• Please make sure you are familiar with the forum rules. You can find them here: https://forums.tripwireinteractive.com/index.php?threads/forum-rules.2334636/

WWAUT - The Road To Nov 18th

Yoshiro

Senior Community Manager
Staff member
  • Oct 10, 2005
    14,524
    1
    4,505
    East Coast
    Hello everyone. Today we wanted to let you know what we are working on as we head towards full launch on November 18th for both the PC as well as the PlayStation 4 and PS4 Pro. So, let us dive into what that entails.

    We continue to read and react to player feedback and stats as we hone in balance. Some of these changes may come out via Live Updates and Quality of Life updates (we are expecting to release the next one next week with some bugs fixed and balance - more on that further down), while others are likely to be included at some point before Nov 18th in an opt in beta for the last perk... the Survivalist. So what is the Survivalist you ask? Zack from Destructoid asked us that very question and has the answer here:

    https://www.destructoid.com/killing-floor-2-s-tenth-perk-is-the-survivalist-388893.phtml

    The previously mentioned balance changes (and fixes we have) related to perks and their skills are as follows:

    Perks and Weapons
    FireBug
    • Fixed Napalm skill to work properly. It will now catch enemies in close radius to target on fire but not instantly kill them
    • Fixed an issue with other zeds not catching on fire with dragon's breath
    • Caulk n Burn spray damage reduced to 7 (was 10)
    • Flamethrower spray damage reduced to 14 (was 17)
    • Microwave gun spray damage reduced to 14 (was 15)


    Sharpshooter
    • 9mm/dual 9mm now get all skills and passive bonuses of the perk


    Gunslinger
    • Dual SW500 fire rate decreased 0.19 (was0.14)


    Grenades
    Freeze grenade
    • Fuse time decreased to 0.15 (was 0.5) it's easier to get a direct hit on zeds
    • Freeze power increased to 150 (was 100) can freeze the FP with one grenade now


    Flashbang grenade
    • Fuse time decreased to 0.25 (was 0.5) it's easier to get a direct hit on zeds


    EMP grenade
    • Fuse time decreased to 0.25 (was 0.5) it's easier to get a direct hit on zeds


    ZEDS
    Alpha clot
    • Freeze incap time increased to 4 sec (was 2.0)


    Cyst clot
    • Freeze incap time increased to 5 sec (was 2.0)


    Slasher clot
    • Freeze incap time increased to 4 sec (was 2.0)


    Gorefast
    • Freeze incap time increased to 4.0 sec (was 2.0)


    Crawler
    • Freeze incap time increased to 4.5 sec (was 2.0)


    Stalker
    • Freeze incap time increased to 4 sec (was 2.0)


    Husk
    • Freeze incap time decreased to 1 sec (was 1.2)


    Siren
    • Freeze incap time increased to 4.2 sec (was 2.2)


    Fleshpound
    • Freeze incap cooldown increased to 10.5 sec (was 1.5)


    Scrake
    • Freeze incap cooldown increased to 6 sec (was 1.5)


    Hans
    • Freeze incap Vulnerability decreased to 0.5 (was 0.95)


    Patriarch
    • Freeze incap Vulnerability decreased to 0.5 (was 0.95)


    Difficulty
    HOE
    • Exploding crawlers reduced to 20% (was 30%)




    For those looking forward to the PlayStation version, our engine team along with our partners at Hardsuit continue to work on optimizations and bringing as many effects as we can to the screen. If you missed it, we also recently announced we are supporting the PlayStation 4 Pro with an enhanced 1080p option that includes additional graphical and frame rate improvements, as well as a 4k resolution option.

    To help keep our build stable as we are working towards the release candidate, and to reduce the chances of adding new bugs to the game when many of the team are working to squash them, the majority of the content we are working on is slated for post release.

    The first content players should expect in post release is additional maps, both community creations and our own, as well as new weapons for most perks from old favorites to new ones! We are also prototyping new community requested features and hope to start talking about those moving forward as they firm up, or don’t - as a reminder, prototype features may not make it to the live build of the game. We will be updating the community trello board over the next few weeks to highlight many of these.
     
    • Like
    Reactions: aaSpider
    utek;n2273258 said:
    well...yeah,its the "freeze increased" update so cool indeed :cool:

    Wheres the Flashbang and EMP swap roles update? I want flashbangs to be EMPS(makes zeds wander around blindly with large radius) and EMPS to electrocute zeds with a new stun animation and increased damage like the KF1's ZED Gun. Not that I want that gun to return though.
     
