R.I.P. KF2 - If this update goes live, with the new incap system....well no more gunslinger-kills, you cannot use the stumble as Commando; the rage-threshold of sc is like non-existent.....dunno what to do in the game or how to do anything in the game....hmmmm well i suppose I have to deinstall it to free some space on my harddrive?
The way to go on HoE is to just burst it and then hope for a stumble at the right moment....more rng pls to not control anything WTF
And this out of playing 5 min in the beta
EDIT: Zerk now adds nothing to the team anymore due to the parry changes on migitation. He still can EMP tough but tanking....nah....or engaging fp? you will suicide yourself with no ability to bash, knockdown or lock 'em with the pulverizer lolz just so ridiculous....
Only good thing....the performance is marvelous like back in 1027 which was then removed with the 1029 update. But hey, who cares with not being able to do ANYTHING?????!!!!!!
greets
R.I.P. KF2 - If this update goes live, with the new incap system....well no more gunslinger-kills, you cannot use the stumble as Commando; the rage-threshold of sc is like non-existent.....dunno what to do in the game or how to do anything in the game....hmmmm well i suppose I have to deinstall it to free some space on my harddrive?
The way to go on HoE is to just burst it and then hope for a stumble at the right moment....more rng pls to not control anything WTF
And this out of playing 5 min in the beta
EDIT: Zerk now adds nothing to the team anymore due to the parry changes on migitation. He still can EMP tough but tanking....nah....or engaging fp? you will suicide yourself with no ability to bash, knockdown or lock 'em with the pulverizer lolz just so ridiculous....
Only good thing....the performance is marvelous like back in 1027 which was then removed with the 1029 update. But hey, who cares with not being able to do ANYTHING?????!!!!!!
greets
I'm ok with the way she looks for the most part, but her eyes and irises are a bit too big for her face and it makes her expression kinda goofy and cartoonish imho.P.S. Rae is gorgeous and for those complaining about her dresses. We got a former mechanic wearing leather-jacket with spikes, a guy with full battle-armour and a reverend in his ordinary clothes! And that's not even all. I think the dress fit perfectly into this post-outbreak situation, like she'd rather be comfortable then well equipped, really reflect her deranged personality.
Nothing much has been said about the new parry damage mitigation. I'm just wondering why it was lowered so much. It raised the skill ceiling of zerker significantly, and I don't see how parrying will be all that effective now. Especially not for trying to intercept a raged scrake that is going after someone else. I think it should definitely be higher than the mitigation for blocking... it actually requires timing.
Now I'll have to avoid getting hit rather than just parrying...
Can the Boss health bars be toggled? Part of the charm/suspense of KF's bosses is not knowing how long we have left til they die. Colour coding (start off as green/die at bright red) worked really well IMO. Also, it kind of makes the Commando's skill of showing energy bars slightly redundant. That or perhaps only show the energy bar on normal, disable it for hard and above.
keep the reduction as it is, but let zerker block all attacks plus unparryable attacks.
As far as I am informed I think you can block every attack on every ZED, if it is a melee attack (not like Husk's flamethrower or the like). The only "bonus" you get by parrying over blocking with the new update is a stumble on parryable attacks. Glowing attacks or and other can still be parried, at least now you get a parry animation but no stumble. So if a SC for instance goes into enrage and does a glowing spin you just gotta run which you can only do with the movement-speed skill (on HoE ofc) efficiently or block the whole attack, because it is 40% migitation for both parrying and blocking now. I did no further testing but I have a slight sense of foreboding that blocking the spin without avoiding the attack will kinda get you killed if not full HP and armor even with the +50% HP skill.
About the Hans parry-lock...well it maybe needs 2 Medics now in order to keep your health and armor up. Tough with the chance to finish it off now and with the new damage values maybe it is not as bad as suspected.
greets