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Upcoming Forum Overhaul

We are starting the work to switch our forums, which have been based on a version of the Vbulletin forum software since their inception with the Red Orchestra mod (then VB 3 and currently VB 5.1) to an all new forum software called Xenforo. After researching it, we feel Xenforo is a better choice for the future as it has a vibrant modding and addon community that will allow us to extend the functions of these forums in ways players will enjoy.

As part of this, at some point in the near future these forums will be locked down so we cant merge over all of the existing content into the new forum database. It will likely then be a few more days as we work on the new forum and correct any issues from the merge.
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Privay Policy Update

We’ve updated the Tripwire Privacy Notice under our Policies to be clearer about our use of customer information to come in line with the EU General Data Protection Regulation (GDPR) rules that come into force today (25th May 2018). The following are highlights of our changes:

We’ve incorporated the relevant concepts from the GDPR including joining the EU and Swiss Privacy Shield framework. We’ve added explanations for why and how Tripwire processes customer data and the types of data that we process, as well as information about your data protection rights.

For more information about our privacy practices, please review the new Privacy Policy found here:
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Forum Rules

  • Items changed, or highlighted for future attention, on 20 July 2013 are highlighted in yellow.

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    5. Linking to posts on other forums related to ANY of the above, whether you are the originator or not, without exception.[/COLOR]
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Netiquette: Written text has no inflection, and, as such, you should be careful how you write your messages as interpretation will vary from person to person. Please take advantage of the built-in emoticons to add such expression to your words. Please remember the golden rule: to treat other forum users the way you would like to be treated. Please use common courtesy, and enjoy using Red Orchestra's forums
[COLOR=darkred]Offensive material
The following is a list of some things that MAY be considered "offensive" by the moderators and the team. This is NOT an exclusive list and it does depend very much on context.

Crossing the line into "offensive" territory is likely to get you asked to change your name, sig or avatar or to withdraw/delete posts. This will be done politely by the moderators. If you refuse to comply further action WILL be taken once started, ultimately leading to banning from the forums.

A key point: please attempt to use your brains. What is mild humour to you may well be deeply offensive to others. While we have no intention of acting as politically-correct "thought police", we are on the lookout for those things that can cause offense and, in some cases, are actually still illegal in some jurisdictions.
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  6. Use of symbolism and regalia recalling Stalinism.
  7. On both the previous two, the moderators' views on the intention and impact of use of such symbols will be final - not yours. Please be understanding if you are advised to change something.
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So people get the idea, some examples that would be considered offensive, numbered as above:
  1. "Hitler", "Beria"
  2. "NKVD Blocking Detachment", "Einsatzgruppen"
  3. This one should be pretty obvious...
  4. So should this - and it includes calling all Germans "Nazis" and all Soviets/Russians "Commies". It got boring 50 years ago, so stop it.
  5. Use of swastikas, fasces, SS-runes and so on for the Axis.
  6. There is actually very little overt symbolism from the Stalinist era; the hammer-and-sickle isn't offensive per se.

A simple rule-of-thumb: many Europeans find Nazi symbolism of any sort offensive; many Americans still find Soviet symbolism offensive. Engage your brain before using.

Final Note: this is NOT open to debate, so please do NOT start whining and moaning if a moderator asks you to change something. They will advise at first, giving reasons, then, if you take no notice, they will step up the pressure through to banning.
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Hopefully a I fine ideas and balances

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  • Hopefully a I fine ideas and balances

    Just came from work and I feel tired so I will try to keep it short and neat

    I play kf2 on ps4 just in case mostly solo but I do play multi on solo mostly hell on earth multi I go for suicidle

    I had a lot of thought and time and everything had a reason though some may seem unreasonable

    1-commando the hollow point vs eat lead

    hollow point 30%damage and 50 %less recoil

    eat lead 20%damage 25%less recoil and 50%mag

    2-make perks knifes equipable with certain pistols like one with each hand I know it need some work and a lot to ask but personally I would rather see this than a new update weapon , this also will help 2 perk skill shine like cqc training and fall back so instead of bashing for blunt damage it will stab for slashing damage

    3-pump shot guns needs an semi open fire rate and to keep things balanced make it so after a shot , shoot again to manually pump the next shell plus horizen tac shotgun needs an alt fire I was thinking more of 2 shots one trigger

    4-if any of these didn't interest you well at the very least a quality of life improvement for consoles that we can remove the 9mm from circulation or let us sell it

    5-sharpshooters has to have the m1911 I mean it's been always be the sharpshooter trusty side arm in real life plus it's my personal favorite plus it's a good balance almost for every weapon arsenals for the sharpshooter specially the m99 sniper

    thats all for now I go sleep yes?hope fully this post will get recognized cuz I do have hi hopes for this game

    i might post more ideas in the future if I had any good one and of course I never take development lightly I know every one is working hard this game tells me so

    sorry if there is spelling mistakes because you know how auto correction like to .... Mess with everything

  • #2
    1 - I believe this would make eat lead viable, but I believe it would be better to balance the perk through having it take a completely different role then hallow point. I believe that it would be better to have more options so that people can have more fun experimenting with perks.

    2 - I like this idea, but how would you buy it. Would it be something you can buy like Upgrading? Would it be a separate version of the weapon? Would you be able to duel wield and have knives? Would you also like it if weapons besides pistols had knives attachments (since pistols are not perk weapons for either fall back user, commando or Swat.) Would the 9mm (starting weapon) also be able to have the knives?


    • #3
      Reply for #1- true and I tried to think of multiple ideas for that skill like increasing damage for grenades and increase counts by 2 and radius but can't help it I feel that the commando needed that damage increase without it feels underwhelming since he doesn't have reliable burst damage or being consistent with zed cleaning even in solo , the commandos is a bit complicated perk it can have multiple role and in most cases it doesn't fill anything but the typical point and shoot so I figured best to keep this perk skill more of a player choice to fit their play style plus it can synergies with other skills

      side note:though the swat and the comanando have the same role they do not do it the same way I mean for example swats are better for making space for the team to fall back or while falling back and they support or rescue who got lagged behind in the process on the other hand the comanando can increase the swat effectiveness at what they do ( battering ram is so underrated) the list is almost endless here if players get creative or at least having a plan just sayin.

      reply#2-I thought of it being something passive or as a feature to the 9mm(assuming you know the tactical hand positions for pistol knife combo)but since not all perks have a tactical knife so I think maybe it's only viable for comando ,swat, gunslinger and maybe survivalist?

      and about the dual wielding a player must choose here either dual wielding or having the tactical knife unless the player have a third hand(joke)

      now that you mention it I only had the 9mm in mind when I had this idea not underastimating Tripwire but I think it's a bit too much for them to make this feature to every mag based pistol , it would be cool though


      • #4
        About your first point I think you are 100% right