Announcement

Collapse
1 of 2 < >

Privay Policy Update

We’ve updated the Tripwire Privacy Notice under our Policies to be clearer about our use of customer information to come in line with the EU General Data Protection Regulation (GDPR) rules that come into force today (25th May 2018). The following are highlights of our changes:


We’ve incorporated the relevant concepts from the GDPR including joining the EU and Swiss Privacy Shield framework. We’ve added explanations for why and how Tripwire processes customer data and the types of data that we process, as well as information about your data protection rights.



For more information about our privacy practices, please review the new Privacy Policy found here: http://tripwireinteractive.com/policies/privacy-notice
2 of 2 < >

Forum Rules

CHANGES
  • Items changed, or highlighted for future attention, on 20 July 2013 are highlighted in yellow.

Global Rules
  • Forum moderators may or may not be Tripwire Interactive staff members, but either way, please respect them, as they are the authority of the forums. Speaking to them with intentional spite will not be tolerated and may result in the loss of your forum privileges.
  • Any decisions made by any member of staff or moderator are final and not subject to discussion. Doing so may result in a ban from the site. The owners of Tripwire Interactive Forums reserve the right to remove, edit, move or close any thread for any reason, as well as to remove access to the forums for any individuals with or without warning for breaches of the rules.
  • If you have a complaint regarding another user, PM the appropriate moderators, or if you have an administrative issue, [RO]schneidzekk.

General Behaviour
  • Use the search function before posting. Chances are your question has already been answered.
  • Use a title that describes the content of your post. Don't use all caps or special characters to draw attention either in the title or the body of the post.
  • Up to 10 emoticons are allowed in a post
  • Political discussions are prohibited.
  • Flaming - We do not tolerate abusive, malicious, personal attacks. You will be banned if you persist in this behavior.
  • Trolls - Anyone deliberately antagonizing other forum users by posting 'flame bait' type messages is not welcome. You will be banned (possibly without warning depending on the severity of the issue) if you persist in this behavior.
  • Personal insults (directed at anyone) will result in a ban. If the behavior is not corrected, it will be made more permanent.
  • Constructive criticism is welcome. However keep in mind we (and other forums goers) may not agree with you. If you can't keep the conversation civil, you will be removed from the forums.
  • The use of hyperbole, one liners, and images as part of a forum debate is likely to get you infracted. You have many ways to participate and be a constructive part of this community, even when you disagree.
  • To make the highlighted bits above 100% clear to everyone, the following WILL NOT BE TOLERATED:
    1. Personal attacks, insults, antagonism of any forum-goers, moderators or Tripwire Interactive staff.
    2. Name Shaming and Public "Witch Hunts" are also not allowed.
    3. Breaches of confidentiality and privacy of any sort.
    4. Any form of racism, bigotry or attacks on race, creed or color.
    5. Linking to posts on other forums related to ANY of the above, whether you are the originator or not, without exception.[/COLOR]
  • There has been too much in the way of abhorrent personal behaviors in the past. These will cease. It doesn't matter who started it or who reacted to it - it will all result in moderator action. If you have to indulge your hatreds, for whatever reason, go do it elsewhere - and do not try and drag our forum-goers over to enjoy your hatreds.
  • We understand that people have strong feelings about our games, what we do for a living and how we respond (or don't) to comments on the forums. We all aren't going to agree about everything. So, BE CIVIL in your disagreements!

DO NOTs
  • DO NOT Transmit any message, information, data, text, software or graphic files, or other materials ("Content") that is unlawful (including illegal drug usage), harmful, threatening, abusive, harassing, defamatory, vulgar, obscene, libelous, hateful or racially, ethnically, sexually or otherwise objectionable. This includes publicizing private information, such as individual's real names, IP addresses and anything else that might be used to identify them to the freakier members of the internet. This also means you may NOT publically share private communications (PM, email or anything else) without the original poster's permission.
  • DO NOT Post or transmit any Content that contains a virus, Trojan horse or other mischievous Content.
  • DO NOT Post or transmit any unsolicited advertising, promotional materials, "junk mail", "spam", "chain letters", "pyramid schemes" or any other form of solicitation.
  • DO NOT link to posts on any other forums, or any other form of media, that breaches our rules. It will be treated just the same as if you had posted it here.
  • DO NOT Double Post, cross Post, "necro post" or restart closed threads.
  • DO NOT Intentionally or unintentionally violate any applicable local, state, national or international law, rule or regulation.
  • DO NOT Upload or transmit any Content that infringes any patent, trademark, trade secret, copyright or other proprietary rights ("Rights") of any party.
  • DO NOT post cheats or exploits; THIS INCLUDES ALL/ANY REFERENCES TO HACKING, PIRATED SOFTWARE etc.
  • DO NOT complain about being banned from a server and DO NOT complain about other players on servers - that is between you and the admin, no need to get the community involved.

