Announcement

Collapse
1 of 2 < >

Privay Policy Update

We’ve updated the Tripwire Privacy Notice under our Policies to be clearer about our use of customer information to come in line with the EU General Data Protection Regulation (GDPR) rules that come into force today (25th May 2018). The following are highlights of our changes:


We’ve incorporated the relevant concepts from the GDPR including joining the EU and Swiss Privacy Shield framework. We’ve added explanations for why and how Tripwire processes customer data and the types of data that we process, as well as information about your data protection rights.



For more information about our privacy practices, please review the new Privacy Policy found here: http://tripwireinteractive.com/policies/privacy-notice
2 of 2 < >

Forum Rules

CHANGES
  • Items changed, or highlighted for future attention, on 20 July 2013 are highlighted in yellow.

Global Rules
  • Forum moderators may or may not be Tripwire Interactive staff members, but either way, please respect them, as they are the authority of the forums. Speaking to them with intentional spite will not be tolerated and may result in the loss of your forum privileges.
  • Any decisions made by any member of staff or moderator are final and not subject to discussion. Doing so may result in a ban from the site. The owners of Tripwire Interactive Forums reserve the right to remove, edit, move or close any thread for any reason, as well as to remove access to the forums for any individuals with or without warning for breaches of the rules.
  • If you have a complaint regarding another user, PM the appropriate moderators, or if you have an administrative issue, [RO]schneidzekk.

General Behaviour
  • Use the search function before posting. Chances are your question has already been answered.
  • Use a title that describes the content of your post. Don't use all caps or special characters to draw attention either in the title or the body of the post.
  • Up to 10 emoticons are allowed in a post
  • Political discussions are prohibited.
  • Flaming - We do not tolerate abusive, malicious, personal attacks. You will be banned if you persist in this behavior.
  • Trolls - Anyone deliberately antagonizing other forum users by posting 'flame bait' type messages is not welcome. You will be banned (possibly without warning depending on the severity of the issue) if you persist in this behavior.
  • Personal insults (directed at anyone) will result in a ban. If the behavior is not corrected, it will be made more permanent.
  • Constructive criticism is welcome. However keep in mind we (and other forums goers) may not agree with you. If you can't keep the conversation civil, you will be removed from the forums.
  • The use of hyperbole, one liners, and images as part of a forum debate is likely to get you infracted. You have many ways to participate and be a constructive part of this community, even when you disagree.
  • To make the highlighted bits above 100% clear to everyone, the following WILL NOT BE TOLERATED:
    1. Personal attacks, insults, antagonism of any forum-goers, moderators or Tripwire Interactive staff.
    2. Name Shaming and Public "Witch Hunts" are also not allowed.
    3. Breaches of confidentiality and privacy of any sort.
    4. Any form of racism, bigotry or attacks on race, creed or color.
    5. Linking to posts on other forums related to ANY of the above, whether you are the originator or not, without exception.[/COLOR]
  • There has been too much in the way of abhorrent personal behaviors in the past. These will cease. It doesn't matter who started it or who reacted to it - it will all result in moderator action. If you have to indulge your hatreds, for whatever reason, go do it elsewhere - and do not try and drag our forum-goers over to enjoy your hatreds.
  • We understand that people have strong feelings about our games, what we do for a living and how we respond (or don't) to comments on the forums. We all aren't going to agree about everything. So, BE CIVIL in your disagreements!

DO NOTs
  • DO NOT Transmit any message, information, data, text, software or graphic files, or other materials ("Content") that is unlawful (including illegal drug usage), harmful, threatening, abusive, harassing, defamatory, vulgar, obscene, libelous, hateful or racially, ethnically, sexually or otherwise objectionable. This includes publicizing private information, such as individual's real names, IP addresses and anything else that might be used to identify them to the freakier members of the internet. This also means you may NOT publically share private communications (PM, email or anything else) without the original poster's permission.
  • DO NOT Post or transmit any Content that contains a virus, Trojan horse or other mischievous Content.
  • DO NOT Post or transmit any unsolicited advertising, promotional materials, "junk mail", "spam", "chain letters", "pyramid schemes" or any other form of solicitation.
  • DO NOT link to posts on any other forums, or any other form of media, that breaches our rules. It will be treated just the same as if you had posted it here.
  • DO NOT Double Post, cross Post, "necro post" or restart closed threads.
  • DO NOT Intentionally or unintentionally violate any applicable local, state, national or international law, rule or regulation.
  • DO NOT Upload or transmit any Content that infringes any patent, trademark, trade secret, copyright or other proprietary rights ("Rights") of any party.
  • DO NOT post cheats or exploits; THIS INCLUDES ALL/ANY REFERENCES TO HACKING, PIRATED SOFTWARE etc.
  • DO NOT complain about being banned from a server and DO NOT complain about other players on servers - that is between you and the admin, no need to get the community involved.

