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| Ideas and Suggestions Want To Help Red Orchestra Get Better? Share Your Wisdom Here |
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#1
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It would be cool if you really did throw nades from your hand instead of from the center of the screen, and being able to alternate between throwing nades on your left and right hands would be useful for clearing rooms just by leaning and then throwing.
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#2
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I really wouldn't trust my left hand for throwing a device packed with TNT...
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#3
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I'd like to see grenades do less LETHAL damage and MORE knocking soldiers down and knocking weapons out of their hands.
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#4
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Edit: I think there should be a small percent chance that you spawn left-handed, it's realistic ![]() <--- Left handed anyway. |
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#5
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Actually it usually doesnt matter what hand you are for using a weapon. Most guns are made to be used by right handed people and if training starts with the gun in the right hand the left-handers wouldnt even notice.
I personally can shoot both ways, but my left eye is better so more often than not I will shot lefty if I'm having trouble hitting things. As far as grenades go, no one in their right mind would throw a nade with their off hand, it is just TOO dangerous.
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![]() <Andreas> not just CHUGGACHUGGAWHEEDLEWHEELDE |
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#6
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I meant to say this feature would be useful for clearing rooms. Just lean, throw. Simple.
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For images in signatures: 1 image up to 400 pixels wide, 150 pixels tall and 100k in size. |
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#7
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![]() Plundering the Eastern Front! Yarrr. |
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#8
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If you PURPOSELY throw away a weapon or die, THEN the ammo should drop too. So fix that and THEN incorporate weapon drop into blast damage... I simply get the feeling that in most games (including ROOST) the blast damage is too lethal, and yet all of the secondary effects (disorientation and pain) are ignored. I'd like to see RO tackle this. |
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#9
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shrapnel from grenades could kill you 50 meters away IRL, in open ground, with the current nades it only kills you at 5 or something.not saying that i want to be hit by a nade from across konigsplatz or something, but it could have happened |
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#10
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#11
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I'd like to see more fidelity around grenade and other blast effects. If the shrapnel hits you (calculation performed by client on detonation), then the lethality would be high. Obviously, the closer you are to the blast point, the higher your odds of getting hit by shrapnel. But if you are NOT hit by shrapnel, then the damage should be negligable (comparatively). However, the disorienting effects I described above should be applied. Grenades are typically more useful at disorienting your foe than killing them outright. |
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#12
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no no i was not saying this should always happen, right better
i said it COULD happen, not would. i got used to the mod nades, and then i got ostfront and threw one, and was like, why the hell did that bastard not die? cuz IRL, it surely would have, but the guy was a bit further away then the current blast radius. in stalingrad-kessel, as russian saper, blow up the first door at the start of the match, if anyone is in that room, they all die, obviously. grenades should do that too, i think they kinda lost effect, compared to the mod. i was totally fine with the way the nades were in 3.3, made you run even faster
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#13
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#14
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The grenades could do with a more advanced system for calculating damage certainly, but as it stands now they are pretty good. Rather a low priority imho. |
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#15
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The problem with grenades is the shrapnel dispersion, not necessarily the blast radius. A hand grenade's fragmentation would rarely evenly spread fragmentation in its 360 degree radius. There were many stories of people surviving grenade blasts and being less than 4 feet away. Needless to say they weren’t feeling too good but they definitely weren’t dead.
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#16
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is there shrapnel dispersal modelled now? tonight on ogledow, another russian and I were seeing if we could right our flipped clown car with grenades, we threw our last 2, I was standing pretty close, my team mate behind me to the right, and it said I tk'ed him with a grenade, and I was about 5 yards closer.
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#17
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#18
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#19
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![]() I dont have much long range shooting experience either.
__________________
![]() <Andreas> not just CHUGGACHUGGAWHEEDLEWHEELDE |
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#20
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The only thing I want for nades is improvment in its dectection of windows and openings in buildings. I dont think it can be done on the engine its run on though. I cant tell you how many times ive been killed trying to throw a nade through a window only to have it hit some invisible shield and bounce back...
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