Username, Avatar and Signature Rules
  • Multiple registrations result in a ban.
  • No offensive user names
  • Avatars:
    Avatars are disabled.
  • All signatures should not exceed the following size limits, you can have both text and images
  • - For text signatures: 4 lines normal size, 8 lines small size and up to 100 chars per line. Font sizes above 2 are not allowed. (Blank lines count as lines.)
  • - For images in signatures: 1 image up to 400 pixels wide, 150 pixels tall and 100kb in size plus 2 lines normal size text and up to 100 chars per line
Netiquette: Written text has no inflection, and, as such, you should be careful how you write your messages as interpretation will vary from person to person. Please take advantage of the built-in emoticons to add such expression to your words. Please remember the golden rule: to treat other forum users the way you would like to be treated. Please use common courtesy, and enjoy using Red Orchestra's forums
[COLOR=darkred]Offensive material
The following is a list of some things that MAY be considered "offensive" by the moderators and the team. This is NOT an exclusive list and it does depend very much on context.

Crossing the line into "offensive" territory is likely to get you asked to change your name, sig or avatar or to withdraw/delete posts. This will be done politely by the moderators. If you refuse to comply further action WILL be taken once started, ultimately leading to banning from the forums.

A key point: please attempt to use your brains. What is mild humour to you may well be deeply offensive to others. While we have no intention of acting as politically-correct "thought police", we are on the lookout for those things that can cause offense and, in some cases, are actually still illegal in some jurisdictions.
  1. Names recalling notorious war criminals or personalities.
  2. Names recalling atrocities and war crimes in general, or units with particularly odious histories.
  3. Use of obscenities and expletives.
  4. Blatant racism, mysogynism or many other "ism"s.
  5. Use of symbolism and regalia recalling Nazism or Fascism; this does not include pics of soldiers who happen to have such symbols on their uniform, unless we feel this has been done to provoke. Please note that many Nazi symbols (including the Swastika) are still illegal in Germany and other countries and considered deeply offensive by many Europeans.
  6. Use of symbolism and regalia recalling Stalinism.
  7. On both the previous two, the moderators' views on the intention and impact of use of such symbols will be final - not yours. Please be understanding if you are advised to change something.
  8. In general, if a sig/avatar represents your allegiances in-game and is clearly "in part", it is likely to be fine; if the moderators feel you are trying to demonstrate unpalatable political allegiances, or to use it in an attempt to ridicule or provoke others you WILL be asked to change it. RO is NOT the place to make any extremist political statements of any kind.

Examples:
So people get the idea, some examples that would be considered offensive, numbered as above:
  1. "Hitler", "Beria"
  2. "NKVD Blocking Detachment", "Einsatzgruppen"
  3. This one should be pretty obvious...
  4. So should this - and it includes calling all Germans "Nazis" and all Soviets/Russians "Commies". It got boring 50 years ago, so stop it.
  5. Use of swastikas, fasces, SS-runes and so on for the Axis.
  6. There is actually very little overt symbolism from the Stalinist era; the hammer-and-sickle isn't offensive per se.

A simple rule-of-thumb: many Europeans find Nazi symbolism of any sort offensive; many Americans still find Soviet symbolism offensive. Engage your brain before using.




Final Note: this is NOT open to debate, so please do NOT start whining and moaning if a moderator asks you to change something. They will advise at first, giving reasons, then, if you take no notice, they will step up the pressure through to banning.
See more
See less

Add these please. If you still love your own game...

Collapse
X
  • Filter
  • Time
  • Show
Clear All
new posts

  • Add these please. If you still love your own game...

    I'm serious, we love KF2 so much. By it looks like devs are just tired of it, aren't you? So many suggestions've been made, and yet you add content SO rarely and so... lazy? Why?

    These guns were made a few years ago. They look, sound, and feel (even in video) just astonishing. KF2 SUFFERS of lack of weapons in multiple classes. For example, I really love S.W.A.T., and I'm just bored of those few guns I have there. So.

