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  #1  
Old 09-03-2013, 01:01 AM
-=}WoLvErInE{=-'s Avatar
-=}WoLvErInE{=- -=}WoLvErInE{=- is offline
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Default RSTE-OtoriShima

Note: The name of the map has changed from "Wake Island" to "OtoriShima"



Name:
Otori Shima


Version:
v4


Comment:
Ok guys, so here is the first alpha release. Now keep in mind it is only an Alpha, so much room for improvement.....That's where you all come in. So all comments/suggestion/ideas are welcomed! The map is not historically accurate, so please don't kill me for that. Its based loosely on location and some things that were on the island. The bottom line is, trying to make fun playable map for everyone to enjoy.


To Do List:

-Obj Zone Textures
-Finishing up Cover areas
-Fix some floating objects


---------------------------------------------------------------------------
So in advance I appreciate all the help i will be getting!

Please, GOOD or BAD let me know what's on your mind, like i said before....The whole goal is to make it fun to play.


Changelog:


v4: Nov 5, 2013

This I call "The Wholesale Changes" Version.
Pretty much everything from, fixing the rain sound...Yes! it's actually fixed to fixing the bright skybox, adding more and more cover. adjusting game time. spawn points time. to redoing most of the caps.

I still have some road decals I have to fix.
Some floating objects. and off course, those damn covernods. oh and add cap zone overlay textures.

And hopefully gameplay is not fubar now.


------------------------------------------------------------------
v3: Sep 28, 2013

- Cooked for new patch.
- Removed 1st cap ( Gimme cap)
Barracks is now 1st cap.
- Added new last Obj. (Intact Hangars)
- Added more debris in some area that looked empty.
- Adjusted some floating meshes.
- Removed some unnecessary foliage.
- Added more detail inside buildings.
- Added Fixed MG's for all caps.
- Most of the cover has been added. can now deploy MG's in most
areas.
- Added all necessary ladder volumes. Can now scale many
objects.
- Fix areas where you saw dark patches under water (ocean).
- Added more environmental sounds.
- Fixed where skybox was flickering after you got killed.
- Changed out Skybox mesh. smoother polys.
- Fixed lighting inside bunkers, building.
- Added blocking volumes where they were needed.
- Fixed Rain sounds ( I think )
-Adjust thunder and lightning activation timers.


------------------------------------------------------------------

Alpha 1: Sep 5, 2013

Alpha 1 Released.

------------------------------------------------------------------


Credit:
TWI & Rising Storm Team(AntiMatter Games)
Twrecks For the Name of the Map.
RGN - Raiders Game Net
Drecks
Moskeeto
=GG= Mr Moe
[40-1]MORD
VietViking
Marta
G_Sajer
kräk
sanf
[ROK]rodina772
Urist McMechanic
baconbits52
SCUM
RUUKO
Gamepro422
Fatal_Finn
norcalscot
TheStranger
Cotton


Please, If I forgot to mention you, just let me know, and i'll add you. Thanks to all that helped so far!




Game Type:
Territory


Time Limits:
16 Players = 25 min
32 players = 30 min
64 players = 35 min


Type:
Infantry Only



Objectives:

Axis Attacking
  1. Barracks
  2. Beach Guns
  3. Command Post
  4. Radar Station
  5. Water Reclamation
  6. Oil Depot
  7. Airfield
  8. Intact Hangars
----------------------------------------------------------------------------

Old Comment:
Sep 2nd, 2013

Hey guys, getting ready to release this in the next few days.
Hopefully I can get it on SWS so we can test it. Meanwhile as I promised in my sig,
here are some screen shot of the over head map, fighting area and all 8 objectives.

Please keep in mind, im trying to paint a bit of different picture with this map from what people have seen with Wake maps(BF), movies, pictures, history, ect.

I want you the player to be a part of the map. to feel wet and tired, to be scared. I'm trying to paint a more gruesome picture, or at least trying to.

Map should be up in the next few days.

All comments/suggestions welcomed!

Thank You!

--------------------------------------------------------------------


Screenshot:
Sep 5, 2013

In Game Overhead
Spoiler!



1st Objective - "Barracks"
Spoiler!


2nd Objective - "Beach Guns"
Spoiler!


3rd Objective - "Command Post"
Spoiler!


4th Objective - "Radar Station"
Spoiler!


5th Objective - "Water Reclamation"
Spoiler!


6th Objective - "Oil Depot"
Spoiler!


7th Objective - "Air Field"
Spoiler!


