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  #1  
Old 04-02-2013, 04:10 PM
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Default PC Gamer GDC Interview & Demo

On Friday at GDC, John Gibson and I talked to PC Gamer's Evan Lahti, showing off some of the features of Rising Storm and answering his questions.

You can see the interview here: http://www.pcgamer.com/2013/04/02/ri...ideo-interview

http://www.youtube.com/watch?feature...&v=VViUjvFG6mU
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Old 04-02-2013, 06:52 PM
=GG= Mr Moe =GG= Mr Moe is offline
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Curious,

Talking about the knee mortar and possibly removing the firing arc for indirect fire. You mention it 'might' be removed for the hardcore mode.

Now, does that mean Realism (since in the description its called hardcore) or the real Hardcore mode - Classic?

Still watching...

EDIT: I would rather see a small angle indicator in the lower corner of the screen.
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Old 04-02-2013, 07:10 PM
=GG= Mr Moe =GG= Mr Moe is offline
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Nice explanation for the auto select for spawning locations and the flamethrowers.
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Old 04-02-2013, 07:59 PM
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Did the spawn bunkers get taken out? I haven't heard them being talked about. That autoselect thing sounds nice. Will that be implemented into the base game?
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  #5  
Old 04-02-2013, 10:01 PM
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It's a shame that the only live match (as in with actual players and not bots) was only through that dodgy-quality evolve TwitchTV broadcast.

Regardless it's publicity that will hopefully generate interest in this expansion.
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  #6  
Old 04-02-2013, 10:32 PM
Jeromator Jeromator is offline
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Good work. Gotta love that flamethrower.
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  #7  
Old 04-03-2013, 05:20 AM
Razorneck Razorneck is offline
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Quote:
Originally Posted by Jeromator View Post
Good work. Gotta love that flamethrower.
It really is an überfun weapon but I find myself wanting to dig a hole and crawl in it immediately after I fire it, cause I know the whole japanese army is coming for me
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Old 04-03-2013, 06:46 AM
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Quote:
Originally Posted by S.N.A.F.U. View Post
It's a shame that the only live match (as in with actual players and not bots) was only through that dodgy-quality evolve TwitchTV broadcast.

Regardless it's publicity that will hopefully generate interest in this expansion.
Yeah, that's really a shame.
However, this video/interview is really good and informative (even for the beginners).. good job!
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Old 04-03-2013, 07:36 AM
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lol is this a hidden hitler mustache on your face
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Old 04-03-2013, 03:03 PM
Baron von thryke Baron von thryke is offline
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The thing that concerns me about the flamethrower is that it might be a bit too effective in CQB, and unrealistically so. I think if you're using it in any kind of confined space there should be a high chance it'll kill the operator which'd put more emphasis on it being a bunker buster i.e. pouring fire in from the outside rather than running into buildings/bunkers and 'ramboing' with it.
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Old 04-03-2013, 03:48 PM
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Quote:
Originally Posted by Baron von thryke View Post
The thing that concerns me about the flamethrower is that it might be a bit too effective in CQB, and unrealistically so. I think if you're using it in any kind of confined space there should be a high chance it'll kill the operator which'd put more emphasis on it being a bunker buster i.e. pouring fire in from the outside rather than running into buildings/bunkers and 'ramboing' with it.
Keep in mind that he was playing against bots... Against bots, you can kill droves of enemies with just about any weapon.
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Old 04-03-2013, 03:55 PM
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Quote:
Originally Posted by Nikita View Post
Keep in mind that he was playing against bots... Against bots, you can kill droves of enemies with just about any weapon.
This.

Realistically, if you tried to rambo vs infantry in the open with the flamethrower you'd get shot down long before you get within range. Flame-thrower carriers will undoubtedly (like in the actual Pacific campaign) become very high priority targets for the Japanese.
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Old 04-03-2013, 04:53 PM
Baron von thryke Baron von thryke is offline
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Quote:
Originally Posted by CocaineInMyBrain View Post

Realistically, if you tried to rambo vs infantry in the open
Notice the phrase "Confined spaces"

Many people complain about the mg's in RO2 and how they're used in CQB due to the fact there's no penalty to traversal speed when fired from the hip etc.

Now imagine the flamethrower with it's insta kill ability, splash damage and ability to go round corners. Maybe this will be nullified by how short a supply of fuel you have, but I still stand by what I said, there should be a risk of the operator being killed if used in confined spaces.
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  This is the last developer post in this thread.   #14  
Old 04-03-2013, 06:59 PM
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It's pretty easy to burn yourself with the flamethrower. Although I'd say it is still somewhat effective indoors. The best flamethrower players have to play the game completely differently than other classes. If you just run out in the open waving the thing around, EVERY Japanese player just starts shooting you because its like a big "kill me" target. But if you use terrain really well to mask your approach, close the distance to a pillbox or trench, and then hose the whole thing down, you can be really effective. The key thing is you have to relocate (almost like a sniper) after you use it, because everyone will be coming after you.
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Old 04-03-2013, 10:18 PM
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Looks like the kinda weapon you fire INTO a building rather than INSIDE a building. Bounceh flames. :x
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  #16  
Old 04-04-2013, 07:49 AM
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I think their equivalent is the hand-held mortar.
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Old 04-04-2013, 01:43 PM
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Does the flamethrower class have a side arm (pistol) ?
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Last edited by Nilsson; 04-04-2013 at 02:13 PM.
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  #18  
Old 04-04-2013, 03:39 PM
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Quote:
Originally Posted by Nilsson View Post
Does the flamethrower class have a side arm (pistol) ?
Yes
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  #19  
Old 04-05-2013, 02:20 PM
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If you shoot a flamethrower does it explode?
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  #20  
Old 04-05-2013, 05:05 PM
Baron von thryke Baron von thryke is offline
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http://www.youtube.com/watch?feature...jvFG6mU#t=947s

Nestor and his technical terms

'Bra..Ammunition'
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