    Amazing AKS-74U. For S.W.A.T.
    https://www.youtube.com/watch?v=Q7INNtLaHR8

    Franchi SPAS-12. For Support, or multi-perk with S.W.A.T. if you wish.
    https://www.youtube.com/watch?v=4w4WAUhIbOc

    H&K 416 for Commando, obviously.
    https://www.youtube.com/watch?v=-6x8-2WiCJc

    Once again I do recommend you to add this nice feature - fps legs. It will add "inside" effect and also that "cool" feeling when you run from FP and look down before jumping somewhere below.


    Other small suggestions:
    Make more accessoires slots. Why only 3? So I put on helmet, glasses, mask/respirator.... And then I can't equip backpack and arm band? Just why? 5 at least would be nice.

    LET US DISABLE TRADER VOICE PLEASE. MAKE THIS FREAKING SLIDER IN AUDIO OPTIONS PLEASE. JUST. FREAKING. PLEASE. Is it really that hard?


    Please, don't drop your game, stop being lazy. We all love Killing Floor, and we want you, TI, to keep it alive alongside with us. Thank you.

  • #2
    How about you learn some freaking respect for one. You call the devs lazy when they've added a score of old and new weapons over the past year and a half? And all of the perks have a variety of weapons to choose from already, so what are you complaining about? How are these guns gonna add any value to the game? (Spas 12 has been asked about multiple times for one, and we already have some ingame equivalent already. Same can be said for the AK-74U and and H&K 416)

    What is so special about being able to look at your feet in a game? Not like you're gonna be kicking crawlers around any time soon, so why waste resources for something that would add little to the game?

    Comment


    • #3
      Have you ever developed a game? Or developed anything really? This **** takes time due to how freaking complex it is. You can complain about Tripwire focusing on the wrong priorities (which is something I'd more or less agree), but certainly not of being lazy... Don't forget KF2 is already four years old. For a video game, that's definitely old news.

      As for your suggestions themselves...

      Yeah, right... FPS legs. Cool **** I guess. But it wouldn't bring anything more than some flair. Which at that point, is not needed at all.

      Don't like the trader voice? Just play your own music and lower the game's audio. After a while, you get so wary of your surroundings that you don't even need audio cues.

      It's very common for video games to offer "only" three slots of customization. You cannot plan for each and every possible combo you could think of. It's just a good workaround... And we rarely have enough items to make more than three slots worthy anyway.

      I don't get why everyone seems so keen to have yet another gun in the AK family... What would the AK74u bring that the AK12 doesn't exactly? After a while, you have to think of MECHANICS rather than CONTENT. Adding weapons for the sake of it doesn't improve the game whatsoever.

      I guess than, as a SPAS-12 enthusiast myself, the gun could work... But again, with the m4... is it really that needed?

      Comment


      • Clone with a mark 7 suit
        Editing a comment
        i think there is space for the spas 12, later i'll post why

    • #4
      I have to agree with Aleflippy in that an AK74 doesn't seem like it would add any variety. It would be much better to focus on weapons with more flair, like Rhinos. The M4 is likewise not needed at all. Every fps has an ak and an m4 or a knockoff version of them, and KF2 is really not an exception. The Commando already has guns that are basically the same. Now, a new Shotgun would be cool if it did something special, but since we already have guns similar to the SPAS, what's the point? Mechanically speaking. If you mean adding skins, then yes, more skins is always better.

      Something I do agree with, as the OP has said, is adding fps legs. I know what you're thinking: what's the point, really? It's just a visual change. But it has already been done. There's a workshop item for KF2 right now, here's the link: https://steamcommunity.com/sharedfil...htext=backpack

      I'm not saying "it has been done, so just go and subscribe". I'm saying, this is something that's clearly possible, looks pretty good, and is a welcome addition to the game, along with showing weapons you have on your body. The problem is, it's not totally necessary. And the other problem is that, if you do want to use this, you're stuck with using a mutator that you can't even use online if you don't own a server and that disables your progression. So if enough people are interested, sure, why not officially add this to the game, or whitelist the legs mutator?

