So I've been playing both KF1 and KF2 for a long time, and one thing I've noticed in the second game is that the Sharpshooter is in a weird spot: it is a lone wolf who requires their team keep them in mind at all times. Even moreso than other classes, they require their team stay close and protect them from enemies, while also largely refraining from helping the Sharpshooter fight enemies. The Sharpshooter is based around doing precision damage at long range to single targets, but (without going into too much redundant detail I'm sure you're all already aware of) between all the fire, explosions, and teammates enraging or displacing enemies, either accidentally or through a misguided attempt to help, it can be very difficult to do their job between all the different factors making it harder to land their shots. In addition, unlike every other perk, they have little to no direct team utility outside of eliminating large targets: while it is a helpful thing, even their offspring with a similar role, the Gunslinger, can deal decent crowd control with their grenades and by taking certain skills, particularly Knock 'em Down at level 20. While the Sharpshooter does have two hard cc effects in the form of a high stun chance on headshots and possessing freeze grenades, these abilities are both largely intended to help the Sharpshooter line up multiple shots rather than to help their team.
I also noticed that, aside from weapons inherited from other perks, none of the Sharpshooter's weapons have an alternate fire option, so my idea is this: on the Sharpshooter's weapons, give them an alternate fire in the form of Tracking Darts that function similar to the Healing Darts of the Medic weapons that, rather than heal teammates, instead emits a beacon on enemies that temporarily marks both their target and other nearby enemies in a small area to the Sharpshooter and their team, with an additional marker that also highlights the enemies' heads as well as other weak points.
A. This will give the Sharpshooter a little bit of extra utility to the rest of their team by alerting them to the presence of enemies, as well as revealing the position of said enemies.
B. This would, hopefully, inform the team that the Sharpshooter has spotted a target and should leave said enemy to them, preventing them from accidentally making it harder for the Sharpshooter to land their shots, either by enraging them or causing them to move in unpredictable ways.
C. Make it easier for the Sharpshooter to find their targets through intense combat by highlighting the head, especially if the team has perks such as Demolitionist or Firebug who can greatly disrupt vision.
D. If more is needed, the Sharpshooter could also gain additional benefits on highlighted enemies, such as increased stun chance, though this could easily become too powerful.
While I do have a bit of a concern that it could potentially step a bit into Commando's territory of providing information to the team, I believe it could greatly improve quality of life for the Sharpshooter themselves while also making it a bit less of a self-centered perk by allowing them to work a bit more with their team rather than requiring their team work around them.
I also noticed that, aside from weapons inherited from other perks, none of the Sharpshooter's weapons have an alternate fire option, so my idea is this: on the Sharpshooter's weapons, give them an alternate fire in the form of Tracking Darts that function similar to the Healing Darts of the Medic weapons that, rather than heal teammates, instead emits a beacon on enemies that temporarily marks both their target and other nearby enemies in a small area to the Sharpshooter and their team, with an additional marker that also highlights the enemies' heads as well as other weak points.
A. This will give the Sharpshooter a little bit of extra utility to the rest of their team by alerting them to the presence of enemies, as well as revealing the position of said enemies.
B. This would, hopefully, inform the team that the Sharpshooter has spotted a target and should leave said enemy to them, preventing them from accidentally making it harder for the Sharpshooter to land their shots, either by enraging them or causing them to move in unpredictable ways.
C. Make it easier for the Sharpshooter to find their targets through intense combat by highlighting the head, especially if the team has perks such as Demolitionist or Firebug who can greatly disrupt vision.
D. If more is needed, the Sharpshooter could also gain additional benefits on highlighted enemies, such as increased stun chance, though this could easily become too powerful.
While I do have a bit of a concern that it could potentially step a bit into Commando's territory of providing information to the team, I believe it could greatly improve quality of life for the Sharpshooter themselves while also making it a bit less of a self-centered perk by allowing them to work a bit more with their team rather than requiring their team work around them.