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  #1  
Old 01-19-2013, 01:34 PM
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BOH-rekrut BOH-rekrut is offline
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Default [MAP]TE-Odessa

release of TE-Odessa-V6

remake of the Red Orchestra ostfront map

it has the same layout as the original map (roles capzones)

in a different design




download files TE-odessa-v7
http://www.mediafire.com/download/yg...-Odessa-V7.zip
Attached Images
File Type: jpg odessa8.jpg (51.4 KB, 94 views)
File Type: jpg odessa7.jpg (50.7 KB, 89 views)
File Type: jpg odessa4.jpg (46.7 KB, 87 views)
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Last edited by BOH-rekrut; 06-15-2014 at 11:38 AM.
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Old 01-19-2013, 01:38 PM
danh danh is offline
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good job!
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Old 01-19-2013, 02:10 PM
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Can't wait to play it :3
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Old 01-19-2013, 05:37 PM
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Let me be the first to give some minor feed back right now..

The lighting of the map is scary, I can't tell if that's a good or bad thing. Hiding in the shadows, only shooting at muzzle flashes, it's difficult to find people who aren't shooting.

Although I'd like to suggest either for it to lighten up a bit or make a day time version though, be nice to have two versions of a map for once. I think that will reduce TKs and make it easier for team work.

Other than that it's a good map, nice remake. I love those small street fights you get with it.
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Old 01-19-2013, 07:31 PM
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Thank you. We'll get this map going on our servers this eve.
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Old 01-19-2013, 07:48 PM
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Quote:
Originally Posted by G_Sajer View Post


Thank you. We'll get this map going on our servers this eve.
Awesome, I will be there.
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Old 01-20-2013, 12:30 AM
akb akb is offline
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It's beautiful. Have you thought about adding a day version as well? I'd like to have both options if it's something you'd think reasonable. Good job though, very good.

EDIT: Truely the best night map so far.

Last edited by akb; 01-20-2013 at 12:31 AM.
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Old 01-20-2013, 07:50 AM
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Update to V2


changelog:

-germans ve a temporary spawn at the beginning closer to the first capzones
- changes the lighting , its now dawn
-respawn time germans 15 sec allies 12 sec
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Old 01-20-2013, 10:09 AM
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Hi,
thanks you

Map is install server : 217.163.31.244:7787 (add bots)
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  #10  
Old 01-20-2013, 10:12 AM
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Quote:
Originally Posted by BOH-rekrut View Post
Update to V2


changelog:

-germans ve a temporary spawn at the beginning closer to the first capzones
- changes the lighting , its no dawn
-respawn time germans 15 sec allies 12 sec

Installed, Up and Running.... (Looks & Plays GREAT!!)
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Old 01-20-2013, 10:42 AM
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Quote:
Originally Posted by BOH-rekrut View Post
Update to V2


changelog:

-germans ve a temporary spawn at the beginning closer to the first capzones
- changes the lighting , its now dawn
-respawn time germans 15 sec allies 12 sec
Interesting. We'll get this going.
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Old 01-20-2013, 11:38 AM
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Thanks Rekrut.
Running now on Classic server
Day time version looks and plays very well. I am missing a night version tho.
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Old 01-20-2013, 11:48 AM
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I think he did a good job by making this dawn. As I was there yesterday during one of the first online games and V1 just was to dark. Its clear why most games with nightmaps never really looks like a dark night. Might be fun for some but it attracts darkcorner camping. Might work when a commander and SL had flares.
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Old 01-20-2013, 12:32 PM
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Just had a chance to look this one over in depth. It's georgous.
A vast improvement on the RO1 version in terms of a realistic environment.
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Old 01-20-2013, 12:49 PM
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Wish there were flare guns so we can keep the map dark...
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Old 01-20-2013, 04:05 PM
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I loved the dark version. I hope to see two versions.
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Old 01-20-2013, 10:14 PM
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Actually I like night maps. They feel very intense and scary. However, what always annoys me is that many players will simply change their gamma/brightness when playing dark maps in order to have an advantage over players that don't do it.

Having said that, BOH-Rekrut, there is one thing that you should consider: gun sounds in the background! You can see AA fire going up in the background but there is no sound. It would just improve the overall atmosphere of this map. And a favorite wish for me: Make a sound of wind blowing as well. The map looks and feels cold, some sound of wind blowing through the streets would just be so cool for immersion!
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Old 01-21-2013, 06:02 AM
Mike_Nomad Mike_Nomad is offline
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Quote:
Originally Posted by Sensemann View Post
Actually I like night maps. They feel very intense and scary. However, what always annoys me is that many players will simply change their gamma/brightness when playing dark maps in order to have an advantage over players that don't do it.

Having said that, BOH-Rekrut, there is one thing that you should consider: gun sounds in the background! You can see AA fire going up in the background but there is no sound. It would just improve the overall atmosphere of this map. And a favorite wish for me: Make a sound of wind blowing as well. The map looks and feels cold, some sound of wind blowing through the streets would just be so cool for immersion!

Odd, I hear the Flak guns' ack-ack-ack in the background....
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  #19  
Old 01-21-2013, 11:43 AM
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Odessa is showing early signs of being very popular. Even our "old cranky folks" are expressing interest. This is usually a good sign. I think overall, the dawn map will probably be better recieved. I liked the night map, but they present a lot of complex problems to the player and the developer. I actually like night maps, but the only ones that seem totally comfortable right now are RedOctober and Mamayev-Kurgan. If something like flares ever become available, perhaps that might make a real interesting environment.
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  #20  
Old 01-21-2013, 09:18 PM
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Quote:
Originally Posted by Mike_Nomad View Post
Odd, I hear the Flak guns' ack-ack-ack in the background....
In b-1 or b-2? Because I was testing the map with 7 other clanmates and there was no flak gun sound. At all!
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