You should maybe make this a proper survey with the whole community
Yoshiro maybe promoting that you're asking things to the whole community from the game menu, I don't know, I already see how it will turn out with this kind of niche threads only the forum nerds will see, we'll have a "toggle sprint" like community feature that... who asked for by the way (pretty sure the whole community would have preferred some other 'community request' to be worked on)?
I don't even know how I found this thread, probably by mistake clicking the wrong sub forum.
edit: and yeah, my not top 'picks' too (not top because I can't see how to sort the never ending list of requests/bugs since Early Access):
- rework the zed spawning system, I like dynamic spawning, but it sucks currently, because if you turn around for a split second, and lose line of sight on a zed spawn for example while escaping a group of zeds, you turn around (look back) to see what's going on in your back, then you have a group of zed in front of you when you turn around again (look front). and this in like a second. Maybe simply adding a timer when losing line of sight would fix this issue. Also the zeds spawning in plain line of sight because you don't see the top of the spawn volume (when you see body/legs of zeds spawning for example), not sure this is fixed.
- give server admins some love, at least once. servers work good (I can run my server without restarting for month now without issue on Linux), OK, but many many things have been asked for since Early Access, not in the mood to dig all the threads but I'm sure you already have a gigantic list somewhere right?
- focusing on the bug reports more, for real, because waiting multiple months, is not acceptable, for a bug I, myself, without being a coder, found the root in the code as it was so obvious, a TWI staff would have been able to spot that in seconds (knowing what changed in last patch regarding specific things) when I put 5 minutes to find why we would spawn with 0 dosh in specific conditions (it only needed to look in the little part of code where the list of amount of dosh at spawn per wave number was clearly wrong). Also, more hot fixes then instead of waiting another whole patch to (maybe) fix documented issues.