1 of 2 < >

Privay Policy Update

We’ve updated the Tripwire Privacy Notice under our Policies to be clearer about our use of customer information to come in line with the EU General Data Protection Regulation (GDPR) rules that come into force today (25th May 2018). The following are highlights of our changes:

We’ve incorporated the relevant concepts from the GDPR including joining the EU and Swiss Privacy Shield framework. We’ve added explanations for why and how Tripwire processes customer data and the types of data that we process, as well as information about your data protection rights.

For more information about our privacy practices, please review the new Privacy Policy found here:
2 of 2 < >

Forum Rules

  • Items changed, or highlighted for future attention, on 20 July 2013 are highlighted in yellow.

Global Rules
  • Forum moderators may or may not be Tripwire Interactive staff members, but either way, please respect them, as they are the authority of the forums. Speaking to them with intentional spite will not be tolerated and may result in the loss of your forum privileges.
  • Any decisions made by any member of staff or moderator are final and not subject to discussion. Doing so may result in a ban from the site. The owners of Tripwire Interactive Forums reserve the right to remove, edit, move or close any thread for any reason, as well as to remove access to the forums for any individuals with or without warning for breaches of the rules.
  • If you have a complaint regarding another user, PM the appropriate moderators, or if you have an administrative issue, [RO]schneidzekk.

General Behaviour
  • Use the search function before posting. Chances are your question has already been answered.
  • Use a title that describes the content of your post. Don't use all caps or special characters to draw attention either in the title or the body of the post.
  • Up to 10 emoticons are allowed in a post
  • Political discussions are prohibited.
  • Flaming - We do not tolerate abusive, malicious, personal attacks. You will be banned if you persist in this behavior.
  • Trolls - Anyone deliberately antagonizing other forum users by posting 'flame bait' type messages is not welcome. You will be banned (possibly without warning depending on the severity of the issue) if you persist in this behavior.
  • Personal insults (directed at anyone) will result in a ban. If the behavior is not corrected, it will be made more permanent.
  • Constructive criticism is welcome. However keep in mind we (and other forums goers) may not agree with you. If you can't keep the conversation civil, you will be removed from the forums.
  • The use of hyperbole, one liners, and images as part of a forum debate is likely to get you infracted. You have many ways to participate and be a constructive part of this community, even when you disagree.
  • To make the highlighted bits above 100% clear to everyone, the following WILL NOT BE TOLERATED:
    1. Personal attacks, insults, antagonism of any forum-goers, moderators or Tripwire Interactive staff.
    2. Name Shaming and Public "Witch Hunts" are also not allowed.
    3. Breaches of confidentiality and privacy of any sort.
    4. Any form of racism, bigotry or attacks on race, creed or color.
    5. Linking to posts on other forums related to ANY of the above, whether you are the originator or not, without exception.[/COLOR]
  • There has been too much in the way of abhorrent personal behaviors in the past. These will cease. It doesn't matter who started it or who reacted to it - it will all result in moderator action. If you have to indulge your hatreds, for whatever reason, go do it elsewhere - and do not try and drag our forum-goers over to enjoy your hatreds.
  • We understand that people have strong feelings about our games, what we do for a living and how we respond (or don't) to comments on the forums. We all aren't going to agree about everything. So, BE CIVIL in your disagreements!

  • DO NOT Transmit any message, information, data, text, software or graphic files, or other materials ("Content") that is unlawful (including illegal drug usage), harmful, threatening, abusive, harassing, defamatory, vulgar, obscene, libelous, hateful or racially, ethnically, sexually or otherwise objectionable. This includes publicizing private information, such as individual's real names, IP addresses and anything else that might be used to identify them to the freakier members of the internet. This also means you may NOT publically share private communications (PM, email or anything else) without the original poster's permission.
  • DO NOT Post or transmit any Content that contains a virus, Trojan horse or other mischievous Content.
  • DO NOT Post or transmit any unsolicited advertising, promotional materials, "junk mail", "spam", "chain letters", "pyramid schemes" or any other form of solicitation.
  • DO NOT link to posts on any other forums, or any other form of media, that breaches our rules. It will be treated just the same as if you had posted it here.
  • DO NOT Double Post, cross Post, "necro post" or restart closed threads.
  • DO NOT Intentionally or unintentionally violate any applicable local, state, national or international law, rule or regulation.
  • DO NOT Upload or transmit any Content that infringes any patent, trademark, trade secret, copyright or other proprietary rights ("Rights") of any party.
  • DO NOT complain about being banned from a server and DO NOT complain about other players on servers - that is between you and the admin, no need to get the community involved.

