While i understand that the Medic's job is to heal, the way dosh is currently rewarded favours heavily towards who has the biggest body count, whereas the maximum bounty for a single medic dart is the equivalent of killing a Clot. From my personal experience, the way Dosh is currently distributed would push Medics towards a more aggressive playstyle to the detriment to his teammates. Rather than doing that, maybe this would be a good solution to battle medics?
Extra Dosh per Heal: +$2 + ($1 every 5 levels)
Pretty much, healing will give you more dosh simply by playing as a Medic, and increasing your level improves the reward for healing, so you'd be looking at numbers like these.
.
I think this could help a good medic make as much money as the top-scoring Zed Slayer. On top of this, this also makes situations where $1 rewards for healing just don't happen at all, as the minimum reward for healing a player as a Level 25 Medic would give the same amount of dosh as the maximum reward for off-perk healing.
Extra Dosh per Heal: +$2 + ($1 every 5 levels)
Pretty much, healing will give you more dosh simply by playing as a Medic, and increasing your level improves the reward for healing, so you'd be looking at numbers like these.
.
Level | Singular Medic Dart | Full Battery (HMTECH101) | Full Battery (HMTECH401) |
Off-Perk | 8 | 16 | 24 |
0 | 10 | 20 | 30 |
5 | 11 | 22 | 33 |
10 | 12 | 24 | 36 |
15 | 13 | 26 | 39 |
20 | 14 | 28 | 42 |
25 | 15 | 30 | 45 |
I think this could help a good medic make as much money as the top-scoring Zed Slayer. On top of this, this also makes situations where $1 rewards for healing just don't happen at all, as the minimum reward for healing a player as a Level 25 Medic would give the same amount of dosh as the maximum reward for off-perk healing.