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  #1  
Old 02-23-2013, 09:22 AM
-=THOR=-'s Avatar
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Default CustomGameTypes (CGT) Mod


Current Version (Whitelisted): 3.4.x

GAMETYPES
  • Search & Destroy: This is a 1-life gametype, with rounds that typically last up to 3-4 minutes. The attackers have to plant bomb(s) on objective(s) to destroy them, or they can eliminate the defenders. The defenders have to prevent the attackers from planting bomb(s), eliminate them, or defuse the bomb(s) if planted.
  • Capture The Flag: You have to take the flag of the enemy and bring it to your own flag bay to capture it. You can only capture when your own flag is home. The team that captures the most flags wins.
  • [CGT] Countdown: This is how the stock Countdown used to be, with some improvements. The time to beat is the total time, not only the time on the last objective. With CGT_CD, it is possible to capture one objective further. The Progression Widget has been overhauled to explain these modified conditions of victory. Also, the automatic reinforcements can be disabled. This gametype is used for the official TWI ladders. This gametype is not part of CGT anymore, since its features have been added to the stock gametype.


MAPS
Spoiler!


RESOURCES

SERVER INSTALL PROCESS
1) Extract the server package in your server.
2) Extract the redirect package in your redirect.
3) For independent maps, see the install instructions they give you.


CREDITS
  • Director: -=THOR=-
  • Programmers: -=THOR=-, Chasse and ShirtyKezRat
  • Gameplay Design: Mad_Fred, -=THOR=-, Chasse, met and GrimReality
  • Level Design: met and Mad_Fred
  • Level Creation: Mad_Fred
  • Level Conversion: -=THOR=-, Piriou, ShirtyKezRat and Spaehling
  • Audio: -=THOR=- and Sauron974
  • Textures/Materials: GrimReality, Gordon Freeman, Ian Runnels, -=THOR=-, Mad_Fred and Chasse
  • 3D Modeling: GrimReality, Ian Runnels and Mad_Fred
  • Special Thanks: Moskeeto, Traxx, [CGT] Testers and Rising Storm Testers

RECRUITING
See our Recruiting Thread!

FAQ
  • How hard is it to install the [CGT] mod?
    Are you able to extract zip archives? It is that hard.
  • Can I create new maps for the [CGT] mod?
    Yes! There is a very straightforward process that allows anyone to create maps for one of our gametypes, contact me for details.

Last edited by -=THOR=-; 11-17-2013 at 02:07 PM.
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  #2  
Old 02-24-2013, 03:48 PM
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Partisan]Brice Partisan]Brice is offline
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I tested it locally yesterday and your Countdown mode works like a charm, as it should have been done by TWI. Very good job.
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  #3  
Old 02-24-2013, 04:11 PM
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Originally Posted by Partisan]Brice View Post
I tested it locally yesterday and your Countdown mode works like a charm, as it should have been done by TWI. Very good job.
I'm glad you appreciate it . Did you play on a server or through the Workshop?
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Old 02-24-2013, 06:03 PM
Blitzk.-Bob Blitzk.-Bob is offline
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Good job!
Looking forward to install Capture the Flag mod on our new server on friday!

What about making CTF official and CD as a server setting(old/new way), Tripwire?


Keep up the good work!
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  #5  
Old 02-26-2013, 01:20 AM
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Quote:
Originally Posted by Blitzk.-Bob View Post
Good job!
Looking forward to install Capture the Flag mod on our new server on friday!
Thanks! Just tell if you need any help with the install!
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  #6  
Old 02-27-2013, 02:59 PM
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Quote:
Originally Posted by -=THOR=- View Post
I'm glad you appreciate it . Did you play on a server or through the Workshop?
I tested it through the Workshop, I guess (and hope !) it runs fine on a dedicated server as well.
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Old 02-27-2013, 03:10 PM
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Originally Posted by Partisan]Brice View Post
I tested it through the Workshop, I guess (and hope !) it runs fine on a dedicated server as well.
Ok thanks for the info!
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  #8  
Old 02-28-2013, 08:40 PM
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Can we have working links for the redirect and server packages? I can't download them from my dedicated server, maybe mediafire overloaded??? For sur download stops after a moment..
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Old 03-01-2013, 04:48 PM
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I talked to ®omano and he managed to download the files. Mediafire was probably having an issue when he attempted the download.
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  #10  
Old 03-05-2013, 03:44 PM
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According to Yoshiro CGT 2.7.0 is now white-listed.
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  #11  
Old 03-11-2013, 03:07 PM
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In the next release of CGT, the Progression Widget (appearing at the top of the tactical overlay) has been overhauled to make the conditions of victory more obvious. Here's some screenshots.