Username, Avatar and Signature Rules
  • Multiple registrations result in a ban.
  • No offensive user names
  • Avatars:
    Avatars are disabled.
  • All signatures should not exceed the following size limits, you can have both text and images
  • - For text signatures: 4 lines normal size, 8 lines small size and up to 100 chars per line. Font sizes above 2 are not allowed. (Blank lines count as lines.)
  • - For images in signatures: 1 image up to 400 pixels wide, 150 pixels tall and 100kb in size plus 2 lines normal size text and up to 100 chars per line
Netiquette: Written text has no inflection, and, as such, you should be careful how you write your messages as interpretation will vary from person to person. Please take advantage of the built-in emoticons to add such expression to your words. Please remember the golden rule: to treat other forum users the way you would like to be treated. Please use common courtesy, and enjoy using Red Orchestra's forums
[COLOR=darkred]Offensive material
The following is a list of some things that MAY be considered "offensive" by the moderators and the team. This is NOT an exclusive list and it does depend very much on context.

Crossing the line into "offensive" territory is likely to get you asked to change your name, sig or avatar or to withdraw/delete posts. This will be done politely by the moderators. If you refuse to comply further action WILL be taken once started, ultimately leading to banning from the forums.

A key point: please attempt to use your brains. What is mild humour to you may well be deeply offensive to others. While we have no intention of acting as politically-correct "thought police", we are on the lookout for those things that can cause offense and, in some cases, are actually still illegal in some jurisdictions.
  1. Names recalling notorious war criminals or personalities.
  2. Names recalling atrocities and war crimes in general, or units with particularly odious histories.
  3. Use of obscenities and expletives.
  4. Blatant racism, mysogynism or many other "ism"s.
  5. Use of symbolism and regalia recalling Nazism or Fascism; this does not include pics of soldiers who happen to have such symbols on their uniform, unless we feel this has been done to provoke. Please note that many Nazi symbols (including the Swastika) are still illegal in Germany and other countries and considered deeply offensive by many Europeans.
  6. Use of symbolism and regalia recalling Stalinism.
  7. On both the previous two, the moderators' views on the intention and impact of use of such symbols will be final - not yours. Please be understanding if you are advised to change something.
  8. In general, if a sig/avatar represents your allegiances in-game and is clearly "in part", it is likely to be fine; if the moderators feel you are trying to demonstrate unpalatable political allegiances, or to use it in an attempt to ridicule or provoke others you WILL be asked to change it. RO is NOT the place to make any extremist political statements of any kind.

Examples:
So people get the idea, some examples that would be considered offensive, numbered as above:
  1. "Hitler", "Beria"
  2. "NKVD Blocking Detachment", "Einsatzgruppen"
  3. This one should be pretty obvious...
  4. So should this - and it includes calling all Germans "Nazis" and all Soviets/Russians "Commies". It got boring 50 years ago, so stop it.
  5. Use of swastikas, fasces, SS-runes and so on for the Axis.
  6. There is actually very little overt symbolism from the Stalinist era; the hammer-and-sickle isn't offensive per se.

A simple rule-of-thumb: many Europeans find Nazi symbolism of any sort offensive; many Americans still find Soviet symbolism offensive. Engage your brain before using.




Final Note: this is NOT open to debate, so please do NOT start whining and moaning if a moderator asks you to change something. They will advise at first, giving reasons, then, if you take no notice, they will step up the pressure through to banning.
See more
See less

Here with a "Weapon suggestion/want" graphic I spent WAAAAY too much time working on.

