Because the weeklies are pretty old now, I think it might be worth it to have a new Weekly Outbreak. Maybe this time, ban the usage of the trader pod? (Trader time will be extended to allow for players to forage the map for weapons)
Base difficulty: Suicidal, Medium
Modifiers
Trader pods are always closed
Trader time is doubled
Players spawn with max ammo and grenades
All weapon, armor and ammo spawns are active. Weapons also spawn with full ammo
Weapon tiers slowly escalate each wave
All Gunslinger weapons will spawn as dualies
Waves
Wave 1: Tier 1 weapons spawn 90% of the time, Tier 2 weapons 10% of the time
Wave 2: T1 weapons spawn 50% of the time, T2 weapons 30% of the time, T3 10% of the time
Wave 3: T1 40%, T2 30%, T3 25%, T4 5%
Wave 4: T1 30%, T2 30%, T3 20%, T4 20%
Wave 5: T2 50%, T3 25%, T4 25%. Tier 1 weapons no longer spawn*
Wave 6: T2 40%, T3 30%, T4 30%
Wave 7 and boss wave: T2 34%, T3 30%, T4 30%, T5 5%, Instakill Knife 1%
*Wave 5 onwards, the HMTECH-101 will count as a tier 2 for the sake of spawning in a healing item
Instakill Knife
Perks: Everyone**
Weight: 0
Damage (Light attack, heavy attack, gun bash): 160650*** Freeze
Parry Strength: 7
Can block all zed attacks: Yes
Block (damage multiplier): 0.1
Parry (damage multiplier): 0.0
Rate of fire and melee range are identical to Scalpel
I dunno. I can't help but think it'd be cool to have an ultra-rare find among a pile of weapons that might not be desired based on perk selection.
**Nets XP for equipped perk. Also counts towards Headshots with Gunslinger weapons, Killing ZEDs near a player with a Berserker weapon, Killing Stalkers with Commando weapons, Killing Crawlers with Firebug weapons, Killing Fleshpounds with Demolitionist Weapons and killing Clots with SWAT weapons.
***Damage is the Abomination's combined body health and armor health, multiplied by 3. Also, i can't help but think it'd be amusing for an ultra-rare instakill weapon to just disintegrate things hence the ice damage.
Base difficulty: Suicidal, Medium
Modifiers
Trader pods are always closed
Trader time is doubled
Players spawn with max ammo and grenades
All weapon, armor and ammo spawns are active. Weapons also spawn with full ammo
Weapon tiers slowly escalate each wave
All Gunslinger weapons will spawn as dualies
Waves
Wave 1: Tier 1 weapons spawn 90% of the time, Tier 2 weapons 10% of the time
Wave 2: T1 weapons spawn 50% of the time, T2 weapons 30% of the time, T3 10% of the time
Wave 3: T1 40%, T2 30%, T3 25%, T4 5%
Wave 4: T1 30%, T2 30%, T3 20%, T4 20%
Wave 5: T2 50%, T3 25%, T4 25%. Tier 1 weapons no longer spawn*
Wave 6: T2 40%, T3 30%, T4 30%
Wave 7 and boss wave: T2 34%, T3 30%, T4 30%, T5 5%, Instakill Knife 1%
*Wave 5 onwards, the HMTECH-101 will count as a tier 2 for the sake of spawning in a healing item
Instakill Knife
Perks: Everyone**
Weight: 0
Damage (Light attack, heavy attack, gun bash): 160650*** Freeze
Parry Strength: 7
Can block all zed attacks: Yes
Block (damage multiplier): 0.1
Parry (damage multiplier): 0.0
Rate of fire and melee range are identical to Scalpel
I dunno. I can't help but think it'd be cool to have an ultra-rare find among a pile of weapons that might not be desired based on perk selection.
**Nets XP for equipped perk. Also counts towards Headshots with Gunslinger weapons, Killing ZEDs near a player with a Berserker weapon, Killing Stalkers with Commando weapons, Killing Crawlers with Firebug weapons, Killing Fleshpounds with Demolitionist Weapons and killing Clots with SWAT weapons.
***Damage is the Abomination's combined body health and armor health, multiplied by 3. Also, i can't help but think it'd be amusing for an ultra-rare instakill weapon to just disintegrate things hence the ice damage.