Tactical Movement:
It's bonus should be escalated to have no movement penalty with using any weapon... Means perk and off-perk weapons.
As there's so many instances of losing the flow when you have to use syringe (because for some reason it doesn't classify as swat's "weapon") or using med pistol or some other off-perk weapon while crouching, getting yourself slowed down to stand still and getting smacked by something big.
Bonus additional buff: Crouching grants ~35% chance of dodging oncoming damage.
Logic: i mean while crouching you become a fast gopnik.... i mean small target, so it would make sense if zeds were not able to hit you every once in a while.
Heavy Armor Training:
Just straight Armor durability increase of 35-50% (pick your number).
Since Swat has a bit of specialization towards armor.... His armor skills in a long run end up being mediocre against their counterparts.
So with an armor durability increase, he could actually fulfill his role as a Swat to Really be able to get in there and do more damage to zeds while also being a pseudo-tank... until his armor runs dry.
+ helps low level players with surviving for a bit longer.
It's bonus should be escalated to have no movement penalty with using any weapon... Means perk and off-perk weapons.
As there's so many instances of losing the flow when you have to use syringe (because for some reason it doesn't classify as swat's "weapon") or using med pistol or some other off-perk weapon while crouching, getting yourself slowed down to stand still and getting smacked by something big.
Bonus additional buff: Crouching grants ~35% chance of dodging oncoming damage.
Logic: i mean while crouching you become a fast gopnik.... i mean small target, so it would make sense if zeds were not able to hit you every once in a while.
Heavy Armor Training:
Just straight Armor durability increase of 35-50% (pick your number).
Since Swat has a bit of specialization towards armor.... His armor skills in a long run end up being mediocre against their counterparts.
So with an armor durability increase, he could actually fulfill his role as a Swat to Really be able to get in there and do more damage to zeds while also being a pseudo-tank... until his armor runs dry.
+ helps low level players with surviving for a bit longer.