Collapse
X
  • Filter
  • Time
  • Show
Clear All
new posts

  • Here with a "Weapon suggestion/want" graphic I spent WAAAAY too much time working on.



    I've already posted a graphic with a few of the suggestions before on the KF2 subreddit, but I updated it since TWI announced two of my previously desired weapons are going to come next update.
    • Recently I've played CS:GO with friends and found a few cool pistols with mechanics I'd love to see in KF2, even though the devs already heavily favor Mando/Zerk/GS when it comes to new toys.
    • These are all "ideas", and "hypothetical". Pls no "but this gun wouldn't make sense because it's not realistic" or anything silly like that, aside from the Tier suggestions they're basically just doodles on a paper of ideas I'd love to see implemented.
    • The CS:GO pistols are obviously literally just ideas copy-pasted from the same pistols in the game, but they're really fun and I think they could work really well in KF2.
    • The first part of the "KF1 weapons" are weapons that could easily be ported into KF2 without worrying about being excess, IE they do something special other weapons that exist don't. Basically they're completely missing or glaring omissions.
    • The second part of the "KF1 weapons" are weapons that already pretty much exist in the game but would be relatively simple to port anyways - the two tommyguns have very slight stat differences from the base tommy and could be SWAT exclusive, the Mando-only M4 would be an interesting addition though kind of made irrelevant since fully-crossperk M4 is now a thing, and the LAW, Chainsaw, and "Shotgun" all already "exist" but could realistically still be put in as different weapons instead of just reskins.
    • Bile Thrower is separate from the other KF1 weapons because it'd need a rework, it's almost useless in KF1. I think making it the Firebug/Medic crossperk weapon, changing its damage a little, making it aggro low-tier zeds even when a bloat isn't around, and adding a healing gas/sauce alt-fire function to make it make sense as a Medic weapon would help it a lot in carving a unique niche, but, again, it's literally as simple as porting the model over and giving it some placeholder animations.

    So yeah! Any comments or criticisms are welcome, as long as they're within reason.
    sigpic

  • #2
    Might I say that I'm totally glad you took so much time to expose your idea? That's something I often find lacking whenever fans try to talk about what they'd like to see.

    Other than that, I don't have many things to say... Or more accurately, it would take quite a while to develop everything, so I'll just say which guns I'd love to see included!

    R8 pistol, TEC-9, moss 12, hunting rifle, hmtech-601, M7A3, MK23, both Z.E.D. , multichamber zed thrower!

    Comment


    • #3
      I'm impressed, most of these I could see as viable additions.

      One thing though, why would the Bow & Arrow be cross-perk with Berserker?

      Comment


      • Nova!
        Nova! commented
        Editing a comment
        The main idea is to give Beserker more flexibility - I've always enjoyed the weapons that allow Beserker to focus on being a ranged threat, like the Buzzsaw Bow, Eviscerator, and Nail gun, and figured it'd not only be a fun option, but would also work well with the characterization of the Beserker Perk - somebody that's literally using whatever they find to fight.
        Last edited by Nova!; 05-16-2019, 05:49 PM.

    • #4
      Fair point, hopefully some of these niches will be covered over time.

      Comment


      • #5
        Yes for Bow, Scythe and Riot Shield. Bow should also have penetration.
        Tactical throwing knives maybe with bleed dot.
        Tec-9 crossperk with GS ? Please no.
        Moss-12 ... do we need another shotgun ?
        Sniper rifle for medic ? No ... he is a support role.
        Adding all missing weapons from KF1 is bad idea, because they are already replaced by new similar weapons, take a look:
        AK-12 is AK-47
        SG 500 is basic shotgun
        M1911 is MK 23
        RPG-7 is LAW
        eviscerator have chainsaw feature
        Tommy Gun is well ... Tommy Gun (I am aware that KF1 have 3 Tommy Guns, but the diference is only in mag capacity)

        Comment


        • missing_trigger
          missing_trigger commented
          Editing a comment
          >M1911 is MK 23
          >RPG-7 is LAW
          Lmao what? Are you ok?

        • Dr. Lethal
          Dr. Lethal commented
          Editing a comment
          The RPG-7 is basically the LAW replacement from the first game. Both are single shot weapons but RPG allows more ammunition to be carried.

