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  #1  
Old 06-25-2006, 01:36 AM
MĘST MĘST is offline
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Default Tank Angle Weirdness

I know I'm not the only one who has faced off with a tank that wasn't at the ideal 10:30 / 1:30 angle yet managed to deflect every single shot fired at it. However, in this particular instance that wasn't the strangest part. The strangest part was the angle at which the deflections occurred. I have attached a screenshot of this instance so you can check the angles and distances yourself.



As you can see from the image, I am in a Panther so firepower shouldn't be the problem. In addition the distance is quite close. While his side is not perfectly perpendicular to me, I don't think penetration should be a problem but I believe it was a IS2, with decent side armor so maybe it was.

Anyway the constant deflections from the ammo area, the turret, the engine area, and the tracks wasn't what really made me go huh?, it was the angle at which the ricochet bounced off. As you can see from the angle, should there be a ricochet off the side armor, physics would tell you that the round would bounce backwards. But that was not what happened.

The one asterisk denotes where I hit the tank, the other one on the ground indicates where the deflected shell hit the ground. The deflection was a line drive and not one of the high bouncers so as you can see, I was really confused when I saw the bounce it took.

I'm not sure whether the bug is in calculating the trajectory of the ricochet or in the calculating of the angle of the tank (perhaps RO though the tank was at an angle that would produce a ricochet such as that.) Just some strangeness I thought I would point out.
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Last edited by MĘST; 07-23-2006 at 04:30 AM.
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  #2  
Old 06-25-2006, 04:30 PM
Moz Moz is offline
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likely his direction isn't being updated on your client. (he's actually facing another direction but you're not seeing it)

Its a bug for sure though
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Old 06-27-2006, 11:16 AM
Welt Welt is offline
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I think there isn't much calculations on the ricochet angle. Sometimes there are quite ridiculous deflections.

One time I shot at a T-34 a point blank range. There was a ricochet BUT it bounced back to me, it penetrated and destroyed my tank( console pointed out that I suicided).
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Old 07-23-2006, 07:45 AM
Aelius Aelius is offline
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Quote:
Originally Posted by Welt
I think there isn't much calculations on the ricochet angle. Sometimes there are quite ridiculous deflections.

One time I shot at a T-34 a point blank range. There was a ricochet BUT it bounced back to me, it penetrated and destroyed my tank( console pointed out that I suicided).
This happens to me quite often when in a Tiger and I'm locked in knife fight with any tank. Probably 2 out of every 3 rounds bounces off and one out of 10 will hit my tank and it usually blows me up even if it just hits the ground near me. It once knocked out my engine by hitting the ground to the left of the Tiger.

Bugs bugs bugs...

I'm sure eventually they will be worked out tho.
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Old 07-23-2006, 05:33 PM
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Mormegil Mormegil is offline
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The angle isn't perpendicular, but I don't know if it would really be enough. It is an IS-2, so I don't know.

I do know that with a T34-85 that angle on a Tiger would definately deflect. It might even on the Panther occasionally.
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Old 07-25-2006, 02:29 PM
StahlFeuer StahlFeuer is offline
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First of all, thats my first post here, so "Hi @ all"

Second, i want to commend the devs for making such a nice piece of software

but, i have to criticize one thing.

The Tank vs Tank fights are very often decided because of chance (luck?)

example:

@arad, i drove from german spawn point right to the small forest on the right side, moved my TIGER directly in cover (at the right side was forest, at the front there was just the turret visible for the enemy and it was angled )

so far, so good, a russian t-34 apeared at the horizon, he crawled over the hill on front of the russian spawn point... he didn't recognized me, i aimed very calm and hit him at angle between 0-10° at the zone of the front bowl (the zone, where in the small cards are the "best-hit-zones" indicated)
the shell bounced off... and the T-34 just turned his turret by searching me..

so i fired my 2nd shell right at the same point, nothing but this awful sound, that drive every commander crazy *pleeeng*

because of the 2nd hit, the enemy got nervous and started to move away... and... turned his side right to me

ok... 3rd hit, angle still 0-10°, it hit right above the last two wheels, normally the right point, to crack the enemy... but, again, nothing...

ok, thats normally enough to be frustrated, but the T-34 fired at me (angle was about 35-45°) hit me just at the turret and *boom* TIGER down...

I think, there has to be done something, tank-fights are just luck, i think a tank, that is covered well, so that just the turret is able to get targeted, should survive in 9,9 of 10 cases... just kidding guys, but nearly...

I would like to see, that tank fights get more tactical, to try to get the enemy tank unmoveable (hit on the tracks) or by manouvering out the enemy/send him in a trap and hit him from behind..

I think no T34 should crack a tiger/panther with one or two shots from ranges above 600meter by hitting his front armor...
and certainly the other side also....

greetings from Berlin,Germany and sorry for my english, i tried to write as understandable as possible...
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  #7  
Old 07-26-2006, 02:28 AM
StahlFeuer StahlFeuer is offline
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Quote:
Originally Posted by Jack
Angle your tank noob.
ah, that was the hint, i was waiting for...




Quote:
I think those of us who get irritated with this sort of occurences should just stick to infantry.
but that is not the solution... WW2 was the era, when the "Kampf der verbundenen Waffen" get established... don't know the english word for.
It means, that tanks AND infantery work together, to protect one another and to get the goals of the mission.

So tanks belong to RO with no doubt.
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