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Difficulty mode would determine how much health you start off with, and the weekly would give some perks a reason to actually use their health additive skills. It would certainly make everyone kite more than stand and hold. Also everyone would learn to use block when being charged by flesh pounds.
Something more proper would be a mode where players lost health periodically, where syringes could barely keep players health back to their original spot so medics are a must have or get kills to recover health. Some sort of undying vampire, where you kill or die slowly (or get a good medic for the team).
That sounds good. Also thank you for doing a constructive response. The normal responses to any sort of idea here can sometimes be toxic or generally harsh and kills future suggestions. I can see why developers don't like to hang out in the forums.
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