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Privay Policy Update

We’ve updated the Tripwire Privacy Notice under our Policies to be clearer about our use of customer information to come in line with the EU General Data Protection Regulation (GDPR) rules that come into force today (25th May 2018). The following are highlights of our changes:


We’ve incorporated the relevant concepts from the GDPR including joining the EU and Swiss Privacy Shield framework. We’ve added explanations for why and how Tripwire processes customer data and the types of data that we process, as well as information about your data protection rights.



For more information about our privacy practices, please review the new Privacy Policy found here: http://tripwireinteractive.com/policies/privacy-notice
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Forum Rules

CHANGES
  • Items changed, or highlighted for future attention, on 20 July 2013 are highlighted in yellow.

Global Rules
  • Forum moderators may or may not be Tripwire Interactive staff members, but either way, please respect them, as they are the authority of the forums. Speaking to them with intentional spite will not be tolerated and may result in the loss of your forum privileges.
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  • If you have a complaint regarding another user, PM the appropriate moderators, or if you have an administrative issue, [RO]schneidzekk.

General Behaviour
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  • The use of hyperbole, one liners, and images as part of a forum debate is likely to get you infracted. You have many ways to participate and be a constructive part of this community, even when you disagree.
  • To make the highlighted bits above 100% clear to everyone, the following WILL NOT BE TOLERATED:
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    5. Linking to posts on other forums related to ANY of the above, whether you are the originator or not, without exception.

  • There has been too much in the way of abhorrent personal behaviors in the past. These will cease. It doesn't matter who started it or who reacted to it - it will all result in moderator action. If you have to indulge your hatreds, for whatever reason, go do it elsewhere - and do not try and drag our forum-goers over to enjoy your hatreds.
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Username, Avatar and Signature Rules
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  • All signatures should not exceed the following size limits, you can have both text and images
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Netiquette: Written text has no inflection, and, as such, you should be careful how you write your messages as interpretation will vary from person to person. Please take advantage of the built-in emoticons to add such expression to your words. Please remember the golden rule: to treat other forum users the way you would like to be treated. Please use common courtesy, and enjoy using Red Orchestra's forums
Offensive material
The following is a list of some things that MAY be considered "offensive" by the moderators and the team. This is NOT an exclusive list and it does depend very much on context.

Crossing the line into "offensive" territory is likely to get you asked to change your name, sig or avatar or to withdraw/delete posts. This will be done politely by the moderators. If you refuse to comply further action WILL be taken once started, ultimately leading to banning from the forums.

A key point: please attempt to use your brains. What is mild humour to you may well be deeply offensive to others. While we have no intention of acting as politically-correct "thought police", we are on the lookout for those things that can cause offense and, in some cases, are actually still illegal in some jurisdictions.
  1. Names recalling notorious war criminals or personalities.
  2. Names recalling atrocities and war crimes in general, or units with particularly odious histories.
  3. Use of obscenities and expletives.
  4. Blatant racism, mysogynism or many other "ism"s.
  5. Use of symbolism and regalia recalling Nazism or Fascism; this does not include pics of soldiers who happen to have such symbols on their uniform, unless we feel this has been done to provoke. Please note that many Nazi symbols (including the Swastika) are still illegal in Germany and other countries and considered deeply offensive by many Europeans.
  6. Use of symbolism and regalia recalling Stalinism.
  7. On both the previous two, the moderators' views on the intention and impact of use of such symbols will be final - not yours. Please be understanding if you are advised to change something.
  8. In general, if a sig/avatar represents your allegiances in-game and is clearly "in part", it is likely to be fine; if the moderators feel you are trying to demonstrate unpalatable political allegiances, or to use it in an attempt to ridicule or provoke others you WILL be asked to change it. RO is NOT the place to make any extremist political statements of any kind.

Examples:
So people get the idea, some examples that would be considered offensive, numbered as above:
  1. "Hitler", "Beria"
  2. "NKVD Blocking Detachment", "Einsatzgruppen"
  3. This one should be pretty obvious...
  4. So should this - and it includes calling all Germans "Nazis" and all Soviets/Russians "Commies". It got boring 50 years ago, so stop it.
  5. Use of swastikas, fasces, SS-runes and so on for the Axis.
  6. There is actually very little overt symbolism from the Stalinist era; the hammer-and-sickle isn't offensive per se.

