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Privay Policy Update

We’ve updated the Tripwire Privacy Notice under our Policies to be clearer about our use of customer information to come in line with the EU General Data Protection Regulation (GDPR) rules that come into force today (25th May 2018). The following are highlights of our changes:

We’ve incorporated the relevant concepts from the GDPR including joining the EU and Swiss Privacy Shield framework. We’ve added explanations for why and how Tripwire processes customer data and the types of data that we process, as well as information about your data protection rights.

For more information about our privacy practices, please review the new Privacy Policy found here:
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Forum Rules

  • Items changed, or highlighted for future attention, on 20 July 2013 are highlighted in yellow.

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Netiquette: Written text has no inflection, and, as such, you should be careful how you write your messages as interpretation will vary from person to person. Please take advantage of the built-in emoticons to add such expression to your words. Please remember the golden rule: to treat other forum users the way you would like to be treated. Please use common courtesy, and enjoy using Red Orchestra's forums
Offensive material
The following is a list of some things that MAY be considered "offensive" by the moderators and the team. This is NOT an exclusive list and it does depend very much on context.

Crossing the line into "offensive" territory is likely to get you asked to change your name, sig or avatar or to withdraw/delete posts. This will be done politely by the moderators. If you refuse to comply further action WILL be taken once started, ultimately leading to banning from the forums.

A key point: please attempt to use your brains. What is mild humour to you may well be deeply offensive to others. While we have no intention of acting as politically-correct "thought police", we are on the lookout for those things that can cause offense and, in some cases, are actually still illegal in some jurisdictions.
  1. Names recalling notorious war criminals or personalities.
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  6. Use of symbolism and regalia recalling Stalinism.
  7. On both the previous two, the moderators' views on the intention and impact of use of such symbols will be final - not yours. Please be understanding if you are advised to change something.
  8. In general, if a sig/avatar represents your allegiances in-game and is clearly "in part", it is likely to be fine; if the moderators feel you are trying to demonstrate unpalatable political allegiances, or to use it in an attempt to ridicule or provoke others you WILL be asked to change it. RO is NOT the place to make any extremist political statements of any kind.

So people get the idea, some examples that would be considered offensive, numbered as above:
  1. "Hitler", "Beria"
  2. "NKVD Blocking Detachment", "Einsatzgruppen"
  3. This one should be pretty obvious...
  4. So should this - and it includes calling all Germans "Nazis" and all Soviets/Russians "Commies". It got boring 50 years ago, so stop it.
  5. Use of swastikas, fasces, SS-runes and so on for the Axis.
  6. There is actually very little overt symbolism from the Stalinist era; the hammer-and-sickle isn't offensive per se.

A simple rule-of-thumb: many Europeans find Nazi symbolism of any sort offensive; many Americans still find Soviet symbolism offensive. Engage your brain before using.

Final Note: this is NOT open to debate, so please do NOT start whining and moaning if a moderator asks you to change something. They will advise at first, giving reasons, then, if you take no notice, they will step up the pressure through to banning.
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Demo Tier 1: M72 LAW

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  • Demo Tier 1: M72 LAW

    Those who have played KF1 will probably be confused about my suggestion about making the Light Antitank Weapon a Tier 1 weapon. However, my suggestion is not the fictional rocket launcher from the first game, but the real life counterpart, which cannot be reloaded at all.

    Perhaps these stats can be agreed upon?

    M72 LAW
    Price: $200
    Weight: 0
    Ammo Capacity: One rocket. Make it count.
    Damage: 200 RPG-7 Damage Type, 850 Explosive
    Explosion Radius: 8.5m (same as M79)

    Due to the disposable nature of the LAW, i think it would be best for it to be weightless for balance purposes. Because my suggestion for the LAW is to make it Tier 1, this also means that there's a low chance that you might stumble upon this single-fire rocket off the ground (Maybe it could have its own specific probability modifier so that it appears less frequently than other T1 weapons?).

    While i doubt Demos will want to spend $200 for a single rocket every wave, i can kind of see the LAW having some off-perk utility with the Commando, Support or Berserker setting up a Scrake or Fleshpound takedown.

  • #2
    What do you mean by "200 RPG-7 Damage type"?


    • flashn00b
      flashn00b commented
      Editing a comment
      The RPG-7 has a unique damage type applied to the duds that deal 4x damage to Scrakes and 1x damage to everything else

  • #3
    I'd rather see a Panzerfaust as a Tier 2. Performance wise it'd act like a higher damage M79, but with half the splash radius and less max ammo, it'd be good against scrakes (with headshots) FP/QFP and all medium zeds. Basically it'd be an early game RPG-7 that you could use in tandem with the grenade pistol.

    Originally posted by s5yn3t View Post
    What do you mean by "200 RPG-7 Damage type"?
    Maybe they meant impact damage.


    • #4
      Disposable rocket launchers could serve an interesting unique role, and the way you suggest them: weightless, carry one, 200D, would be good for offperk use, but I think I'd prefer an implementation that has more use for demo loadouts lacking an RPG7:
      Carry as many as you like, but they each cost 100D, and each weigh 1. More affordable and adaptable, but with some burden. As far as selecting items goes, your multiple LAWs could work like one weapon, but selling and dropping would just be one launcher at a time.
      Last edited by Azukki; 04-17-2019, 05:35 PM.


      • #5
        Flash...I know you're known for thinking up interesting ideas...but come on man. Have some common sense here. Those 3 perks would have little reason to even touch a rocket launcher, and it's pretty unnecessary to use one early in the game. I guess commando might have a reason, but that perk doesn't need anything else and ought to focus on trash if they're still around so the guys who can kill a big zed quickly dont get interrupted. Support has shotguns that can get the job done and zerk has plenty of melee weapons to deal with anything, include bosses. A demo would also have little reason to pick up an RPG that early, as they might just wind up wasting ammo on trash; especially if this proposed weapon has very little ammo. As a demo main myself, if this was maybe a tier 2 or something , I might take it up. But a tier1? And you are mostly proposing it as a weapon other perks besides the one you're suggesting it would be for would have more use out of it? Sorry, but gameplay-wise, that doesn't make much sense.

        plus, I doubt tripwire would add a rocket launcher to be grabbed so early in the game.


        • #6
          We already thought about disposable RLs a long time ago, and I was a great supporter of that idea. As you mentioned, I'm not certain that the demo itself would find much use in such a weapon... But the other perks? It would act similarly to the pipe bombs of the first game : a potent and deadly back-up tool.

          However, as others pointed out, T1 don't mean much in that game sadly... Unless if Tripwire suddenly decides to allow us to choose our starting loadouts, it simply can't be done. I do believe it could be some-sort of "off-perk, off-tier" weapon, just like the dual 9mm.

          And bottom-line would be... How would you balance it out? Would you be able to buy the weapon multiple times? How much would it weight? Should it be able to one-shot a fleshpound or "just" deal plenty of damage?


          • #7
            Maybe as a very affordable, single-use rocket weaponry for any perk to add a burst of explosive dmg for the team.
            Don't trust the atoms, they made up everything.