8th Objective - "Intact Hangars"




Homepage: www.wolvy.net


Download Client Files: Otori Shima

Download Server Files: Otori Shima

Subscribe To WorkShop Version: Otori Shima
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Last edited by -=}WoLvErInE{=-; 04-14-2014 at 08:04 PM. Reason: version update. Nov. 5th, 2013
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  #2  
Old 09-03-2013, 01:11 AM
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reptilianhuman reptilianhuman is offline
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Wow, I've been waiting to see this one. Didn't expect it to be rainy but you've done a great job with this. Can't wait to play it
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  #3  
Old 09-03-2013, 02:46 AM
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Wow, it looks amazing! I'm really excited to try this one out!
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  #4  
Old 09-03-2013, 03:08 AM
Razorneck Razorneck is offline
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Goddamn son, looking good!
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  #5  
Old 09-03-2013, 03:51 AM
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nymets1104 nymets1104 is offline
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This. Is. AWESOME.

Wolvy, you have completely outdone yourself. This is a true work of art.
Its like RO2 meets RS perfectly.
Great work and good luck in the contest, I'd say this is a real contender.
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  #6  
Old 09-03-2013, 04:11 AM
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morticore morticore is offline
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I wonder why I am always impressed by your maps
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  #7  
Old 09-03-2013, 04:22 AM
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TheDarkAlly859 TheDarkAlly859 is offline
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Wolverine, my hat off to you.
This is some damn fine work.
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  #8  
Old 09-03-2013, 05:53 AM
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ButchCassidy ButchCassidy is offline
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It looks fantastic Wolverine..Looking forward to trying it out..
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  #9  
Old 09-03-2013, 06:01 AM
=GG= Mr Moe =GG= Mr Moe is offline
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Looks Nice!
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Old 09-03-2013, 06:03 AM
Frostedfire Frostedfire is offline
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haha, was wondering where this map went
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  #11  
Old 09-03-2013, 06:04 AM
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Quote:
Originally Posted by razorneck View Post
goddamn son, looking good!
+1
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  #12  
Old 09-03-2013, 06:57 AM
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Great job mate! Can`t wait to get the files and install on our RS server
Thank you!
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  #13  
Old 09-03-2013, 03:38 PM
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Watch out Wolverine! You're not the only one to be making a Wake Island: http://steamcommunity.com/sharedfile...46&searchtext=

Though it seems that one is a remake of the BF map.
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  #14  
Old 09-03-2013, 03:46 PM
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+45APC.

The RO2/RS community is lucky to have a mapper of your caliber Wolvy. Can't "Wake" to get home and d/l this puppy
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  #15  
Old 09-03-2013, 03:57 PM
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Sorry to be the fly in the ointment but while it looks great it could be a piece of jungle anywhere in the Pacific and not specific to Wake island,you could have named it anything,i would have preferred the standard image that everybody has of Wake as opposed to a square acre or two of anonymous foliage.
I love you Wolvy,but if you're gonna call it Wake,make it look like Wake for all us old timers at least.
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Old 09-03-2013, 04:04 PM
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He did say that he didn't envision a map that was similar to how it is in Battlefield. The Battlefield version is really heavily scaled down to it's real life counterpart actually, and if you look here http://i.imgur.com/VaQ57DS.jpg , the scale in this version of Wake is better imo.
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  #17  
Old 09-03-2013, 04:30 PM
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wolvys map look almost better in any part it has more Quality! my opinion is that its impossible in this game to get this isle in full scale into a map .
my opinion is that the other one doenst Looks professional ....just for me after so many years in this engine my Claim for a good looking map is very high. wake wasnt so rocky it was flat .....
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  #18  
Old 09-03-2013, 05:32 PM
Drecks Drecks is offline
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Hahaha "The wake is over"
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  #19  
Old 09-03-2013, 05:45 PM
=GG= Mr Moe =GG= Mr Moe is offline
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Quote:
Originally Posted by Major_Day View Post
,i would have preferred the standard image that everybody has of Wake as opposed to a square acre or two of anonymous foliage.
I love you Wolvy,but if you're gonna call it Wake,make it look like Wake for all us old timers at least.
What is the image I'm supposed to have, the BF map?
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  #20  
Old 09-03-2013, 06:04 PM
-=}WoLvErInE{=-'s Avatar
-=}WoLvErInE{=- -=}WoLvErInE{=- is offline
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Thank you guys so much for the kind word. I'm truly honored to be part of such a great community. I'm grateful for everything TWI has done for it's modding community. I think I've finally found a home for many years to come.


As far as the map name goes, I think now that another version popped out, i'm going to change mine, so there is no conflicted. People want the BF look and mine looks completely different. So like Major said, "It can be any jungle in the pacific".


I'll have think of a name. If anyone has idea for a name please feel free to post it here.


Once again thanks for all the love.
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