So something real quick about the support tree kinda bugged me, and that was Fortitude VS Salvo....or as I like to call it, IDK vs DO your JOB...
Anyway the extra heath I think does belong to support since they always have to get close to get the most out of their guns, and since they have the carry weight to max out their guns upgrades. Salvo holds a lot of weight....that was a pun...that wasn't meant to be a pun ._.
So, anyway....here
[Perk per levels]
Max health +2% per level (Possibly)
[Perk Tree]
Tier 2 (level 10)
Left side: Gatekeeper
In game notes:
Some ways this can be used in game
Anyway the extra heath I think does belong to support since they always have to get close to get the most out of their guns, and since they have the carry weight to max out their guns upgrades. Salvo holds a lot of weight....that was a pun...that wasn't meant to be a pun ._.
So, anyway....here
[Perk per levels]
Max health +2% per level (Possibly)
[Perk Tree]
Tier 2 (level 10)
Left side: Gatekeeper
Description - Replaces your grenade with a portable wall. When an ally passes through it for the first time, grants a shield that blocks one attack within 5 seconds. Increases wielder rate by 20%
In game notes:
- Allies can pass through and shoot through this wall
- Zeds cannot shoot though nor pass this wall
- Wall can be wielded and turned into a Door Trap (Demo)
- Wall does not have a high max health threshold (The damage dealt to a door before it automatically breaks.)
Some ways this can be used in game
- See a large group of tier 4 zeds (Scrakes, Fleshpounds, Etc.) approaching a door, drop one in front of it and make it a door bomb as a "double buffer"
- Door breaks, through one past the door, demo makes it a bomb while you repair the door.
- See a large group coming while your team is scattering, block the door way to get some breathing room.