Tripwire Interactive Forums

Go Back   Tripwire Interactive Forums > Red Orchestra: Ostfront 41-45 Forums > Red Orchestra General > Ideas and Suggestions

Ideas and Suggestions Want To Help Red Orchestra Get Better? Share Your Wisdom Here

Reply
 
Thread Tools Display Modes
  #1  
Old 07-11-2006, 06:43 PM
TKP TKP is offline
Member
 
Join Date: Mar 2006
Location: Phoenix, Arizona
Posts: 36
Thumbs up The Big Three Corrections to RO

I love this game don't get me wrong...I guess a lot of you guys out there also love the game and that is why we post on this forum. Here are the three corrections that need to be made to make this game almost perfect!

1. Slow the "clown car" down. Its too fast cross country and therefore alows ahistorical tactics to be used. If anyone can quote a book where the "clown car" was used as a Tiger destroyer let me know.

2. Let the MG operator on the German halftrack see all around. The gunner need not be able to shoot all directions because of the mount but since he can't see all around that vehicle is a death trap. Can't see tanks on the left or right, can't see infantry coming up....and all the gunner (in real life) has to do is look to his left or right. Needs fixing.

3. Figure out why the SU-76 "the *****" is so dang tough. The armor was very thin and any type of round could penetrate its front shield. But we have 88's bouncing off it.

Anyway, those three things need to be fixed....and I am sure other people want things fixed also. Great game its only going to get better.
Reply With Quote
  #2  
Old 07-11-2006, 08:15 PM
Wolfstuka Wolfstuka is offline
Senior Member
 
Join Date: Jun 2006
Location: U.S.A.
Posts: 726
Default

im sure that the clown car's speed is based on the speed of the real machine and since this game is about realism it would make no sense to change it. The other suggestions are good though and must be looked at and fixed
Reply With Quote
  #3  
Old 07-12-2006, 03:31 AM
Welt Welt is offline
Senior Member
 
Join Date: May 2006
Location: Finland
Posts: 324
Default

Quote:
Originally Posted by Wolfstuka
im sure that the clown car's speed is based on the speed of the real machine
It's based on the road speed, cross-country would be a lot slower. I think that it will be a pain in the *** to make the game engine understand when you are driving on a road or not.

The Su-76 should be fixed. Everyone can beat a Tiger at long range because almost every single round deflects.
Reply With Quote
  #4  
Old 07-12-2006, 03:36 AM
Rrralphster's Avatar
Rrralphster Rrralphster is offline
Senior Member
 
Join Date: Mar 2006
Location: Nederland
Posts: 1,397
Default

Quote:
Originally Posted by TKP
I love this game don't get me wrong...I guess a lot of you guys out there also love the game and that is why we post on this forum. Here are the three corrections that need to be made to make this game almost perfect!

1. Slow the "clown car" down. Its too fast cross country and therefore alows ahistorical tactics to be used. If anyone can quote a book where the "clown car" was used as a Tiger destroyer let me know.

2. Let the MG operator on the German halftrack see all around. The gunner need not be able to shoot all directions because of the mount but since he can't see all around that vehicle is a death trap. Can't see tanks on the left or right, can't see infantry coming up....and all the gunner (in real life) has to do is look to his left or right. Needs fixing.

3. Figure out why the SU-76 "the *****" is so dang tough. The armor was very thin and any type of round could penetrate its front shield. But we have 88's bouncing off it.

Anyway, those three things need to be fixed....and I am sure other people want things fixed also. Great game its only going to get better.
Your n2. request doesn't need to be implemented. You can hit F4 to get a 3rd person view which can rotate 360 degrees. Hit F4 again to get back into 1st person view.
Works like a charm.
__________________

In-game name: Costarring
Reply With Quote
  #5  
Old 07-12-2006, 03:41 AM
Moe_Rahn Moe_Rahn is offline
Senior Member
 
Join Date: Jan 2006
Location: Making love with his ego
Posts: 280
Default

Quote:
Originally Posted by Rrralphster
Your n2. request doesn't need to be implemented. You can hit F4 to get a 3rd person view which can rotate 360 degrees. Hit F4 again to get back into 1st person view.
Works like a charm.
I've never found a single server that had thirdperson view allowed at all, unless there's some special "only allow 3rdperson view in the SdKfz.251 MG position" server setting.
__________________
Reply With Quote
  #6  
Old 07-12-2006, 04:32 AM
Rrralphster's Avatar
Rrralphster Rrralphster is offline
Senior Member
 