Username, Avatar and Signature Rules
  • Multiple registrations result in a ban.
  • No offensive user names
  • Avatars:
    Avatars are disabled.
  • All signatures should not exceed the following size limits, you can have both text and images
  • - For text signatures: 4 lines normal size, 8 lines small size and up to 100 chars per line. Font sizes above 2 are not allowed. (Blank lines count as lines.)
  • - For images in signatures: 1 image up to 400 pixels wide, 150 pixels tall and 100kb in size plus 2 lines normal size text and up to 100 chars per line
Netiquette: Written text has no inflection, and, as such, you should be careful how you write your messages as interpretation will vary from person to person. Please take advantage of the built-in emoticons to add such expression to your words. Please remember the golden rule: to treat other forum users the way you would like to be treated. Please use common courtesy, and enjoy using Red Orchestra's forums
[COLOR=darkred]Offensive material
The following is a list of some things that MAY be considered "offensive" by the moderators and the team. This is NOT an exclusive list and it does depend very much on context.

Crossing the line into "offensive" territory is likely to get you asked to change your name, sig or avatar or to withdraw/delete posts. This will be done politely by the moderators. If you refuse to comply further action WILL be taken once started, ultimately leading to banning from the forums.

A key point: please attempt to use your brains. What is mild humour to you may well be deeply offensive to others. While we have no intention of acting as politically-correct "thought police", we are on the lookout for those things that can cause offense and, in some cases, are actually still illegal in some jurisdictions.
  1. Names recalling notorious war criminals or personalities.
  2. Names recalling atrocities and war crimes in general, or units with particularly odious histories.
  3. Use of obscenities and expletives.
  4. Blatant racism, mysogynism or many other "ism"s.
  5. Use of symbolism and regalia recalling Nazism or Fascism; this does not include pics of soldiers who happen to have such symbols on their uniform, unless we feel this has been done to provoke. Please note that many Nazi symbols (including the Swastika) are still illegal in Germany and other countries and considered deeply offensive by many Europeans.
  6. Use of symbolism and regalia recalling Stalinism.
  7. On both the previous two, the moderators' views on the intention and impact of use of such symbols will be final - not yours. Please be understanding if you are advised to change something.
  8. In general, if a sig/avatar represents your allegiances in-game and is clearly "in part", it is likely to be fine; if the moderators feel you are trying to demonstrate unpalatable political allegiances, or to use it in an attempt to ridicule or provoke others you WILL be asked to change it. RO is NOT the place to make any extremist political statements of any kind.

So people get the idea, some examples that would be considered offensive, numbered as above:
  1. "Hitler", "Beria"
  2. "NKVD Blocking Detachment", "Einsatzgruppen"
  3. This one should be pretty obvious...
  4. So should this - and it includes calling all Germans "Nazis" and all Soviets/Russians "Commies". It got boring 50 years ago, so stop it.
  5. Use of swastikas, fasces, SS-runes and so on for the Axis.
  6. There is actually very little overt symbolism from the Stalinist era; the hammer-and-sickle isn't offensive per se.

A simple rule-of-thumb: many Europeans find Nazi symbolism of any sort offensive; many Americans still find Soviet symbolism offensive. Engage your brain before using.

Final Note: this is NOT open to debate, so please do NOT start whining and moaning if a moderator asks you to change something. They will advise at first, giving reasons, then, if you take no notice, they will step up the pressure through to banning.
See more
See less

Survivalist Rework

  • Filter
  • Time
  • Show
Clear All
new posts

  • Survivalist Rework

    The Survivalist has always been one of my favorite perks, probably due to the fact that as a player I tend to lean more towards solo play than multiplayer and versatility allows for a smoother experience. The issue I have with the Survivalist, in spite of the "recent" changes, is that the skill tree gears the Survivalist more towards a "one or the other" type of perk than a "Jack-of-All-Trades, Master of None" one. My goal is to turn the Survivalist into a perk that is as viable as the other specialist perks, not by being the best at one thing, but being good at a lot of things.

    Passive Bonuses

    -Weapon Damage (0.6% per level, 15% max)
    -Global Damage Resistance (1% per level, 25% max)
    -Heavy Armor (1% per level, 25% max)
    -Zed Time Reload (3% per level, 75% max)

    -Weapon Damage (0.8% per level, 20% max)
    -Global Damage Resistance (1% per level, 25% max)
    -Global Reload Speed (0.4% per level, 10% max)
    -Weapon Switch Speed (0.8% per level, 20% max)
    -Movement Speed (0.4% per level, 10% max)
    -Maximum Weight Capacity (0.12 per level, 3 max)


    I will be listing both current and suggested reworked skills per tier as well as an explanation as to why. The Wiki isnt updated with the recent Survivalist changes so I'll be recalling from memory, so I apologize if any values are off. Also, reworked versions of skills can be subjected to change, most probably the values.

    *****Level 5*****

    -Commando, Gunslinger and Swat weapon elite reload. (Tactical Reload)
    -Demolitionist, Support and Sharpshooter weapon elite reload. (Heavy Weapons Training)

    -Global elite reload (Practice Makes Perfect)
    -20% more global damage (Make It Count)

    I find skills that only work with a subset of weapons defeats the purpose of making the Survivalist compatible with all weapons. I understand you can still use weapons outside the scope of the selected skill, but more often than not it changes the mindset of the Survivalist to just use the weapons the skill affects. Also, it might allow for more weapon combinations to be used more effectively. Reworked versions revolve around a choice of sustained or burst DPS. Again, it works with all weapons and skill choice will still revolve around the player's playstyle.

