Here with a "Weapon suggestion/want" graphic I spent WAAAAY too much time working on.
I've already posted a graphic with a few of the suggestions before on the KF2 subreddit, but I updated it since TWI announced two of my previously desired weapons are going to come next update.
I've already posted a graphic with a few of the suggestions before on the KF2 subreddit, but I updated it since TWI announced two of my previously desired weapons are going to come next update.
- Recently I've played CS:GO with friends and found a few cool pistols with mechanics I'd love to see in KF2, even though the devs already heavily favor Mando/Zerk/GS when it comes to new toys.
- These are all "ideas", and "hypothetical". Pls no "but this gun wouldn't make sense because it's not realistic" or anything silly like that, aside from the Tier suggestions they're basically just doodles on a paper of ideas I'd love to see implemented.
- The CS:GO pistols are obviously literally just ideas copy-pasted from the same pistols in the game, but they're really fun and I think they could work really well in KF2.
- The first part of the "KF1 weapons" are weapons that could easily be ported into KF2 without worrying about being excess, IE they do something special other weapons that exist don't. Basically they're completely missing or glaring omissions.
- The second part of the "KF1 weapons" are weapons that already pretty much exist in the game but would be relatively simple to port anyways - the two tommyguns have very slight stat differences from the base tommy and could be SWAT exclusive, the Mando-only M4 would be an interesting addition though kind of made irrelevant since fully-crossperk M4 is now a thing, and the LAW, Chainsaw, and "Shotgun" all already "exist" but could realistically still be put in as different weapons instead of just reskins.
- Bile Thrower is separate from the other KF1 weapons because it'd need a rework, it's almost useless in KF1. I think making it the Firebug/Medic crossperk weapon, changing its damage a little, making it aggro low-tier zeds even when a bloat isn't around, and adding a healing gas/sauce alt-fire function to make it make sense as a Medic weapon would help it a lot in carving a unique niche, but, again, it's literally as simple as porting the model over and giving it some placeholder animations.