Announcement

Collapse
1 of 3 < >

Upcoming Forum Overhaul

We are starting the work to switch our forums, which have been based on a version of the Vbulletin forum software since their inception with the Red Orchestra mod (then VB 3 and currently VB 5.1) to an all new forum software called Xenforo. After researching it, we feel Xenforo is a better choice for the future as it has a vibrant modding and addon community that will allow us to extend the functions of these forums in ways players will enjoy.

As part of this, at some point in the near future these forums will be locked down so we cant merge over all of the existing content into the new forum database. It will likely then be a few more days as we work on the new forum and correct any issues from the merge.
2 of 3 < >

Privay Policy Update

We’ve updated the Tripwire Privacy Notice under our Policies to be clearer about our use of customer information to come in line with the EU General Data Protection Regulation (GDPR) rules that come into force today (25th May 2018). The following are highlights of our changes:


We’ve incorporated the relevant concepts from the GDPR including joining the EU and Swiss Privacy Shield framework. We’ve added explanations for why and how Tripwire processes customer data and the types of data that we process, as well as information about your data protection rights.



For more information about our privacy practices, please review the new Privacy Policy found here: http://tripwireinteractive.com/policies/privacy-notice
3 of 3 < >

Forum Rules

CHANGES
  • Items changed, or highlighted for future attention, on 20 July 2013 are highlighted in yellow.

Global Rules
  • Forum moderators may or may not be Tripwire Interactive staff members, but either way, please respect them, as they are the authority of the forums. Speaking to them with intentional spite will not be tolerated and may result in the loss of your forum privileges.
  • Any decisions made by any member of staff or moderator are final and not subject to discussion. Doing so may result in a ban from the site. The owners of Tripwire Interactive Forums reserve the right to remove, edit, move or close any thread for any reason, as well as to remove access to the forums for any individuals with or without warning for breaches of the rules.
  • If you have a complaint regarding another user, PM the appropriate moderators, or if you have an administrative issue, [RO]schneidzekk.

General Behaviour
  • Use the search function before posting. Chances are your question has already been answered.
  • Use a title that describes the content of your post. Don't use all caps or special characters to draw attention either in the title or the body of the post.
  • Up to 10 emoticons are allowed in a post
  • Political discussions are prohibited.
  • Flaming - We do not tolerate abusive, malicious, personal attacks. You will be banned if you persist in this behavior.
  • Trolls - Anyone deliberately antagonizing other forum users by posting 'flame bait' type messages is not welcome. You will be banned (possibly without warning depending on the severity of the issue) if you persist in this behavior.
  • Personal insults (directed at anyone) will result in a ban. If the behavior is not corrected, it will be made more permanent.
  • Constructive criticism is welcome. However keep in mind we (and other forums goers) may not agree with you. If you can't keep the conversation civil, you will be removed from the forums.
  • The use of hyperbole, one liners, and images as part of a forum debate is likely to get you infracted. You have many ways to participate and be a constructive part of this community, even when you disagree.
  • To make the highlighted bits above 100% clear to everyone, the following WILL NOT BE TOLERATED:
    1. Personal attacks, insults, antagonism of any forum-goers, moderators or Tripwire Interactive staff.
    2. Name Shaming and Public "Witch Hunts" are also not allowed.
    3. Breaches of confidentiality and privacy of any sort.
    4. Any form of racism, bigotry or attacks on race, creed or color.
    5. Linking to posts on other forums related to ANY of the above, whether you are the originator or not, without exception.[/COLOR]
  • There has been too much in the way of abhorrent personal behaviors in the past. These will cease. It doesn't matter who started it or who reacted to it - it will all result in moderator action. If you have to indulge your hatreds, for whatever reason, go do it elsewhere - and do not try and drag our forum-goers over to enjoy your hatreds.
  • We understand that people have strong feelings about our games, what we do for a living and how we respond (or don't) to comments on the forums. We all aren't going to agree about everything. So, BE CIVIL in your disagreements!