      Comment


      • #5
        Originally posted by Whitest Wolf View Post
        I'm not saying "it has been done, so just go and subscribe". I'm saying, this is something that's clearly possible, looks pretty good, and is a welcome addition to the game, along with showing weapons you have on your body. The problem is, it's not totally necessary. And the other problem is that, if you do want to use this, you're stuck with using a mutator that you can't even use online if you don't own a server and that disables your progression. So if enough people are interested, sure, why not officially add this to the game, or whitelist the legs mutator?
        Which again brings up the point, why is it needed? Unless you're playing a game where your legs can be used as weapons like Dying Light or there's a slide mechanic, there's no real need to have them in the game. The claim of it being more immersive goes flat since most of the time you'll be too busy killing zeds to even look down at your feet. If I want to spend time looking at my own legs, i would like to be able to use them to kick at zeds. L4D has this problem as well, which was subsequently done away with in 2.

        Comment


        • #6
          I agree with most of the people here that TWI hasn't exactly been lazy. However, I do agree with OP on the 5 slots for cosmetics thing. That would be nice, since yes, it takes all three slots just to equip a helmet/hat, glasses/goggles, and a mask. First-person legs would be cool, just not that necessary. As for the new weapons, I feel like the game already has quite a few weapon choices, so I'm not too worried about all that.

          Comment


          • #7
            Originally posted by Dr. Lethal View Post
            What is so special about being able to look at your feet in a game? Not like you're gonna be kicking crawlers around any time soon, so why waste resources for something that would add little to the game?
            Maybe that could be a good idea. If you can see your whole body the devs could add stuff like... if a new boss, or an old boss with a new attack, hits you with a special move you could fly through the air and get knocked down, while you get yourself back up to pick your glowing green gun from the ground, it would be less confusing to see an animation of what the character's body is actually doing. If you add a jumping over an obstacle animation that could also feel more immersive. Having legs could add the chance to put some variation to basic melee attacks, like kicks to push away zeds like the bash attack does. That could be very expensive to make and i'd rather prefer to just get new guns that ad something to the game, but now that they will get more money from payed weapons i'd like to see stuff like that.

            Comment


            • #8
              Originally posted by Dr. Lethal View Post
              i would like to be able to use them to kick at zeds.
              that's what i'm saying

              Comment


              • #9
                Originally posted by GigaBowserX View Post
                I feel like the game already has quite a few weapon choices, so I'm not too worried about all that.
                after more than 1000 hours of playing this game you kinda feel the need of something new

                Comment


                • #10
                  ak 74 and hk 416 are repetitive. I mean they are cool but they do almost the same exact
                  thing that other guns in the game do. Guns that bring new gameplay should have the
                  priority, TWI should run out of those before making guns that are the same as others.

                  The reason is that if they use their time and money to make new guns they could have a
                  better return on investment if the players feel that the new guns make the game less
                  boring, or more fun. Everyone will buy this kind of new guns in massive ammounts.
                  If a gun looks different but does the same thing some people may buy it, but probably
                  not as much as guns that feel way newer, because the fun of using a gun that looks
                  different but plays the same as other guns runs out just in a few hours i guess.

                  spas 12 could have its own space as a semi auto shotgun that is cheaper that the benelli
                  m4, but that also deals less damage, since the benelli in real life could use longer
                  shells, while the spas 12 can only use shorter ones. But i proposed the spas 15 in
                  another thread. The spas 15 could be a semi auto shotgun that behaves like an HMTech 301
                  shotgun, but that costs only 600 due to it only holding 6 rounds per mag and not been
                  capable of shooting healing darts. I think the spas 15 just feels more different and new,
                  since it gives you a new unique way to spend you dosh. Want a semi auto shotgun that
                  looks cool sooner that you can spend a 1100 dosh HMTech 301? You can, but you only get
                  6 shots per mag to balance things out.
                  Both the spas 12 and spas 15 could have a pump action firing mode and a semi auto mode
                  like they do in real life.

                  I also hope they start making more wepons and maps if they make enough money with the
                  new payed dlc.
                  Last edited by Clone with a mark 7 suit; 08-20-2019, 09:15 AM.

                  Comment


                  • #11
                    Originally posted by Clone with a mark 7 suit View Post

                    after more than 1000 hours of playing this game you kinda feel the need of something new
                    True. I've played a little over 500 hours, and sometimes the weapon choices get a little old, but I imagine by 1000 hours you get tired of certain things. I'm a very repetitive person, though - the repetition/monotony doesn't bother me as much as it might some other people.

                    Comment

                    Working...
                    X