I really hope an update, that makes the berzerker perk (can't speak for the other perks yet) more playable will come before new perks are added.
The berzerkers best stat trade by level, is melee damage that adds 1% pr. level. Half of the perk talents boosts melee weapons... So were are the melee weapons? The unsellable lawn-mover blade, that will lose any fight with anything stronger than a clot, is pretty useless. The starting crovel survival tool wont really do real damage to anything higher than a bloat. The only thing cool about this weapon is the crowbar end, and you can't even use it. You are left with the pulverizer. A big, heavy, slow, two-handed weapon, that on its own isn't very usefull. The only thing positive about it, is its alternate fire mode, but it will get you killed, if you dont get healed. You don't have enough health, resistance, speed or damage to go up against a scrake.
Then there's the katana. The good old katana... or is it? I dont know if the melee damage bonus apply's to this, because the berzerker dosn't gain xp for killing zed's with it.
I don't really like the ranged weapons the berzerker has. The nailgun stops being affective at anything higher than the husk, that needs a closeup headshot, and the Eviscerator, should stumble scrakes on headshot? I have never seen this happen, but the scrake will charge at you, and you will die.
In every way this perk sucks. Im running slower than my teammates. I deal less damage than my teammates and i level up slower than my teammates. This perk has taken the fun out of this game for me. I wish i had started as another perk.
I liked the berzerker in the original KF. I had all perks level 6, and enjoyed playing them, as they where pretty well balanced. Please fix this, so i can have my will to play back. I dont wanna play as berzerker, cause it sucks, and i dont want to start from scratch on another perk. Not now anyway.
http://wiki.tripwireinteractive.com/index.php?title=Crovel_Survival_Tool
The berzerkers best stat trade by level, is melee damage that adds 1% pr. level. Half of the perk talents boosts melee weapons... So were are the melee weapons? The unsellable lawn-mover blade, that will lose any fight with anything stronger than a clot, is pretty useless. The starting crovel survival tool wont really do real damage to anything higher than a bloat. The only thing cool about this weapon is the crowbar end, and you can't even use it. You are left with the pulverizer. A big, heavy, slow, two-handed weapon, that on its own isn't very usefull. The only thing positive about it, is its alternate fire mode, but it will get you killed, if you dont get healed. You don't have enough health, resistance, speed or damage to go up against a scrake.
Then there's the katana. The good old katana... or is it? I dont know if the melee damage bonus apply's to this, because the berzerker dosn't gain xp for killing zed's with it.
I don't really like the ranged weapons the berzerker has. The nailgun stops being affective at anything higher than the husk, that needs a closeup headshot, and the Eviscerator, should stumble scrakes on headshot? I have never seen this happen, but the scrake will charge at you, and you will die.
In every way this perk sucks. Im running slower than my teammates. I deal less damage than my teammates and i level up slower than my teammates. This perk has taken the fun out of this game for me. I wish i had started as another perk.
I liked the berzerker in the original KF. I had all perks level 6, and enjoyed playing them, as they where pretty well balanced. Please fix this, so i can have my will to play back. I dont wanna play as berzerker, cause it sucks, and i dont want to start from scratch on another perk. Not now anyway.
http://wiki.tripwireinteractive.com/index.php?title=Crovel_Survival_Tool
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