DO NOTs
  • DO NOT Transmit any message, information, data, text, software or graphic files, or other materials ("Content") that is unlawful (including illegal drug usage), harmful, threatening, abusive, harassing, defamatory, vulgar, obscene, libelous, hateful or racially, ethnically, sexually or otherwise objectionable. This includes publicizing private information, such as individual's real names, IP addresses and anything else that might be used to identify them to the freakier members of the internet. This also means you may NOT publically share private communications (PM, email or anything else) without the original poster's permission.
  • DO NOT Post or transmit any Content that contains a virus, Trojan horse or other mischievous Content.
  • DO NOT Post or transmit any unsolicited advertising, promotional materials, "junk mail", "spam", "chain letters", "pyramid schemes" or any other form of solicitation.
  • DO NOT link to posts on any other forums, or any other form of media, that breaches our rules. It will be treated just the same as if you had posted it here.
  • DO NOT Double Post, cross Post, "necro post" or restart closed threads.
  • DO NOT Intentionally or unintentionally violate any applicable local, state, national or international law, rule or regulation.
  • DO NOT Upload or transmit any Content that infringes any patent, trademark, trade secret, copyright or other proprietary rights ("Rights") of any party.
  • DO NOT post cheats or exploits; THIS INCLUDES ALL/ANY REFERENCES TO HACKING, PIRATED SOFTWARE etc.
  • DO NOT complain about being banned from a server and DO NOT complain about other players on servers - that is between you and the admin, no need to get the community involved.

Username, Avatar and Signature Rules
  • Multiple registrations result in a ban.
  • No offensive user names
  • Avatars:
    Avatars are disabled.
  • All signatures should not exceed the following size limits, you can have both text and images
  • - For text signatures: 4 lines normal size, 8 lines small size and up to 100 chars per line. Font sizes above 2 are not allowed. (Blank lines count as lines.)
  • - For images in signatures: 1 image up to 400 pixels wide, 150 pixels tall and 100kb in size plus 2 lines normal size text and up to 100 chars per line
Netiquette: Written text has no inflection, and, as such, you should be careful how you write your messages as interpretation will vary from person to person. Please take advantage of the built-in emoticons to add such expression to your words. Please remember the golden rule: to treat other forum users the way you would like to be treated. Please use common courtesy, and enjoy using Red Orchestra's forums
[COLOR=darkred]Offensive material
The following is a list of some things that MAY be considered "offensive" by the moderators and the team. This is NOT an exclusive list and it does depend very much on context.

Crossing the line into "offensive" territory is likely to get you asked to change your name, sig or avatar or to withdraw/delete posts. This will be done politely by the moderators. If you refuse to comply further action WILL be taken once started, ultimately leading to banning from the forums.

A key point: please attempt to use your brains. What is mild humour to you may well be deeply offensive to others. While we have no intention of acting as politically-correct "thought police", we are on the lookout for those things that can cause offense and, in some cases, are actually still illegal in some jurisdictions.
  1. Names recalling notorious war criminals or personalities.
  2. Names recalling atrocities and war crimes in general, or units with particularly odious histories.
  3. Use of obscenities and expletives.
  4. Blatant racism, mysogynism or many other "ism"s.
  5. Use of symbolism and regalia recalling Nazism or Fascism; this does not include pics of soldiers who happen to have such symbols on their uniform, unless we feel this has been done to provoke. Please note that many Nazi symbols (including the Swastika) are still illegal in Germany and other countries and considered deeply offensive by many Europeans.
  6. Use of symbolism and regalia recalling Stalinism.
  7. On both the previous two, the moderators' views on the intention and impact of use of such symbols will be final - not yours. Please be understanding if you are advised to change something.
  8. In general, if a sig/avatar represents your allegiances in-game and is clearly "in part", it is likely to be fine; if the moderators feel you are trying to demonstrate unpalatable political allegiances, or to use it in an attempt to ridicule or provoke others you WILL be asked to change it. RO is NOT the place to make any extremist political statements of any kind.

Examples:
So people get the idea, some examples that would be considered offensive, numbered as above:
  1. "Hitler", "Beria"
  2. "NKVD Blocking Detachment", "Einsatzgruppen"
  3. This one should be pretty obvious...
  4. So should this - and it includes calling all Germans "Nazis" and all Soviets/Russians "Commies". It got boring 50 years ago, so stop it.
  5. Use of swastikas, fasces, SS-runes and so on for the Axis.
  6. There is actually very little overt symbolism from the Stalinist era; the hammer-and-sickle isn't offensive per se.

A simple rule-of-thumb: many Europeans find Nazi symbolism of any sort offensive; many Americans still find Soviet symbolism offensive. Engage your brain before using.




