For instance: As Commando complete a match using the Backup Perk and killing at least one hundred Zeds with your 9mm for a 'moderate' dificulty, or say 'Use an off perk tier one weapon to kill a flesh pound on hard or above' for a hard one.
And then we have players being unhelpful to the team in order to fulfill these contracts, and a lot of them because crates aren't going to be rare.
A slightly better solution would be to have keys drop randomly as well, but crates and keys coming in different series and you can only unlock crates with a matching series key. Maybe even have only one series of key be dropping per month.
With this system you've pretty much guaranteed players will be getting crates without matching keys but they can still technically unlock crates without buying keys. It's still a pretty crooked way to kick out the main crutch of the anti-crate argument, but I never said I supported crate-key systems either.
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