The game crashes when I play with others, usually faster on larger maps. Can provide additional details if needed, not sure what else to include ATM.
Any help or suggestions would be appreciated, have tried random fixes I could find to no avail.
Build UT2004_Build_[2004-11-11_10.48]
OS: Windows NT 6.1 (Build: 7601)
CPU: GenuineIntel PentiumPro-class processor @ 3600 MHz with 4095MB RAM
Video: AMD Radeon HD 7900 Series (1191)
General protection fault!
History: UObject:rocessEvent <- (GSTDualiesFire KF-Steamland.Dualies.GSTDualiesFire0, Function KFmod.DualiesFire.ModeDoFire) <- UWeaponFire::ModeTick <- AActor::Tick <- ABaseKFWeapon::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=2) <- TickLevel <- UGameEngine::Tick <- Level Lockheart's Steamland <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 726F6F6C 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free
Any help or suggestions would be appreciated, have tried random fixes I could find to no avail.
Build UT2004_Build_[2004-11-11_10.48]
OS: Windows NT 6.1 (Build: 7601)
CPU: GenuineIntel PentiumPro-class processor @ 3600 MHz with 4095MB RAM
Video: AMD Radeon HD 7900 Series (1191)
General protection fault!
History: UObject:rocessEvent <- (GSTDualiesFire KF-Steamland.Dualies.GSTDualiesFire0, Function KFmod.DualiesFire.ModeDoFire) <- UWeaponFire::ModeTick <- AActor::Tick <- ABaseKFWeapon::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=2) <- TickLevel <- UGameEngine::Tick <- Level Lockheart's Steamland <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 726F6F6C 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free