Final Note: this is NOT open to debate, so please do NOT start whining and moaning if a moderator asks you to change something. They will advise at first, giving reasons, then, if you take no notice, they will step up the pressure through to banning.
See more
See less

new objective mode gives me ideas on making endless more different

Collapse
X
  • Filter
  • Time
  • Show
Clear All
new posts

  • new objective mode gives me ideas on making endless more different

    In objective mode, there's a new objective where players have to defend an area until a timer expires, and I think the fact alone that the game can have a feature like this now gives me an idea on how to essentially make endless truly endless, instead of merely survival except with 255 waves and some special waves/weeklies sprinkled in.

    The main thing here is that each wave is a "timer" instead of a separate thing. Players would have 5 minutes or so to "clear a wave" before the next one arrives. If you're still fighting things when the 5-minute timer expires, the next wave spawns whether you're ready or not. Waves would still increase in difficulty like normal as the time goes on, so it's like current endless in that sense in which whatever "wave" you're on is what spawns, but it'll spawn after 5 minutes no matter what.

    In addition to such a change, here are a few other features that would go nicely with it:
    1. All trader pods are always open. I think this adds a neat and different dynamic to where players have to strategically cover each other while they take turns making purchases, or use whatever downtime they can scrounge to buy stuff quick.
    2. Ammo regeneration. Players would regenerate by 1 ammo box, and the rate at which they are granted this ammo box gets shorter and shorter as the time goes on. It could probably start at 1 ammo box every 5 minutes, then eventually every 30 seconds (by this point the difficulty would be insane).
    3. Bosses would still spawn every 5 waves, though their normal health multiplier per player would be halved, and it wouldn't increase each "boss wave" like in current endless. The idea here is to still have bosses spawn, but not have them as hard considering players might still be fighting a ton of stuff by the time they spawn, and bosses are normally their own wave, so I think reducing their health multiplier by half what it would be normally for whatever amount of players are alive would be a good balance.
    4. Despite ammo regeneration, Trader pods would still have a purpose beyond buying your loadout or all your ammo at once: for an amount of dosh that increases based on how long you've survived and how many players are dead, you can bring back the dead at any trader pod. I'd hate for there to be a game of pick & choose, and it'd suck for other players to have to wait longer to come back if whoever is alive chose not to revive them, so choosing the revive option at a trader pod revives all dead players. Upon revival, the game will give you the "auto-buy" loadout for whatever perk you're playing, just to make sure there's not this scenario where, when players are revived, they need to buy their loadout in .5 seconds or they die or get cornered if the person who revived the team did it on a pass by the trader while running away from stuff. This way, the players that are revived can just start running immediately as well. When revived you would also spawn at the trader pod that you got revived at.
    5. Special waves and weeklies would still happen at random after wave 5, but I do believe there should be an option to disable either or both for people who want to narrow down their experience to their liking.
    6. Your syringe would heal you for 50HP and recharge in 7.5 seconds like it does in Solo. With how hectic things might get, I believe it's important to slightly increase a single player's survivability by restoring their syringe's solo power, in addition to alleviating some pressure off of the medic if there is one. To this end, I think it's better like this instead of having global health regeneration.
    7. No stand your ground objectives. Unfortunately there'd come a point where the team always needs to be on the move, so SYG objectives wouldn't be worth it (or even possible, for that matter) at some point if they were still there.
    8. The zed counter would still show how many zeds are currently on the field, instead of the "infinity" symbol in objective mode. The infinity symbol would still appear next to the wave counter where the "max waves" number would be like normal endless, though.
    9. When each "wave" starts, the notification will still appear (and change if a special wave spawns if it's enabled), but I believe for this mode it should be moved to the top of the screen as not to intrude on your vision in any way.
    10. There'd be no "wave #", and the reason for that is in #11
    11. Unlike current endless, the game would actually go until you die, instead of until wave 255 (which is a hard programming cap). I'm not sure how to subvert a cap that has to do with programming, but the idea here is that on the very late "waves", the game will just keep spawning high-level squads, rather than ending the game at some point.
    And that's basically it! You survive until you die just like regular endless, except now all the stops are pulled.

  • #2
    So basically L4D2 Survival Mod?

    Eh... I dig that ! That would finally give us an interesting alternative to the classic "survival" gameplay. Because, no offense to Tripwire, but both "Versus" and "Objective" get boring very quickly... And Endless is basically survival anyway.

    Comment

    Working...
    X