A simple rule-of-thumb: many Europeans find Nazi symbolism of any sort offensive; many Americans still find Soviet symbolism offensive. Engage your brain before using.




Final Note: this is NOT open to debate, so please do NOT start whining and moaning if a moderator asks you to change something. They will advise at first, giving reasons, then, if you take no notice, they will step up the pressure through to banning.
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KF2 1050 Update - Tropical Bash

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  • KF2 1050 Update - Tropical Bash

    We would like to welcome all Killing Floor 2 players to the Tropical Bash and join us for some bone breaking fun on sunny Zed Landing! With a special thanks to everybody who helped us test this update over the holiday season, let the hunt for (Alan) Wilson begin!

    This changelog includes all the changes from the beta with a special section on fixes from the beta and since the beta. Full crafting/econ changes are still in the process of going live as database is being updated. They should come online shortly.

    Highlights
    • New Weapon - Bone Crusher
    • New Map - Zed Landing
    • New System - Multi-Perk Weapons
    • New Zed - Gorefiend


    General
    • New System - Emotes - Players can now equip an emote and trigger it during gameplay
    • Multi-Perk Weapons
      • Weapons can now be tied to multiple perks allowing for perk bonuses
      • Example: Support Perk will now gain benefits from the Medic Shotgun
    • Inventory
      • Crates can now be broken down into craftable items
      • Game will now check for players purchase of KF 2 during early access via API and grant players the early access rewards
        • As part of this previously granted EA rewards have been made non tradable
    • Slightly sped up first 10 level experience gain
    • Players can now turn off the auto-upgrade system


    Balance
    • Caulk N’ Burn
      • Damage increased 50%
      • Splash damage radius decreased 25%
    • Incendiary Shotgun
      • Damage increased 60%
      • Fire rate increased 10%
      • Spread increased 60%
      • Ammo capacity increased by 12 rounds
      • Ammo cost increased 10%
    • Flamethrower
      • Damage increased 50%
      • Splash damage radius decreased 25%
    • Microwave Gun
      • Added ability to burn zeds from splash damage
      • Toned down damage and radius from ground fire
    • Bosses
      • Increased Hans’ vulnerability to blunt and slashing damage
      • Increased Patriarch's vulnerability to blunt and slashing damage
      • Hans’ resistance to microwave gun increased by 15%
    • Solo
      • Normal spawn rate reduced by 10%
      • Hard spawn rate reduced by 20%
      • Suicidal spawn rate reduced by 20%
      • Hell on Earth spawn rate reduced by 40%



    All Platform Bugs Fixes Addressed in Preview Beta 1049
    • Friends Only Server setting asking for a password
    • Added missing map thumbnails in WebAdmin
    • Fixed issue where push to talk would switch to open mic.
    • Fixed typo in Hellish Survivalist achievement text
    • Personal Best Records are not saving
    • Increased controller max sensitivity on slider
    • Blood and Puke HUD Overlay Not scaling properly for higher FOV settings
    • Fixed some favorite weapon lines
    • Fixed open hole on Reverend Alberts’ mesh
    • Fixed some accessory clipping on Rae
    • Fixed some missing accessory descriptions
    • Fixed Versus mode issue where players leaving in Ready Up lobby could negatively affect team score.
    • Fixed issue where Bloat bile mine could pass through glass without breaking it.
    • Fixed a case where multiple bosses spawn when entire Zed Team leaves during match and rejoins during boss wave
    • Fixed Patriarch Mortar repeating animation
    • Fixed bug where wrong message was displayed when switching to Zed team mid-game
    • Updated Credits
    • Translated map names now properly display on scoreboard in foreign languages
    • Minor localization fixes for French, Polish and Brazilian Portuguese
    • Trader Menu - Changing Perks while in Trader Menu does not update grenade information.
    • Text on Firebug perk description that was missing
    • Fixed inconsistent attack range with Zweihander
    • Added missing M79 elite reload 3P animations
    • Fixed issue where fire wasn’t applying tick damage regularly
    • Fixed issue where P90 elite reload caused player to crouch when reloading in 3rd person
    • Fixed jittery HX25 third person reload
    • Improved C4 detonation issue
    • Fixed C4 disappearing if thrown while sprinting
    • Icon and dropped world model for the M14EBR now have scope
    • Nail Shotgun now plays weapon check sound
    • Fixed AA12 weapon check animation and sound.
    • Corrected "Kriss SMG Horzine Elite" skins to have the correct skin quality in name
    • Fixed Eviscerator not having inaudible impact sounds
    • 9mm pistols can now take advantage of Commando’s Machine Gunner skill.
    • Survivalist heavy armor skill properly increases max armor capacity
    • Fixed issue where AutoUpgrade would sell tier one weapon to purchase dual 9mm as Survivalist.
    • Fixed Skirmisher skill healing 2 points per second instead of 1 as described
    • Fixed Siren difficulty setting issue.
    • Prevented Sirens from getting stuck in open manholes
    • Fixed bug where Bloats would die from knockdown
    • Fixed a case where freeze material wasn’t correctly applied to Stalker