      • #6
        What's wrong with a full-auto pistol?
        Only other variation of fire rate is burst but imo there's enough weapons which can burst fire as is
        Last edited by Sarcy; 05-17-2019, 07:20 PM.

        Comment


        • #7
          yes the more weapons the better .

          Comment


          • #8
            I thought about the Bow & Arrow the other day. I think it would be viable and great as an off-perk weapon in the same category as the Killerwatt and Freezethrower or an actual Survivalist perk weapon, which would all-class it, I guess. You have my support on that one. HMTech-601 is interesting and maybe a little more video game-y or creative gameplay than a realistic medic weapon when considering a healer being an offensive sharpshooter type of class from far away when they should be with the team. Maybe something like the hunting rifle for a nice sharpshooter-type medic weapon. Might even be a good idea, considering there is only the pistol for semi-auto medic marksmanship unless you count the Hemogoblin.

            Comment


            • #9
              Don't see the point of having the bow and arrow when the crossbow (a widely considered upgrade to a regular bow and arrow) is already in the game. Plus, it's technically more accurate through the use of a scope instead of just your eyes. Also while some wish to give the zerk more ranged weapons, most of its skills are geared towards melee combat. That's why it's dumb to see a zerk trying at act like a gunslinger because outside of the general damage bonus on a few skills, they get no real benefit from them.

              Comment


              • Dr. Lethal
                Dr. Lethal commented
                Editing a comment
                That's kinda what the crossbow does already since the arrow is drawn back to its maximum length. Pulling the string back just to get the same effect doesn't make a difference. The mechanic itself doesn't make much sense either because it's not the same as holding the charge of a husk cannon to build up the size of the projectile; all you're doing is allowing it to fly further.

                And that's the point though; the zerker doesn't NEED ranged weapons. It's effectively like giving the demo the pulverizer; no demo in their right mind uses it because their strength lies with killing zeds at a distance do their explosives work. But some idiots thought demo should get it just because the thing shoots explosives charges on a heavy swing. There was a reason why it was a zerk weapon first and foremost.

                You rarely see a zerk using the nail shotgun, and eviscerator is popular and useful due it being able to decapitate zeds at will and doubles as a melee weapon so it gets the best of everything. Occasionally you might see one using dual pistols because they're being a discount gunslinger, but they'd be better off using that perk anyway. Being melee oriented means you can effectively wipe waves of zeds with nothing but a bat, but you have to know when to back off and heal so you dont get overwhelmed and die. Putting in weapons that don't mesh well with a perk's main strength is effectively giving it a weapon no one is going to use, and TW doesn't want that. A zerker is best at getting in close and bashing heads; a bow and arrow makes you do the opposite.

                If you really want it in, make it a pure SS weapon. Leave the zerker out of it because it doesn't need it.

              • Nova!
                Nova! commented
                Editing a comment
                IDK if this response method will work properly, but - crossbows fire bolts, not actual arrows.They're different things entirely.

                Also, again, these are just ideas to spice up gameplay. I'm sure there are dozens of reasons why certain aspects I gave the hypothetical weapons wouldn't work - and that's why they're just hypothetical. For example, an actual bow could be a tier 2 or even a tier 1 alternative for Sharpie since it could be a weaker crossbow. Or, it could be a super powerful bow that has insane penetration.

              • Dr. Lethal
                Dr. Lethal commented
                Editing a comment
                For proper correction, crossbows fire arrows...just because they're called bolts doesn't mean it's not an arrow. It's a different type of arrow than those seen with a bow, but it's still an arrow.

            • #10
              This is a really awesome post in general, but by FAR my favorite suggestion here has got to be "HMTech-601 DMR"! Now that I see it, I'm honestly surprised something like that isn't already in the game. The Medic is one of the perks that could use some love in their weapon pool (even with the new Hemoclobber), and your suggestion is an elegant addition that really fits with the Medic playstyle. The Medic tends to be slightly separated from the action anyways so that they can keep a proper eye on the team, so a sniper rifle aids in that placement beautifully. As fun and unique as some of the others could be, if I could only have one of these it'd be the HMTech-601 DMR.

              Comment

              Working...
              X