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Dev Diary 3: Weapons And Perks Part 1

So THAT'S why the medic gun looked different in different screenshots haha I would never have guessed, nice concept and from the phrasing there might be more modular medic weapons?
Good to hear the AA12 has gotten fans already, it looks like a beast again. Definitely one of my faves from KF1
You didn't seem to say much about the perks (I'm guessing over half are still heavy WIP though), but it's awesome that we're getting information on both perks and weapons in one video
 
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Also interessting to se the Vlad 9000 back. Is this a hint to the support class beeing reiterated to be more of a mechanical class. I could see a pneumatic gun in this kind of universe as a perfect melee weapon similar to the jackhammer in UT99 with its secondary.
We already know all weapons support will have at release:
-Hunting looking like weapon
-Combat shotgun looking like weapon
-AA12
-Nail gun


It looks like Nail gun is useful in KF2. Well you know, it is not very good in KF.
 
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We already know all weapons support will have at release:
-Hunting looking like weapon
-Combat shotgun looking like weapon
-AA12
-Nail gun


It looks like Nail gun is useful in KF2. Well you know, it is not very good in KF.

I think we saw a pump action shotty in there aswell. There might've been 2 types of those too.

Also since NVGs are in the game you're forced to use this sound effect for turning them on by game design law #512 https://www.youtube.com/watch?v=Aa5EG1_SvjI
 
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