    Map Fixes
    Containment Station:
    • Fixed caged clot animations
    • Updated catwalk zed ‘closet’

    Hostile Grounds:
    • Fixed invisible ceiling interfering with Versus zeds
    • Fixed minor blocking volume and collision issue

    Black Forest:
    • Fixed player breakout spot in Versus mode

    Prison:
    • Minor visual adjustments

    Burning Paris:
    • Fixed Zed navigation exploit
    • Fixed several visual bugs

    Farmhouse:
    • Fixed tire swing exploit

    Catacomb:
    • Fixed minor lighting bug

    Infernal Realm:
    • Fixed minor visual bugs

    Volter Manor
    • Fixed collision issue with outside benches


    Bug Fixes to Existing Content Addressed in 1050
    • Napalm should now more reliably set zeds touching other zeds affected by this skill on fire (not just the original zed or set hit by it)
    • Fixed an issue where not all maps showed up properly in solo map vote
    • Fixed a case where the husk launcher would fire from the wrong position
    • Fixed an issue where berserker could break boss flee AI
    • Fixed a case where melee damage bonus was always active with the Berserk parry
    • Fixed a case where no sound or particle effect would trigger on a successful parry
    • Fixed a case where autofill could overcharge for armor
    • Fixed Rae’s description text being cut off in Spanish localization
    • Fixed Issue where music track “Someone to Hate by Demon Hunter” would get cut off abruptly
    • Fixed issue where Husk’s flamethrower SFX would persist after death
    • Fixed issue where player’s would have negative health at death
    • Fixed issue where Elite Clot’s Rally would have a stacking damage bonus to Siren’s scream
    • Fixed issue in which Han’s Shield would get turned off from player falling off ledge and avoiding grab
    • Fixed clipping issues with certain accessory combinations
    • Fixed a crash that could occur when using Alt+Enter to enter or return from windowed mode
    • Fixed a bug where the player's arm could be positioned strangely when grabbed by Hans


    Bug Fixes to New Content from Preview Beta 1049
    • Fixed Support Barrage not applying to VLAD single fire mode
    • Fixed Support Tight Choke not applying to medic shotgun
    • Fixed a Gorefiend unparryable attack that did not properly glow to indicate it could not be parried
    • Gorefiends now do correct damage to welded doors
    • Fixed issue in which Gorefiend special attacks SFX would persist after death.
    • Fixed issue where killfeed would display Gorefiend kills as Gorefast kills
    • Added Infernal Realm and Zed Landing to stock map list.
    • Fixed custom maps loading with default textures



    Live Update Changes:
    Hans
    • Group
      • Normal - No change
      • Hard - No change
      • Suicidal - No change
      • HOE - Decreased HealthMod from 1.12 to 1.11
    • Solo
      • Normal - Increased SoloDamageMod from .43 to .44
      • Hard - Increased SoloDamageMod from .52 to .53
      • Suicidal - Increased SoloDamageMod from .58 to .6
      • HOE - Increased SoloDamageMod from .68 to .72


