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| Ideas and Suggestions Want To Help Red Orchestra Get Better? Share Your Wisdom Here |
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#1
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I love this game don't get me wrong...I guess a lot of you guys out there also love the game and that is why we post on this forum. Here are the three corrections that need to be made to make this game almost perfect!
1. Slow the "clown car" down. Its too fast cross country and therefore alows ahistorical tactics to be used. If anyone can quote a book where the "clown car" was used as a Tiger destroyer let me know. 2. Let the MG operator on the German halftrack see all around. The gunner need not be able to shoot all directions because of the mount but since he can't see all around that vehicle is a death trap. Can't see tanks on the left or right, can't see infantry coming up....and all the gunner (in real life) has to do is look to his left or right. Needs fixing. 3. Figure out why the SU-76 "the *****" is so dang tough. The armor was very thin and any type of round could penetrate its front shield. But we have 88's bouncing off it. Anyway, those three things need to be fixed....and I am sure other people want things fixed also. Great game its only going to get better. |
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#2
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im sure that the clown car's speed is based on the speed of the real machine and since this game is about realism it would make no sense to change it. The other suggestions are good though and must be looked at and fixed
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#3
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The Su-76 should be fixed. Everyone can beat a Tiger at long range because almost every single round deflects. |
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#4
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Works like a charm.
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![]() In-game name: Costarring |
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#5
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#6
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It's the ONLY 3rd person view in the game I've seen (I never tried 3rd person in other circumstances). But I've seen it on several different European servers though.
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![]() In-game name: Costarring |
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#7
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.....and it doesnt work if ur gunner or driver, only if you are passengers sat in the pack. nice try though.
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#8
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Why not just let the player use the mouse wheel to let him take his hands off the gun so you can look around, like you can look around when you stick your head out the hatch in a tank. 3rd person view is unrealistic and would be abused so I'm glad its not possible on most servers, especially if you could go 3rd person in other vehicles
I think Clown Cars is something thats been discussed to death here and will probably be looked at soonish. Personally though I've only seen it happen ONCE ever but then I am mostly an infantry player, but I do occasionaly play as a tanker. The fact that it can be done is perhaps good enough reason to balance it. It will be hard to do from a realism point of view though. All you can do is take it out and replace with a slower moving vehicle, which would be unrealistic from what I've read, not to mention time consuming for TW. Other fixes I suppose would be to make it impossible to get on top of the things and not allow sapers to enter them. OR the choice I would go with, take sapers out of tank maps and put in an extra PTRD. OR make the armour paper thin so you can disable the engine with a few bursts from the tank MG Last edited by melipone; 07-12-2006 at 09:08 AM. |
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#9
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The MG on the Halftrack should operate exactly like the one on the BA64 (mouse scroll up to peek up and look around).
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#10
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#11
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the OP's list is right on.
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#12
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its just a limitation wich you would not have IRL, thus needs fixing. third person is no excuse for that immersion/realism is what makes RO rock ***, dont kill it with a little camera flying behind your head
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#13
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Also most "roads" in Russia in WW II were almost indistinguishable from open ground. So slowing down the CC's speed would be realistic to model the average X-country speed of the thing.
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#14
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With some modifications to the model and animation, it could work however.
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#15
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A four wheel drive vehicle is much slower then a fully tracked vehicle cross country. I spent 4 years in the 1st Armored Division, 2nd Brigade, 2/81 Armor, Recon Platoon. During that time I drove a variety of fully tracked and four wheel drive vehicles. (and one day actually drove an old halftrack being used as a fire truck on the tank range). Those dang jeeps (and a clown car is just a very heavy armored jeep) just can not move across fields that well. The Germans and Americans tried to improve cross country ability of scout cars by putting extra wheels on them (6 or 8) but still not as effective as fully tracked vehicles for cross country.
Anyway, slow down the clown car and it will become used more as a scout car like it was used during the Great Patriotic War. |
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#16
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I don't know why people let the BA64 get so close... When I see one of em driving, I take them out...
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#17
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#18
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Does anybody else remember this game used to be an infantry game. I think there are a lot of other important improvements to be made, namely with infantry. I know a lot of you out there are tankers and that the game has been combined arms for a while now but to me RO will always be an infantry game. I'd sooooo much rather see Iron sights improvements, mantling, motion improvements.
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#19
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This man speaks truth.
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#20
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i like this idea, we really need to implement a delay while exiting all the vehicles depending on how hard it is to get out of the real life vehicle, we need this for all vehicles not just the clown car. btw i like ur sig soup
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![]() two words: poop water -Rex |
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