    *****Level 10*****

    -Increase all healing by 20% and reduce syringe and healing dart cooldowns by 50%. (Medic Training)
    -Increase attack speed by 20%, damage by 50%, and movement speed by 25% when using melee weapons. (Melee Expert)

    -Reduce syringe and healing dart cooldowns by 50%. You now throw medic grenades. (Selfless Medication/Medic Training)
    -All explosive AOE is 30% larger. Grenade remains the same (Make Things Go Boom/Explosives Training).

    First of all, it makes sense. At least, more sense than turning your grenades into medic grenades when you wear an ammo vest or a molotov when you wear a harness. Also, the molotov is just a weaker version of a medic grenade when youre not a Firebug. Having to choose between Medic Training and Melee Expert defeats the purpose of the latter, which is to become melee-viable. Most people pick it just so they can kite. Thats why I decided to change Melee Expert's tier so that both may be picked. Also removed the reworked Medic Training's healing bonus for a bit of balance.

    *****Level 15*****

    -Increases maximum ammo capacity by 15%. Turns your grenade into a medic grenade for some reason. (Ammo Vest)
    -Increases maximum weight by 5. Turns your grenade into a molotov, because why not i guess. (Weapon Harness)

    -Increases maximum ammo capacity AND grenades by 20% (1 more grenade). (Deeper Pockets/Ammo Vest)
    -Increase attack speed by 20%, damage by 50%, and movement speed by 15% when using melee weapons (Freedom of Movement/Melee Expert)

    The current skills' grenade changes just didnt make sense. I also dont get why they gave the perk with the lowest damage output, the lowest buff in ammo capacity (and in turn, the lowest potential damage output). It just gimps the Survivalist perk altogether. Reworked skills make a lot more sense, you either encumber yourself by carrying all the extra ammo, or you remain light and thus are able to move and fight more effectively.

    *****Level 20******

    -30% chance for zeds to explode. (Spontaneous Zed-plosion)
    -40% increased explosive radius. (Make Things Go Boom)

    -Increase effectiveness of all incapacitation methods by 75%. (Hold the Line)

    -Regenerate 1 hp per second (Walk It Off)
    -10% additional damage reduction. (Battle-Hardened)

    Personally, the 40% increased explosive radius was an underwhelming level 20 skill taking into consideration explosive damage falloff, and the Survivalist's already low damage output with explosives. Zedplosion doesnt make as much sense as it does to the Firebug perk. You expect things to combust and explode if you burn them, not when you stab them with a knife or shoot them with an SMG or crossbow. Reworked skill "Hold the Line* aims to give the Survivalist more stopping power. You can stumble more easily with shotguns, freeze zeds easier with the Freezethrower and much more. Reworked Skill "Walk It Off" aims to add a bit more survivability to the Survivalist. "Battle Hardened" is the optional replacement for Walk it Off.

    *****Level 25*****

    -All weapons fire 3x faster during zedtime. (Madman)
    -Incapacitate zeds 200% more effectively. (Lockdown)

    -Move and act 50% faster and deal 20% more damage during Zedtime. (Adrenaline Rush)
    -10% chance to trigger Zedtime when damaged. You have 30% more damage reduction during Zedtime. (Survival Instinct)

    Probably the most debatable of all my suggested changes. Madman was alright, though it was an offense-oriented skill on a non-offense oriented perk. An ammo intensive skill for the most ammo-inefficient and ammo starved perk. Though these issues have been addressed in my suggested changes, it'd be nice to give the survivalist a more "all-around" zedtime perk, similar to the Berserker's. It can be used for either offensive, defensive or tactical maneuvers. Madman is still viable as a Zedtime Perk, though.

    Lockdown was pointless in my opinion. It allowed players to create openings during Zedtime but Zedtime is already an opening in itself. If anything, any real good that can be achieved with Lockdown can be achieved better with Madman.

    Survival Instinct brings something somewhat new to the table, enabling Zedtime to be triggered when damage is taken. A more situational skill in contrast to the "obvious" offensive skill choice (As is the case with most, if not all, other perks). It allows for the Survivalist to be given a chance to better defensively react to Zeds who damage them, especially from behind. All in all i think it makes for an interesting addition to the skill selections of the Survivalist and matches with its theme well.

    Thanks for taking the time to read this and I hope to hear from you guys. Any form of feedback is appreciated!

  • #2
    Reluctant to say that despite the title - a topic that has come up WAY too often - I read this.

    Where I started to lose even more faith was the 'reworked' level 5 skills - the reload/more damage suggestion is nothing new - add to that options which nigh-on mimic Berserker and I threw in the towel.

    It is pretty much universal that the level 5 abilities [at the very least] are questionable but following recent tweaks I feel the Survivalist is moving in the right direction.
    If the level 5 stuff was addressed then hopefully topics like this would cease to be because I'm pretty sure you can find dozens of pages within seconds such as this , this and you get the idea