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WWAUT - Navigating The Wasteland

Radio4ctive;n2287369 said:
Btw i think about add to the game "specialist weapons" where during the game will be the chance to spawn this type of weapon. In this type of weapons players cant fill the ammo, you can use them until magazine will be empty. So there can be weapons like RPK/M60/M32 etc.

Sounds good but imagine: 6 players playing, one of them spots M60 and "steals it". Since it is a rare opportunity, other players will be pissed.
I do not dislike this idea but i think LMGs could be added trough more attractive way. Not nessesary new perk (there will be no new official perks anyway), but f.e. as offperk weapon etc.
 
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Veny;n2287470 said:
Sounds good but imagine: 6 players playing, one of them spots M60 and "steals it". Since it is a rare opportunity, other players will be pissed.
I do not dislike this idea but i think LMGs could be added trough more attractive way. Not nessesary new perk (there will be no new official perks anyway), but f.e. as offperk weapon etc.

its a great way though to make the LMG fun, while not having to balance it stupidly.

could just be 1 200round box magazine .
 
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infntnub;n2287534 said:
Very cool to see another community map maker get included in the official game, but otherwise, an update mostly about a map most of us already have memorized is less than exciting.

Sorry to be a downer, but it's the truth.

I really hope the new gamemode drops along with it. *fingers crossed*

The past 3 WWAUTS have all been about what's being worked on for the next update. If you're talking about the new submode Holdout, it is part of that update.
 
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