I propose a new game type: a mixture of aspects of Territory and Countdown. I haven't thought of a name for it yet.
Key features:
- Single life per objective as in CD
- Maps flow continuously as in TE (no CD-style stop/start between objectives)
- Linear play style: only one objective active at any one time; all others locked.
- Attack/Defend only: all maps start with one team holding all objectives (the defenders) and one team attacking. No neutral objectives (maps like FallenFighters or Barracks can be modified to be Attack/Defend).
- Tanks still incorporated - NOT infantry only like CD.
Playing:
You play as you would a normal Territory Match, however dead players (on both teams) are only respawned when an objective is captured.
If the entire attacking team is wiped out without before the current objective is captured, they get ONE respawn wave to try again. If the attacking team is wiped out without capping a second time, OR if an objective is not captured within 5 minutes, the round restarts with the teams switched sides, as in CD.
No force respawns, and spawn on Squad Leader would be irrelevant. Recon available. Fire support works as normal.
What does everyone think? In theory, this would make people play more tactically as respawns are fewer and farther between, without the break in flow of CD, and still retaining more aspects of TE.
Key features:
- Single life per objective as in CD
- Maps flow continuously as in TE (no CD-style stop/start between objectives)
- Linear play style: only one objective active at any one time; all others locked.
- Attack/Defend only: all maps start with one team holding all objectives (the defenders) and one team attacking. No neutral objectives (maps like FallenFighters or Barracks can be modified to be Attack/Defend).
- Tanks still incorporated - NOT infantry only like CD.
Playing:
You play as you would a normal Territory Match, however dead players (on both teams) are only respawned when an objective is captured.
If the entire attacking team is wiped out without before the current objective is captured, they get ONE respawn wave to try again. If the attacking team is wiped out without capping a second time, OR if an objective is not captured within 5 minutes, the round restarts with the teams switched sides, as in CD.
No force respawns, and spawn on Squad Leader would be irrelevant. Recon available. Fire support works as normal.
What does everyone think? In theory, this would make people play more tactically as respawns are fewer and farther between, without the break in flow of CD, and still retaining more aspects of TE.