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  #1  
Old 07-10-2013, 03:11 AM
lallup lallup is offline
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Default Omaha beach map project need help!!

Helo all,i am noob at making maps, and i need some help to complete my project for omaha beach map (for lights, add water, spawns,fixed mg..artillery...every part that is not place a static meshes or make a mountain ) for now the map looks like that, but its only an "alpha" version! if someone have some ideas post it!, and if you want to provide me some help contact me via pm
thanks for reading.
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  #2  
Old 07-10-2013, 05:48 AM
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nymets1104 nymets1104 is offline
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Wow, pics look good but who will be fighting on this map? Is this a first taste of US v Germans?
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  #3  
Old 07-10-2013, 05:58 AM
lallup lallup is offline
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Yep, i think usa can be combined with germans (i hope!) D:
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  #4  
Old 07-10-2013, 08:41 AM
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Spaehling Spaehling is offline
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Quote:
Originally Posted by lallup View Post
Yep, i think usa can be combined with germans (i hope!) D:
nope not yet i think. i mean i would be the first person who gonna work on WW2 Western Front Content and Maps if there were a Team

otherweise for you problems add us in steam and ask. forum takes most time to long to explain something in the editor.
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  #5  
Old 07-10-2013, 09:06 AM
lallup lallup is offline
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added : )

if we work in team the map will be reeely awesome.

ro2 is very nice!....im dreaming to play on omaha beach since i bought it :P
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  #6  
Old 07-10-2013, 10:25 AM
Blitzk.-Bob Blitzk.-Bob is offline
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Has anyone tried to add RSPlayerstart and ROPlayerstart (+volumes) to a map (and kismet)?
I could imagine that something like that could work.

Maybe the CGT Team could create a new gametype
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  #7  
Old 07-10-2013, 11:18 AM
lallup lallup is offline
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i changed few things,like brightness-terrain-grass and sky,its too much dark or its ok ?? (fx set on Enhanced)
the first bunker is ready to work
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  #8  
Old 07-10-2013, 11:19 AM
lallup lallup is offline
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images
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  #9  
Old 07-10-2013, 11:53 AM
Fishsticks Fishsticks is offline
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Awesome job so far! Looks like the first map to include 300+ meter inf. combat.
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  #10  
Old 07-10-2013, 11:54 AM
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JosephBaier JosephBaier is offline
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please greatly reduce/remove the dust and put "full" lines of destructible barbed wire on the map, so engineers have a purpose.
I know it'll make it hard for allies but thats what D-Day maps are about eh? :P
lots of time and endless reinfs should balance that.
I also think the saturation of the grass is a little bit too high and the sky a little bit too dark imo.
looking forward to a Ger vs US mod

Last edited by JosephBaier; 07-10-2013 at 12:04 PM.
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  #11  
Old 07-10-2013, 12:09 PM
lallup lallup is offline
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Quote:
Originally Posted by JosephBaier View Post
please greatly reduce/remove the dust and put "full" lines of destructible barbed wire on the map, so engineers have a purpose.
I know it'll make it hard for allies but thats what D-Day maps are about eh? :P
lots of time and endless reinfs should balance that.
I also think the saturation of the grass is a little bit too high and the sky a little bit too dark imo.
looking forward to a Ger vs US mod
Yessir!!
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  #12  
Old 07-10-2013, 01:48 PM
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Looks very promissing
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  #13  
Old 07-10-2013, 02:35 PM
lallup lallup is offline
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want to make the ally attack more harder?? add tons of obstacle and barbed wires (i dont know how to add destructible,but i will learn soon) with that system max 2 person can pass from every hole. its good now multicolor grass?? i changed sky and other things, but editor stopped to work and i cant take pictures... sorry
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  #14  
Old 07-10-2013, 06:50 PM
SRC-Jason SRC-Jason is offline
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Would you be going for authenticity or scratch built?
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  #15  
Old 07-10-2013, 09:47 PM
Jarhead456 Jarhead456 is offline
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Looks great so far..... Keep it up!

Also, I was just messing around in the sdk to see if Americans and Germans can be in the same game...and so far i got Russians to spawn with an M1 Garand...xD
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  #16  
Old 07-10-2013, 10:31 PM
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reptilianhuman reptilianhuman is offline
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Quote:
Originally Posted by Jarhead456 View Post
Looks great so far..... Keep it up!

Also, I was just messing around in the sdk to see if Americans and Germans can be in the same game...and so far i got Russians to spawn with an M1 Garand...xD
Hey, it's a start. That's what counts
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  #17  
Old 07-10-2013, 11:22 PM
AussiePariah AussiePariah is offline
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Needs more concrete bunkers and nests, maybe some Tobruks. Looks awesome so far.
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  #18  
Old 07-11-2013, 05:45 AM
lallup lallup is offline
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i tryed to combine rs start with ro start,the result is working on the editor,but you dont see the german 3d model (of the man,you can see the weapons) if somebody have more knowledge maybe know how to fix it, in other case, for the beginning, we can place usa vs jap with german weapons . i cant make the map full realistic, because it will be very hard to cross the beach (nearly impossible with max 32 men) but i will work on 2 different models
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  #19  
Old 07-11-2013, 06:46 AM
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JosephBaier JosephBaier is offline
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Quote:
Originally Posted by lallup View Post
i tryed to combine rs start with ro start,the result is working on the editor,but you dont see the german 3d model (of the man,you can see the weapons) if somebody have more knowledge maybe know how to fix it, in other case, for the beginning, we can place usa vs jap with german weapons . i cant make the map full realistic, because it will be very hard to cross the beach (nearly impossible with max 32 men) but i will work on 2 different models
32 men. I'd give them a respawn timer of 2 sec while the Germans have to deal with lets say 50sec. + allies have arty with a really low cooldown and endless reinfs + alot of time!
Don't make it like the official iwo map where you basically start safe on the beach and you only fight in the bunkers above. A hard and long battle over the beach with some quick bunker clearings (nades, flamer..) would be awesome esp if you can make several defense points behind the beach so it turns into a trench/bunker battle.
If the map takes less than 1:30h I'm sad Take an example of this huge Doggreen sector (I think) map from DH.

Last edited by JosephBaier; 07-11-2013 at 06:50 AM.
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  #20  
Old 07-11-2013, 08:56 PM
lallup lallup is offline
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As i sayd im working on 2 models,there is model 2 : ).
basically its model 1 with a little shorter beach,more blocks and reworked hills (still lot of work to do),but i need help to place fixed mg34,i tryed to follow the tutorial but is not working. wich version you prefer? 1 or 2?
here only good teamleaders launching smoke nades can save you!!
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