Those who have played KF1 will probably be confused about my suggestion about making the Light Antitank Weapon a Tier 1 weapon. However, my suggestion is not the fictional rocket launcher from the first game, but the real life counterpart, which cannot be reloaded at all.
Perhaps these stats can be agreed upon?
M72 LAW
Price: $200
Weight: 0
Ammo Capacity: One rocket. Make it count.
Damage: 200 RPG-7 Damage Type, 850 Explosive
Explosion Radius: 8.5m (same as M79)
Due to the disposable nature of the LAW, i think it would be best for it to be weightless for balance purposes. Because my suggestion for the LAW is to make it Tier 1, this also means that there's a low chance that you might stumble upon this single-fire rocket off the ground (Maybe it could have its own specific probability modifier so that it appears less frequently than other T1 weapons?).
While i doubt Demos will want to spend $200 for a single rocket every wave, i can kind of see the LAW having some off-perk utility with the Commando, Support or Berserker setting up a Scrake or Fleshpound takedown.
Perhaps these stats can be agreed upon?
M72 LAW
Price: $200
Weight: 0
Ammo Capacity: One rocket. Make it count.
Damage: 200 RPG-7 Damage Type, 850 Explosive
Explosion Radius: 8.5m (same as M79)
Due to the disposable nature of the LAW, i think it would be best for it to be weightless for balance purposes. Because my suggestion for the LAW is to make it Tier 1, this also means that there's a low chance that you might stumble upon this single-fire rocket off the ground (Maybe it could have its own specific probability modifier so that it appears less frequently than other T1 weapons?).
While i doubt Demos will want to spend $200 for a single rocket every wave, i can kind of see the LAW having some off-perk utility with the Commando, Support or Berserker setting up a Scrake or Fleshpound takedown.