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Upcoming Forum Overhaul

We are starting the work to switch our forums, which have been based on a version of the Vbulletin forum software since their inception with the Red Orchestra mod (then VB 3 and currently VB 5.1) to an all new forum software called Xenforo. After researching it, we feel Xenforo is a better choice for the future as it has a vibrant modding and addon community that will allow us to extend the functions of these forums in ways players will enjoy.

As part of this, at some point in the near future these forums will be locked down so we cant merge over all of the existing content into the new forum database. It will likely then be a few more days as we work on the new forum and correct any issues from the merge.
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Privay Policy Update

We’ve updated the Tripwire Privacy Notice under our Policies to be clearer about our use of customer information to come in line with the EU General Data Protection Regulation (GDPR) rules that come into force today (25th May 2018). The following are highlights of our changes:


We’ve incorporated the relevant concepts from the GDPR including joining the EU and Swiss Privacy Shield framework. We’ve added explanations for why and how Tripwire processes customer data and the types of data that we process, as well as information about your data protection rights.



For more information about our privacy practices, please review the new Privacy Policy found here: http://tripwireinteractive.com/policies/privacy-notice
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Forum Rules

CHANGES
  • Items changed, or highlighted for future attention, on 20 July 2013 are highlighted in yellow.

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    5. Linking to posts on other forums related to ANY of the above, whether you are the originator or not, without exception.[/COLOR]
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Netiquette: Written text has no inflection, and, as such, you should be careful how you write your messages as interpretation will vary from person to person. Please take advantage of the built-in emoticons to add such expression to your words. Please remember the golden rule: to treat other forum users the way you would like to be treated. Please use common courtesy, and enjoy using Red Orchestra's forums
[COLOR=darkred]Offensive material
The following is a list of some things that MAY be considered "offensive" by the moderators and the team. This is NOT an exclusive list and it does depend very much on context.

Crossing the line into "offensive" territory is likely to get you asked to change your name, sig or avatar or to withdraw/delete posts. This will be done politely by the moderators. If you refuse to comply further action WILL be taken once started, ultimately leading to banning from the forums.

A key point: please attempt to use your brains. What is mild humour to you may well be deeply offensive to others. While we have no intention of acting as politically-correct "thought police", we are on the lookout for those things that can cause offense and, in some cases, are actually still illegal in some jurisdictions.
  1. Names recalling notorious war criminals or personalities.
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  6. Use of symbolism and regalia recalling Stalinism.
  7. On both the previous two, the moderators' views on the intention and impact of use of such symbols will be final - not yours. Please be understanding if you are advised to change something.
  8. In general, if a sig/avatar represents your allegiances in-game and is clearly "in part", it is likely to be fine; if the moderators feel you are trying to demonstrate unpalatable political allegiances, or to use it in an attempt to ridicule or provoke others you WILL be asked to change it. RO is NOT the place to make any extremist political statements of any kind.

Examples:
So people get the idea, some examples that would be considered offensive, numbered as above:
  1. "Hitler", "Beria"
  2. "NKVD Blocking Detachment", "Einsatzgruppen"
  3. This one should be pretty obvious...
  4. So should this - and it includes calling all Germans "Nazis" and all Soviets/Russians "Commies". It got boring 50 years ago, so stop it.
  5. Use of swastikas, fasces, SS-runes and so on for the Axis.
  6. There is actually very little overt symbolism from the Stalinist era; the hammer-and-sickle isn't offensive per se.

A simple rule-of-thumb: many Europeans find Nazi symbolism of any sort offensive; many Americans still find Soviet symbolism offensive. Engage your brain before using.




Final Note: this is NOT open to debate, so please do NOT start whining and moaning if a moderator asks you to change something. They will advise at first, giving reasons, then, if you take no notice, they will step up the pressure through to banning.
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Killing Floor open world

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  • Killing Floor open world

    I love the game as it currently exists, but would like the game possibly venture into a substantial new direction. i wonder, would it be possible to make KF an open world type of experience? Maybe like L4D or some of the other zombie coop games? We've pretty much tried everything else up to this point, right?

  • #2
    Since when L4D was an open world?

    And even that if the game went open world, it wouldn't be killing floor anymore.... The core of it would be completely gone, and it would look weird.
    An open world filled with zeds that get demolished by army tanks and attack helicopters... Not that much power compared to the Prototype infected (because they are indeed infected and not build in factories/labs like zeds are) or a quarantine zones that are in dying light.
    I honestly don't see anything that can be grabbed onto that could work as an open world title.

