
            Log: Log file open, 03/21/17 13:02:01
            Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
            DevConfig: GConfig::LoadFile associated file:  ..\..\KFGame\Config\KFLightmass.ini
            DevConfig: GConfig::LoadFile associated file:  ..\..\KFGame\Config\PCServer-KFUI.ini
            DevConfig: GConfig::LoadFile associated file:  ..\..\KFGame\Config\PCServer-KFBenchmarking.ini
            DevConfig: GConfig::Find has loaded file:  ..\..\Engine\Config\ConsoleVariables.ini
            Init: Version: 10897
            Init: Epic Internal: 0
            Init: Compiled (64-bit): Mar 20 2017 17:21:31
            Init: Changelist: 1532151
            Init: Command line: SERVER kf-bioticslab?adminpassword=123
            Init: Base directory: C:\Users\Administrator\Desktop\server7\kf2\Binaries\win64\
            [0000.34] Init: Computer: REUNION
            [0000.34] Init: User: Administrator
            [0000.34] Init: CPU Page size=4096, Processors=6
            [0000.34] Init: High frequency timer resolution =62.500000 MHz
            [0000.34] Init: Memory total: Physical=6.0GB (6GB approx) Pagefile=6.2GB Virtual=8192.0GB
            [0000.34] Log: Steam Client API not initialized (not required for servers)
            [0000.34] Log: Automatically setting Steam query port to 27015 (server port is 7777)
            [0000.34] Log: Automatically setting Steam port to 20560 (server port is 7777)
            [0000.40] Log: Steam Game Server API initialized 1
            [0000.40] DevOnline: appSteamInit: Steam Game Server UID: 0
            [0000.40] Init: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes.
            [0000.40] Init: Object subsystem initialized
            [0000.40] Warning: Warning, Unknown language extension . Defaulting to INT
            [0000.45] Log: CachePaths() took 0.05 Seconds
            [0000.45] Log: Shader platform (RHI): PC-D3D-SM5
            [0000.49] Log: PhysXLevel : 0

            Last edited by oldschool; 03-21-2017, 01:08 PM.


            • #7
              Variation of the Survival Game Mode
              • Holdout
                • This style of Survival map stitches many rooms together differently each time you play

              I can't wait to see how well this was implemented!


              • #8
                Have fun everyone, wouldn't be able to play KF2.


                • #9
                  Originally posted by Tagasaki View Post
                  Have fun everyone, wouldn't be able to play KF2.
                  Fun? What fun? There are 20 servers that are not locked... half of them with 100+ ping...


                  • #10
                    This patch made the game unplayable for me I only play on low gore mode and you guys added decapitations to low gore mode... please fix this as soon as you can, I can't play the game with this in


                    • #11
                      Sure hope you guys didn't forget to delete my config for the millionth time...
                      You were killed by an ooold man! ... With an ooold gun


                      • #12
                        First the mace, now the hold out mode, you guys are implementing all my ideas from months ago! I love it.


                        • #13
                          Great update. The Stoner is way too much fun.


                          • #14
                            Love the stoner! Great weapon.


                            • #15
                              Woo yeah!