Join Date: Mar 2006
Location: Nederland
Posts: 1,397
Default

It's the ONLY 3rd person view in the game I've seen (I never tried 3rd person in other circumstances). But I've seen it on several different European servers though.
__________________

In-game name: Costarring
Reply With Quote
  #7  
Old 07-12-2006, 04:48 AM
SOAD SOAD is offline
Senior Member
 
Join Date: Mar 2006
Posts: 377
Default

.....and it doesnt work if ur gunner or driver, only if you are passengers sat in the pack. nice try though.
__________________

Banana Banana Banana Terracotta Banana Terracotta Terracotta Pie!
Reply With Quote
  #8  
Old 07-12-2006, 08:53 AM
melipone's Avatar
melipone melipone is offline
Senior Member
 
Join Date: Mar 2006
Posts: 1,627
Default

Why not just let the player use the mouse wheel to let him take his hands off the gun so you can look around, like you can look around when you stick your head out the hatch in a tank. 3rd person view is unrealistic and would be abused so I'm glad its not possible on most servers, especially if you could go 3rd person in other vehicles

I think Clown Cars is something thats been discussed to death here and will probably be looked at soonish. Personally though I've only seen it happen ONCE ever but then I am mostly an infantry player, but I do occasionaly play as a tanker. The fact that it can be done is perhaps good enough reason to balance it. It will be hard to do from a realism point of view though. All you can do is take it out and replace with a slower moving vehicle, which would be unrealistic from what I've read, not to mention time consuming for TW. Other fixes I suppose would be to make it impossible to get on top of the things and not allow sapers to enter them. OR the choice I would go with, take sapers out of tank maps and put in an extra PTRD. OR make the armour paper thin so you can disable the engine with a few bursts from the tank MG

Last edited by melipone; 07-12-2006 at 09:08 AM.
Reply With Quote
  #9  
Old 07-12-2006, 10:25 AM
Rameusb5 Rameusb5 is offline
Senior Member
 
Join Date: Feb 2006
Posts: 871
Default

The MG on the Halftrack should operate exactly like the one on the BA64 (mouse scroll up to peek up and look around).
Reply With Quote
  #10  
Old 07-12-2006, 10:30 AM
Kirq's Avatar
Kirq Kirq is offline
Senior Member
 
Join Date: Mar 2006
Location: Rzeszow , Poland
Posts: 472
Default

Quote:
Originally Posted by Soup
Like the ideas, for the Clown Car just include two things: Make exiting vehicles at high speeds hurt/kill the player, and make switching positions and exiting vehicles take time (3-5 seconds?)
Exiting vehicle time is a must in next patches !! Let it made similar to Operation Flashpoint, there is short animation of entering a vehicle and it takes about 3 seconds .
__________________
Reply With Quote
  #11  
Old 07-12-2006, 10:32 AM
Heinz Heinz is offline
Banned
 
Join Date: Dec 2005
Location: New York, USA
Posts: 1,805
Default

the OP's list is right on.
Reply With Quote
  #12  
Old 07-12-2006, 12:00 PM
SiC-Disaster's Avatar
SiC-Disaster SiC-Disaster is offline
Senior Member
 
Join Date: Dec 2005
Location: Netherlands
Posts: 4,760
Default

Quote:
Originally Posted by Rrralphster
Your n2. request doesn't need to be implemented. You can hit F4 to get a 3rd person view which can rotate 360 degrees. Hit F4 again to get back into 1st person view.
Works like a charm.
third person view messes with immersion mate, i wouldnt want to do that.
its just a limitation wich you would not have IRL, thus needs fixing.
third person is no excuse for that
immersion/realism is what makes RO rock ***, dont kill it with a little camera flying behind your head
__________________

Quote:
Originally Posted by dogbadger View Post
SiC 'no sell out militant tactical gamer' Disaster
Just so you know who you're dealing with ;D
Reply With Quote
  #13  
Old 07-12-2006, 12:13 PM
Theodrake Theodrake is offline
Senior Member
 