FIRST HALF ROUND
"Victory" or "Defeat" does not appear on the last objective. It is false that at this stage, we can define or not whether the victory or the defeat happens on the last one, so that information has been removed.


SECOND HALF ROUND
Case 1: All objectives have been captured during the first half round
In that case, to get the victory, all objectives must be taken, and faster! A timer below the last objective displays the real-time TOTAL time left to get to it and capture it.


Case 2: Not all objectives have been captured during the first half round
At this point, we know that there are two ways to win, get to the same objective reached during the first round half faster, or get one objective farther. The total time left to beat the timer is displayed in real-time, but the possibility of winning by going farther is also displayed (grayed-out "Victory/Defeat", thanks to the suggestion of AKB).


If you get to objective C and you have more time left to beat the timer, than the objective time itself, C becomes the final point, "Victory/Defeat" is removed from under the next objective.


If you miss the timer on objective C, then the only way for a win, is to get to the next objective. The next objective is not grayed-out anymore, and C doesn't have "Victory/Defeat" and a timer below it anymore.

Last edited by -=THOR=-; 03-11-2013 at 03:21 PM.
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  #12  
Old 03-11-2013, 03:23 PM
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Looks good =).
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  #13  
Old 03-12-2013, 02:21 AM
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Encore du très bon boulot, peu de monde répond mais nous te remercions au nom de ma team

As usual really good job, not a lot of people reply, but we thank you for this
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Old 03-12-2013, 03:15 AM
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Quote:
Originally Posted by ®omano View Post
Encore du très bon boulot, peu de monde répond mais nous te remercions au nom de ma team

As usual really good job, not a lot of people reply, but we thank you for this
Merci! Ça fait plaisir
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  #15  
Old 03-12-2013, 05:21 PM
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Quote:
Originally Posted by -=THOR=- View Post
Merci! Ça fait plaisir
Thor, in taking the time to solicit the advice of players who love the game and play at a high-level, and then mixing that advice with your talents as a player who is also a tremendous coder, you have continued to amaze.

Job well done -- and thank you for using your talents to help keep this game enjoyable and relevant for all of us.
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  #16  
Old 03-12-2013, 11:47 PM
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Quote:
Originally Posted by TraXx View Post
Thor, in taking the time to solicit the advice of players who love the game and play at a high-level, and then mixing that advice with your talents as a player who is also a tremendous coder, you have continued to amaze.

Job well done -- and thank you for using your talents to help keep this game enjoyable and relevant for all of us.
You're welcome! Don't forget that most of the times, you guys give us excellent ideas too !
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  #17  
Old 03-17-2013, 10:07 PM
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The public current version of CGT is 2.7.0. If you participate to the TWIL beta, you will be playing CGT_CD on 2.7.2, which hasn't been released publicly yet. Starting from 2.7.1 (non released), and for the next releases, the file size of the converted CD maps have been reduced significantly by changing how the sublevels are streamed:
CGT_CD-Apartments: 10 MB -> 1.4 MB
CGT_CD-Barashka: 71 MB -> 28 MB
CGT_CD-Barracks: 12 MB -> 0.8 MB
CGT_CD-CommissarsHouse: 46 MB -> 28 MB
CGT_CD-FallenFighters: 51 MB -> 28 MB
CGT_CD-GrainElevator: 9 MB -> 1.3 MB
CGT_CD-Gumrak: 46 MB -> 28 MB
CGT_CD-MamayevKurgan: 28 MB -> 0.9 MB
CGT_CD-PavlovsHouse: 46 MB -> 28 MB
CGT_CD-RedOctoberFactory: 51 MB -> 28 MB
CGT_CD-Spartanovka: 23 MB -> 0.5 MB

The next public release of CGT will be CGT 2.8.0, and is planned to be available at the beginning of april. We hope that this file size reduction will please to server admins, since the download time is now extremely reduced.

Last edited by -=THOR=-; 03-17-2013 at 10:16 PM.
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  #18  
Old 03-17-2013, 10:17 PM
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Good job Thor !!!!
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Old 03-18-2013, 12:43 AM
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What an improvement! thanks for updating like that, it is easier to update redirect and all with the pack
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  #20  
Old 03-18-2013, 12:52 PM
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Looking good THOR, thanks!
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