Hello everyone! Everyone here at Tripwire would like to thank you for joining us in the new year, both existing fans and new ones alike! We previously talked about our plans for this year (http://forums.tripwireinteractive.co...ch-work-begins), as well as released the beta of our next update over the holiday break (http://forums.tripwireinteractive.co...beta-changelog). Since we've been back in office, we've been going over player feedback from that beta and working on changes and fixes as we prepare for its full release across all platforms later this month!
First I want to talk about some of the changes we are making based on player feedback:
There are some further tweaks for tuning solo play, making it a little more manageable for those who prefer to play alone, that we are still investigating before the update goes live. As always, everything is subject to change until the update goes live!
This update will also bring player emotes online, which were in the beta but inaccessible to players thus far. Today we want to talk about how they work. Players can equip one emote from their Gear Menu, which they can trigger during gameplay. When triggered, it pulls their camera into the third person view so the triggering player can enjoy the emote just as much as everyone else watching. Emotes will range from taunting to just pure fun (in this first batch, let us know what other types you would like to see). When this update goes live everybody will receive a standard emote for free.
You will have noticed that I said standard emote. Emotes come in two types, standard and deluxe. Deluxe emotes are the same animation as the standard emote, but have added particle effects and sounds. Additional emotes can be obtained via the ZedConomy, Steam market, and trading with your friends. In the future there will be other means of getting emotes such seasonal events and unlocks. Emotes cannot currently be crafted, but can be broken down into cosmetic material. Also, in relation to this, in the next update users should be able to break down crates into a common crafting material of the type of crate they are (cosmetic or weapon).
We've made a few small tweaks to the bosses for Steam players via Live Update as we continue to make sure the boss fights play out as we expect. You can find those here:
Hans
Group
Solo
Patriarch
Group
Solo
First I want to talk about some of the changes we are making based on player feedback:
- Removed double .500's from the Sharpshooters weapons list (however the single .500 still remains)
- Toned down the damage and radius of the Microwave Gun's ground fire
- Increased the Bone Crusher's block resistance
- Increased Hans' resistance to microwave damage
- Increased Hans' vulnerability to blunt and slashing damage
- Increased Patriarch's vulnerability to blunt and slashing damage
There are some further tweaks for tuning solo play, making it a little more manageable for those who prefer to play alone, that we are still investigating before the update goes live. As always, everything is subject to change until the update goes live!
This update will also bring player emotes online, which were in the beta but inaccessible to players thus far. Today we want to talk about how they work. Players can equip one emote from their Gear Menu, which they can trigger during gameplay. When triggered, it pulls their camera into the third person view so the triggering player can enjoy the emote just as much as everyone else watching. Emotes will range from taunting to just pure fun (in this first batch, let us know what other types you would like to see). When this update goes live everybody will receive a standard emote for free.
You will have noticed that I said standard emote. Emotes come in two types, standard and deluxe. Deluxe emotes are the same animation as the standard emote, but have added particle effects and sounds. Additional emotes can be obtained via the ZedConomy, Steam market, and trading with your friends. In the future there will be other means of getting emotes such seasonal events and unlocks. Emotes cannot currently be crafted, but can be broken down into cosmetic material. Also, in relation to this, in the next update users should be able to break down crates into a common crafting material of the type of crate they are (cosmetic or weapon).
We've made a few small tweaks to the bosses for Steam players via Live Update as we continue to make sure the boss fights play out as we expect. You can find those here:
Hans
Group
- Normal - Decreased HealthMod from .72 to ,69
- Hard - Decreased HealthMod from .9 to .84
- Suicidal - Decreased HealthMod from .89 to .83
- HOE - Decreased HealthMod from 1.14 to 1.12
Solo
- Normal - Increased Health Mod from .41 to .43
- Hard - Increased SoloDamageMod from .48 to .52
- Suicidal - Increased SoloDamageMod from .53 to .58
- HOE - Increased SoloDamageMod from .67 to .68
Patriarch
Group
- Normal - Decreased HealthMod from .83 to .76
- Hard - Decreased HealthMod from 1.1 to 1.01
- Suicidal - Decreased HealthMod from 1.02 to .96
Solo
- Normal - Increased SoloDamageMod from .32 to .36
- Hard - Increased SoloDamageMod from .42 to .45
- Suicidal - Decreased SoloDamageMod from .53 to .52