    Upvote 0
    I was really thinking about some kind of specialist (isnt that better name than "survivalist" ?) perk that
    - will unlock after all perks reaches level 25 (this is not the case i guess)
    OR - his specialization skils will be unlocked after reaching specific level with other perks (this would make sense and it would eliminate the risk that players wil be playing only this class)
    - will have maximal level higher than 25 to provide more passive bonuses and skil choices
    - will be leveled by using all weapons (does this perk have leveling system? is level 25 maximum?)

    Anyway, interesting concept. With good ballance it could be amazing :)
     
    Upvote 0
    Lp3wNicK;n2273269 said:
    seriously nerfing firebug even further?!?

    Totally opposite of what Valve did when they buffed Phlog.
    I think at some point the Bug will be like Mei, killing trash with ease and stalling big guys like scrakes and fleshpounds, slowing them down, panicking and doing DOT.
    Speaking of slowing them down, there was a thing in kf1 where if something got burnt, it would show all smudged but also slow moving, right now i can't really see if it's still a thing in kf2.
     
    Upvote 0
    Double nerfs for the perk everyone agrees is the worst perk yet again.

    - Zed Shrapnel overpowered
    - Could be balanced by just reducing the damage


    Nope.

    - Damage reduced
    - AND chance to activate reduced


    Making it a gimmicky skill and throwing the firebug right into the trash can.

    And here we go again. Napalm is finally made into a skill that kills Zeds. It kills them too quickly.

    Logic dictates:

    - Fix Napalm so it doesnt instantly kill Zeds

    But nope.
    Instead we get:

    - Fix Napalm so it doesnt instantly kill Zeds
    - AND reduce the base damage of all Firebug weapons


    I'm sorry but after almost a year of everyone on the forums and reddit and everywhere else agreeing that Firebug is a trashcan of gimmicky abilities, why is the answer to nerf it twice again?

    Can someone find me the huge controversy around the Caulk n Burn where the playerbase and devs realized it did so much damage it needed a nerf?

    Can someone explain why the microwave gun, a gun nobody uses because it does more damage firing at a wall of bricks than it does at a zed, deserved to have its base damage nerfed again?

    Tripwire, if you guys don't know what direction to take the perk and don't enjoy playing it then get rid of it. Distribute the weapons to other classes and call it a day. Give Caulk to the zerk. Give Trench to support. Give the Flamethrower to commando or swat. Give the MWG to the medic.

    You guys want to release the game in November but you cant release a game where all the classes are good except one which is so bad people openly mock it all over the internet.

    Like by all means, if theres some "not mentioned in the patch notes" changes you have prepared to make the perk as useful as the other 8, say it!

    Cause right now it seems like you're just adding random changes to it without actually playing it. It's like the Team Fortress 2 Pyro class all over again. Valve let the Pyro be a steaming heap of embarassment for 5 years and only recently realized "oh whoops we ruined it" and are now trying to fix it, long after anyone stopped caring.

    Don't be like them. Please don't be like them.
     
    Upvote 0
    Please find a way to auto balance the game for enclosed maps and big open maps TW, lots of people like to play on custom maps and there are various issues with things like zeds being too slow so they die a bit too quickly, zeds bugging out, or ones with ranged attacks not firing properly like through invisible walls. Patriarch/Hans attacks do not reach people if they are too far, i have seen Patriarch just stand there shooting in completely the wrong direction.

    Flashlight/torch is bugged as well, can only see other players light when you turn your own off, and it looks like players are always shining the light at the floor.

    Apologies for posting this in the update thread, i just wanted to get a devs attention :)
     
    Upvote 0
    Are you guys seriously nerfing the FB again? Is this a joke? There is a huge disconnect here. FB is my fav class from KF1 and it flat out stinks in KF2. I keep waiting and hoping you guys will fix it but now you kick the FB while its down I am losing hope.

    And the survivalist sounds like a horrible idea. Honestly it sounds like you guys decided you wanted to try to squeeze one more perk in the game and pulled this idea out of somebody's butt. Rethink this... it is a very bad idea.

    And please for the love of muffin cakes stop nerfing the darn Firebug and fix it so its worthwhile to use!!!
     
    Upvote 0
    Mostly possitive changes, would have liked to see more SS skills changes, massacre fixed in this update and maybe a nerf on demo with scrakes but oh well.

    -The survivalist could be a lot of fun and add a lot of replayability, i like it better than a possibly single redundant perk.
    -The 9mm changes for SS will help a lot, but i'd rather see some buff to the LAR, feels like too many classes over rely on it, SS,GS,mando,SWAT. a laser sight for SS 9mm would be nice tough.

    -the changes to the firebug make sense, if they work it'll be like a new starting point, because the current one is kind of a mix of buggy OP in some areas and very weak in others.

    Thanks for the update Yoshiro.
     
    Upvote 0