    Patriarch
    • Group
      • Normal - Decreased HealthMod from .76 to .73
      • Hard - Decreased HealthMod from 1.01 to .99
      • Suicidal - Increased HealthMod from .96 to .99
      • HOE - Increased HealthMod from 1.16 to 1.19
    • Solo
      • Normal - Increased SoloDamageMod from .36 to .38
      • Hard - No Change
      • Suicidal - Decreased SoloDamageMod from .52 to .47
      • HOE - Decreased SoloDamageMod from .66 to .65

    Last edited by Yoshiro; 01-19-2017, 11:45 AM.
    Pretty, what do we blow up first? - Myn Donos

  • #2
    Much earlier than I expected, can't wait to try it out later!

    Shame to see the new husk fireball animation was a bug, it was nice for variety. And I don't think Hans needed a solo damage increase, every time I solo I pray to God I don't get Hans because he just rushes me to death every time. Otherwise, looking great!
    Last edited by imnrk; 01-19-2017, 10:49 AM.

    Comment


    • #3
      F~uck yeah!!!!!!!!!

      Comment


      • #4
        I cannot wait to test if the HX25 bash/dud bug is fixed! Either way - looking forward to this.

        Thanks.

        Comment


        • #5
          iam going to be busy breaking down crates tonite..thanks so much for implementing this new feature.

          Comment


          • #6
            when you destroy more then one crate at a time using the duplicate function it will give you 1 less crafting material than it had recycled crates. i have had this happening 3 times in a row where i recycled 5 crates at once but only getting 4 crafting materials.

            posted this in the bug forum as well btw

            Comment


            • #7
              Originally posted by poultrygeist View Post
              when you destroy more then one crate at a time using the duplicate function it will give you 1 less crafting material than it had recycled crates. i have had this happening 3 times in a row where i recycled 5 crates at once but only getting 4 crafting materials.

              posted this in the bug forum as well btw
              The button is Recycle duplicates and does leave one item behind. Can you verify that it is leaving one box left?
              Last edited by Yoshiro; 01-19-2017, 01:04 PM.
              Pretty, what do we blow up first? - Myn Donos

              Comment


              • #8
                Originally posted by imnrk View Post
                Much earlier than I expected, can't wait to try it out later!

                Shame to see the new husk fireball animation was a bug, it was nice for variety. And I don't think Hans needed a solo damage increase, every time I solo I pray to God I don't get Hans because he just rushes me to death every time. Otherwise, looking great!
                If you by new animation mean that they bend down or stand differently when firing, then that is still in-game, the bug was that the shot came from another spot then their gun was currently at.
                Do you want to M32 a Fleshpound?

                Comment


                • #9
                  Game will now check for players purchase of KF 2 during early access via API and grant players the early access rewards
                  • As part of this previously granted EA rewards have been made non tradable

                  What are these EA rewards?

                  Comment


                  • #10
                    Did you increase the amount of headshots it takes to kill scrakes and fleshpounds ??? ( from a sharshooter perspective )

                    Comment


                    • #11
                      Originally posted by Yoshiro View Post

                      The button is Recycle duplicates and does leave one item behind. Can you verify that it is leaving one box left?
                      iam checking now.

                      Comment


                      • #12
                        I've got some crate destroying to do!

                        Comment


                        • #13
                          Yoshiro yes it recycles all duplicates and leaves the last crate behind.

                          i thought it recycles the whole lot in one go
                          Last edited by poultrygeist; 01-19-2017, 01:40 PM.

                          Comment


                          • #14
                            Originally posted by DreaderVII View Post

                            If you by new animation mean that they bend down or stand differently when firing, then that is still in-game, the bug was that the shot came from another spot then their gun was currently at.
                            Oh that's good, I didn't know about that bug.

                            Comment


                            • #15
                              Originally posted by King Homer View Post
                              [/LIST]

                              What are these EA rewards?
                              http://forums.tripwireinteractive.co...-horzine-elite

                              The 9mm skins and horzine suits for example.

                              Comment

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