Join Date: Mar 2006
Posts: 404
Default

Quote:
Originally Posted by Wolfstuka
im sure that the clown car's speed is based on the speed of the real machine and since this game is about realism it would make no sense to change it. The other suggestions are good though and must be looked at and fixed
So having it travel at road speeds cross country is realistic Also most "roads" in Russia in WW II were almost indistinguishable from open ground. So slowing down the CC's speed would be realistic to model the average X-country speed of the thing.
Reply With Quote
  #14  
Old 07-12-2006, 02:49 PM
Velcro Warrior Velcro Warrior is offline
Senior Member
 
Join Date: Nov 2005
Location: Wisconsin
Posts: 647
Default

Quote:
Originally Posted by Rameusb5
The MG on the Halftrack should operate exactly like the one on the BA64 (mouse scroll up to peek up and look around).
The thing is, if you look at how the halftrack in-game is designed, you're standing straight up on the floor. Unless you're crouching on a milk crate or something, you physically can't look above the shield...

With some modifications to the model and animation, it could work however.
__________________
Reply With Quote
  #15  
Old 07-12-2006, 02:51 PM
TKP TKP is offline
Member
 
Join Date: Mar 2006
Location: Phoenix, Arizona
Posts: 36
Default

A four wheel drive vehicle is much slower then a fully tracked vehicle cross country. I spent 4 years in the 1st Armored Division, 2nd Brigade, 2/81 Armor, Recon Platoon. During that time I drove a variety of fully tracked and four wheel drive vehicles. (and one day actually drove an old halftrack being used as a fire truck on the tank range). Those dang jeeps (and a clown car is just a very heavy armored jeep) just can not move across fields that well. The Germans and Americans tried to improve cross country ability of scout cars by putting extra wheels on them (6 or 8) but still not as effective as fully tracked vehicles for cross country.

Anyway, slow down the clown car and it will become used more as a scout car like it was used during the Great Patriotic War.
Reply With Quote
  #16  
Old 07-12-2006, 02:53 PM
Velcro Warrior Velcro Warrior is offline
Senior Member
 
Join Date: Nov 2005
Location: Wisconsin
Posts: 647
Default

I don't know why people let the BA64 get so close... When I see one of em driving, I take them out...
__________________
Reply With Quote
  #17  
Old 07-12-2006, 02:59 PM
Sichartshofen Sichartshofen is offline
Senior Member
 
Join Date: Nov 2005
Posts: 1,410
Default

Quote:
Originally Posted by TKP
Anyway, slow down the clown car and it will become used more as a scout car like it was used during the Great Patriotic War.
28km/h off road for the BA-64 is what I've been able to find so far.
Reply With Quote
  #18  
Old 07-12-2006, 05:31 PM
zeroethics zeroethics is offline
Senior Member
 
Join Date: Jan 2006
Posts: 131
Default

Does anybody else remember this game used to be an infantry game. I think there are a lot of other important improvements to be made, namely with infantry. I know a lot of you out there are tankers and that the game has been combined arms for a while now but to me RO will always be an infantry game. I'd sooooo much rather see Iron sights improvements, mantling, motion improvements.
Reply With Quote
  #19  
Old 07-12-2006, 11:54 PM
Zell Zell is offline
Senior Member
 
Join Date: Nov 2005
Location: Maine, USA
Posts: 1,273
Default

This man speaks truth.
__________________
Reply With Quote
  #20  
Old 07-13-2006, 12:02 AM
Vietnow Vietnow is offline
Senior Member
 
Join Date: Mar 2006
Location: San Antonio, Texas
Posts: 202
Default

Quote:
Originally Posted by Soup
Like the ideas, for the Clown Car just include two things: Make exiting vehicles at high speeds hurt/kill the player, and make switching positions and exiting vehicles take time (3-5 seconds?)

i like this idea, we really need to implement a delay while exiting all the vehicles depending on how hard it is to get out of the real life vehicle, we need this for all vehicles not just the clown car.

btw i like ur sig soup
__________________


two words: poop water
-Rex
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 05:38 AM.


Powered by vBulletin®
Copyright ©2000 - 2013, Jelsoft Enterprises Ltd.
Copyright ©2005 - 2013, Tripwire Interactive, LLC