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The Bug Report Found Any Bugs, Glitches Or Inaccuracies? Report Them Here

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  #1  
Old 06-24-2006, 02:32 PM
Turbo Turbo is offline
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Post Bugs for some firearms..

While writing my report on the differance between load times on the new filesystem beta, i took some time off screwing around with some guns and found a couple of bugs among them:
(PS: Im not very sure if this was brought up before, so plz dont blam :/)

- Chambered round/Unlimited ammo bug -
many of RO's firearms uses a "Chambering" -system, meaning that the weapon will be able to carry an extra round in the weapon's chamber plus the full magazine. I used an 8-round pistol and fired 7 rounds, meaning that the magazine is completely empty and the last round is inside the chamber. I reloaded the pistol and noticed that the empty magazine wasn't discarded from the inventory, that it was still within the magazine cycle. I started to wonder what would happen if i loaded the empty mag again into the gun, so i blew myself up in order to restart with a refreshed inventory. I started by throwing away my pistol, only picking up the pistol and ONE mag from the ground. I fired 7/8 shots and reloaded afterwards, now i would now have 9 shots in the pistol (+1 in the chamber, remember?) and 0 shots in the spare mag. Now i would empty all 9 bullets and reload with the empty clip, and i found out that it would be empty and aiming the pistol would only reset it to the "idle_empty" animations.
Here comes the part on how i could have unlimited ammo because of this little bug:
I repeated the process that i did earlier but instead of emptying the all of the 9 bullets, i fired 8 bullets instead which leaved 0 in the mag and 1 in the chamber. I switched mags to the empty one and fired the chambered round. but to my surprise, the pistol's slide did not lock back and the ammo still indicated a loaded round and the last mag was not discarded. i switched to the last mag and fired the chambered round, it was just like before. I could fire an unlimited amount of ammo as long as i reloaded the weapon between every shot.

- Other weapon inaccuracies/bugs (not so important) -
Mp-40/41 has the unusual ability to carry an extra chambered round, even if it is only firing from an OPEN BOLT.

Mosin rifles eject two empty shell-casings in their reloading animations

Scoped Kar98k uses the "empty_reload" animations when reloading during a partially full mag.

Feel free to comment or report other missed bugs
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Last edited by Turbo; 06-24-2006 at 03:04 PM.
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  #2  
Old 06-25-2006, 04:16 AM
Turbo Turbo is offline
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I am quite aware of that i suck at writing threads but... wow.
I think iŽam better off working on my flash movie...
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Old 06-25-2006, 08:50 AM
SOAD SOAD is offline
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made sense to me, cant see how anyone would exploit the bug tho,
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Old 06-25-2006, 03:32 PM
Turbo Turbo is offline
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me neither, but it is still a bug and bugs should be reported.
Wasn't like this in the mod version.
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