    Tbh i'd rather have a story mode right noe.
    Where you re-live in re-imagined maps from kf1 that are still in the UK, going from map to map on a timeline basis with explenation of why you were sent there, what you were hoping to find and what you did with the place to later be sent on another location.
    Up to the end of the line and then continuing story in kf2 maps.

    And While you re-live the kf1, you can only choose the characters that came from the UK, since Ana and others are from europe.

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    • #3
      The open-world craze seems to be slowly dying out, and for good reasons... You don't do open-worlds for the sake of it.

      The bread'n'butter of the franchise is definitely mowing down hordes of zeds with an arsenal that goes increasingly more powerful. 'nuff said.

      At most you could ask for some sort of Resident Evil-esque story mode, meaning you'd have to follow a specific path...But it would tell a story. I think that's the best way to do something else with the serie. Because as an open-world... I honestly don't know what you'd do that would be different enough from Dying Light.

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      • #4
        Would've said "Dying Light" as opposed to L4D as an example of open world.

        But in addition to the issues addressed above, a campaign mode in KF2 would make more sense in the design of the game-- If there were to ever be an open world concept, it would have to be a spin-off game rather than a major update.

        The alternative I can think of is to provide players with a world-map mission selection screen as opposed to a list-type mission selection. That would provide the illusion of traveling to different locations.

        Comment


        • #5
          You guys are right, L4D isn't open world; but i mentioned it because their campaign mode is probably the best way to do objectives in coop. KF converted to a campaign would have players role playing a story through several KF maps transitioned by safe houses. That seems by like an open world compared to the sandlot experience we have in KF. Sure the progression is scripted but usually there are different ways do accomplish things each time you play to always make things interesting. That's one of the reasons that gave L4d so much replay value. i am still trying to get used to there not being a sequel.

          Anyway, as for a open world game proper, i suppose it would be hard to do without making an entirely new game like you have all said. I don't think that it would be impossible. There are many creative minds out there and hopefully this thread will be food for thought.

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          • #6
            I'd like to see more large maps, like large large. Something where you gotta actually think about where the next trader is.
            I like me.

            Comment


            • #7
              Originally posted by BombasticMime View Post
              You guys are right, L4D isn't open world; but i mentioned it because their campaign mode is probably the best way to do objectives in coop. KF converted to a campaign would have players role playing a story through several KF maps transitioned by safe houses. That seems by like an open world compared to the sandlot experience we have in KF. Sure the progression is scripted but usually there are different ways do accomplish things each time you play to always make things interesting. That's one of the reasons that gave L4d so much replay value. i am still trying to get used to there not being a sequel.

              Anyway, as for a open world game proper, i suppose it would be hard to do without making an entirely new game like you have all said. I don't think that it would be impossible. There are many creative minds out there and hopefully this thread will be food for thought.
              That would be more of a "progressive map" than an "open world map", but I get the point. KF started out as a humble Doom-esque (lots of enemies, lots of guns) of its own category, but KF2 has left many players with bigger imaginations. The KF2 team has experimented with this concept before, noteworthy being "The Descent" for being the first, but the progression to each segment is not tied into a story element and each sub-level is not expansive, unlike L4D. Of course, KF1 also experimented with this concept with the final few objective-driven maps, that was a hit and miss with the crowd but I suspect it was because certain mechanics did not reach their full potential and the maps were relatively tiny (at least, aesthetically) compared to the L4D universe that gave an illusion of expansiveness.

              [EDIT] the other thing that restricted campaign/objective maps in KF1 (and perhaps KF2) as well was the crowd expectation that it has to be compatible with Survival mode, or if a map is released but it isn't Survival, it is automatically bad. I'd say "**** that", because variety being the spice of life, the players complaining about objective-oriented maps have a buffet of unofficial Survival maps to explore. And frankly, people do burn out on Survival maps eventually.

              In any case, progressive maps would be a welcomed change of pace in my books.
              Last edited by TheAphabet; 06-17-2019, 01:00 PM.

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              • #8
                we dont need "open world " we need something like doom levels that we have fight and pass trough them with some cute bad *** story atleast for me but if the engine supports it , i would try out some mini map like this

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