Title. I like most of the perks in KF2, but I was wondering if eventually we would see perk 11+? I know this year is all about cleanup but like 2020 if KF2 is still being supported, it would be cool to see some new perks to play around with, maybe something with a unique twist,
Like bring in the cut dragon perk focused on Crossbows, bows, blades and debuffing enemies
Or a perk with modular guns that can change how their guns behave (I honestly thought medic was gunna be like this) where you have a base gun(s) with different add ons like barrel mods, ammo types, receiver behaviors, ect. and you 'build' a gun (base gun costs 300, the next attachment branch goes from 950 to 650 dosh for T2, T3 attachment branch costs 450...)
Or maybe a chemical trooper that has skill choices affect what the gas does to zeds or the enviroment
Or a trapper that can buy placable traps/utility items like shootable explosives/thermite containers, mines, barbwire, beartraps, motion trackers, ect
or make the survivalist more focused on cryo weapons and crowd control
Just some thoughts
Like bring in the cut dragon perk focused on Crossbows, bows, blades and debuffing enemies
Or a perk with modular guns that can change how their guns behave (I honestly thought medic was gunna be like this) where you have a base gun(s) with different add ons like barrel mods, ammo types, receiver behaviors, ect. and you 'build' a gun (base gun costs 300, the next attachment branch goes from 950 to 650 dosh for T2, T3 attachment branch costs 450...)
Or maybe a chemical trooper that has skill choices affect what the gas does to zeds or the enviroment
Or a trapper that can buy placable traps/utility items like shootable explosives/thermite containers, mines, barbwire, beartraps, motion trackers, ect
or make the survivalist more focused on cryo weapons and crowd control
Just some thoughts