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Killing Floor 2 update 1002

Yoshiro

Senior Community Manager
Staff member
  • Oct 10, 2005
    14,495
    1
    4,490
    East Coast
    General
    • Game will now read the server game port from the command line when setting up the Steam server
    • Changed "Zynthetic" to "zYnthetic"
    • Flamethrower now ignores damage scaling by difficulty and deals the full damage amount to player that fires it
    • Ana now comments on her favorite weapon (flamethrower)
    • Updated server .ini's to default to normal difficulty
    • Changed EndOfGame delay from 20 to 10 in default ini
    • Increased online framerate cap for clients from 90 to 150
    • Tweaked down Pulverizer Damage on Alt Fire
    • Safe Guard skill now applies a 15% bonus
    • Added in voice detection with option to turn it on and off in the audio menu. Off by default.
    • Economy Changes
      • Made changes to spread out dosh earning over the waves and more evenly between classes
    • Reduced the trading time in normal to 75
    • Zed Changes
      • Made changes to several zeds health, damage and aggression based on feedback and stats on different difficulties
    • Blocked accepting invites at times when they would be problematic to other processes
    • Adjusted MaxRespawnDosh up to 1250 to match better with our higher weapon prices
    • Hans XP grant should be higher to compensate for the time it takes to kill him
    • Added the ability to scale how much extra damage a zed gets when they are vulnerable to a damage type

    Maps
    • Adjusted all maps based on feedback and stats
      • Tweaked spawn times
      • Added additional spawn zones
      • Cleaned up geometry

    Optimizations
    • Adding depth bounds test support (AMD and NVIDIA) to speed up deferred lights.
    • Disable rigid body collision events for giblets for low and medium settings.
    • Add Setting to turn off footstep sounds on low FX setting.
    • Misc optimizations from main game thread
    • Set small and canbecomedynamic asset detail mode for min spec perf optimization
    • Turned off obliteration gibs for low settings
    • LOD'd out collision events on blood particles
    • Disabled CanBecomeDynamic objects from being activated from bullet impacts on low setting.
    • Added setting to disable blood splatter decal on low and medium settings. Just use persistent blood splat for those.
    • Removed all smoke particles in the tank and set clot and track animations to only render on medium detail settings
    • changed all particles in character cust room to medium detail level
    • Optimized collision on some meshes.
    • Collision optimizations.
    • Min spec optimizations
      • Removed aurora particles but left the mesh for less awesome aurora
      • Removed all physics flags
      • Removed all remaining snow particles.
      • Removed half of the animated cameras
      • Removed half of the interp actor wind turbines
    • Optimized Persistent blood traces
    • Tied max blood splats per frame to graphics settings.
    • Do not busy wait for server to reduce idle time CPU utilization

    Bugs
    • Fixed bug where Medic weapons wouldn’t lock on at angles
    • Fixed issue where the flamethrower will spawn a ground fire at the origin of the map if a trace failed
    • Fixed sound not playing online for the metal detectors
    • Fixed some debug spam
    • Fix for mono looping echos not getting cleaned up
    • Fixed door pound sounds not playing on dedicated client
    • Fixed case where bloats would puke through the door in an attempt to attack the player even though they could not reach them
    • You no longer die if you're tired of being an admin
    • Fixed molasses bug (where players would be set to a lower speed)
    • Fixed an issue where Zeds would not properly select spawn volumes not viewable by players
    • Fixed other client hearing the Medic weapons beeping lock on
    • Fixed Commando rapid fire skill not working online
    • Fixed Professional skill not working online
    • Fixed Menace Skill: Attack Speed not applying during zed time
    • Fixed missing heartbeats
    • Fixed missing mesh log errors.
    • Fixed Server browser only showing top 100 servers by player ping
    • Fixed Hans gas grenade not always rendering correctly
    • Fixed shutting doors on players and zeds causing them to get stuck
    • Made sure door close sounds are heard on clients (different from previous door sound issue)
    • Fix for bad mouse sensitivity
    • Healing Surge now gives the proper amount of health
    • Fixed players pausing the game online
    • Fixed a bug with the Husk where he wouldn't fire his fireball or flamethrower attack if he was newly spawned until his cooldown had passed
    • Fixed Flamethrower flame not showing up if player couldn’t see the player shooting it
    • Fixed issue with large bounding region on fx
    • Fix for third person fire effects not appearing if Instigator was 50 meters away from where they spawned in
    • Fixed Server Browser not properly filtering older versions out of the list
    • Attempted Fix for a server only memory leak


    Crashes
    • Fixed issue which would cause an infinite loop
    • Fixed audio related crash
     
    Exactly how much XP does Hans give? I've done 2 ~40 minute long fights today on his last phase by myself :^( I havent had as much luck as I did yesterday though.

    I think he needs more time windows that you can attack him. Right now all I can do is shoot him while the grenades are still traveling through the air, and grenade him around corners. I'm pretty much fine with his numbers, but he's so fast.
     
    Upvote 0