Tripwire Interactive Forums

Go Back   Tripwire Interactive Forums > Red Orchestra 2 / Rising Storm Forums > RO2/RS Modifications > Level Design > RO2/RS Beta Map Releases

Reply
 
Thread Tools Display Modes
  #1  
Old 01-02-2013, 05:55 PM
danh danh is offline
Senior Member
 
Join Date: Jun 2012
Posts: 1,390
Default [MAP] Der Iwan Berg

Hello! I made this map in about four days. My inspiration came from Korean war/Vietnam war games and films. This was my first map idea but I scrapped it due to my lack of skills.

It is a standard assault map with three caps. The Germans are trying to break through the Russian lines to attack the village beyond the hill. There are barbed wires blocking their path and the Russians also control the roadways. German infantry units were ordered to take out the Russian stronghold with as many men as possible. They have no tank support or aerial/artillery support. Russians have limited mortars.

B3

Download


http://www.gamefront.com/files/22989...PlayerFiles.7z

http://www.gamefront.com/files/22991...ServerFIles.7z

Download from link and Extract into
Documents\my games\RedOrchestra2\ROGame\Published\CookedPC\Maps


Workshop

Updates:
Spoiler!


Hope you guys enjoy! Here are some screenshots:

Spoiler!


Spoiler!


Spoiler!


Spoiler!

Last edited by danh; 02-24-2013 at 12:24 PM.
Reply With Quote
  #2  
Old 01-02-2013, 06:14 PM
-=THOR=-'s Avatar
-=THOR=- -=THOR=- is offline
Senior Member
 
Join Date: Sep 2011
Posts: 1,050
Default

Woot! Looks great

Nice job
Reply With Quote
  #3  
Old 01-02-2013, 06:36 PM
-=}WoLvErInE{=-'s Avatar
-=}WoLvErInE{=- -=}WoLvErInE{=- is offline
Senior Member
 
Join Date: Mar 2011
Location: Chi-Town
Posts: 1,585
Default

Nice work danh. downloading.......
__________________
Reply With Quote
  #4  
Old 01-02-2013, 06:45 PM
migmadmarine migmadmarine is offline
Senior Member
 
Join Date: Aug 2012
Posts: 628
Default

This needs a mars rover... Someone good at model making get on it!
__________________


If you have any interest in flying and/or World War I aviation, click the image above! Click it!
Reply With Quote
  #5  
Old 01-02-2013, 06:49 PM
LugNut's Avatar
LugNut LugNut is offline
Senior Member
 
Join Date: Feb 2011
Posts: 1,484
Default

Nice!
Reply With Quote
  #6  
Old 01-02-2013, 07:08 PM
peumobil's Avatar
peumobil peumobil is offline
Senior Member
 
Join Date: Jun 2006
Location: Chartres (France)
Posts: 624
Default

Hi,

Nice Good work

Happy News years.
Reply With Quote
  #7  
Old 01-02-2013, 07:14 PM
G_Sajer's Avatar
G_Sajer G_Sajer is offline
Senior Member
 
Join Date: Sep 2011
Location: Minnesota
Posts: 1,827
Default

We're all over it.
Reply With Quote
  #8  
Old 01-02-2013, 09:30 PM
danh danh is offline
Senior Member
 
Join Date: Jun 2012
Posts: 1,390
Default

Crazy! Played it like six times in a row! There might be some spawn killing issues but we will see.
Reply With Quote
  #9  
Old 01-02-2013, 10:30 PM
kathmandu's Avatar
kathmandu kathmandu is offline
Senior Member
 
Join Date: Apr 2010
Posts: 348
Default

thanks for this Danh!
Reply With Quote
  #10  
Old 01-03-2013, 01:27 AM
Attilaken's Avatar
Attilaken Attilaken is offline
Senior Member
 
Join Date: Jan 2010
Location: Belgium
Posts: 180
Default

This is looking awesome ! Congratz !
__________________
Steam ID: <AKA>Attila
My 1st map (WIP): TE-Westerplatte http://forums.tripwireinteractive.co...ad.php?t=86130
Join the AKA forums: http://akabattlegrounds.forum-pro.co.uk/
Reply With Quote
  #11  
Old 01-03-2013, 07:54 AM
nymets1104's Avatar
nymets1104 nymets1104 is online now
Senior Member
 
Join Date: Dec 2012
Location: USA
Posts: 909
Default

Screen shots look bad a$$. Cant wait to play it. Will it be up on any MP servers soon?
Reply With Quote
  #12  
Old 01-03-2013, 08:33 AM
Coin-goD's Avatar
Coin-goD Coin-goD is offline
Senior Member
 
Join Date: Jun 2012
Location: Buenos Aires, Argentina
Posts: 349
Default

I can see a Vietnam/Korean war feeling to it. Really nice map.
__________________
Reply With Quote
  #13  
Old 01-03-2013, 11:22 AM
G_Sajer's Avatar
G_Sajer G_Sajer is offline
Senior Member
 
Join Date: Sep 2011
Location: Minnesota
Posts: 1,827
Default

As I was finishing yestrday's file update I told some of the guys to jump in and see what it was all about. So I'm puttering around and listening to the chatter on TS. And I keep hearing stuff like "This is awesum." And I'm thinking: "childish exuberence from young/old men." Then I got into the MAP and the whole thing was like walking through the mirror into Khe Sanh. But the unique thing about the map is the incredibly close proximity of the adversaries. It's the epitome of the Russian General staff concept of "hugging the enemy." Which is going to make the use of the morters a clever and perilous thing. It's like jumping into a dusty hell and fighting for your life; on either side. The intensity never lets up. There is little time to plan, except maybe for the TL, if he's not pinned down. This thing is brilliant. I begged Danh not to "break it" through impulsive changes. It must be tweaked carefully. This one is exciting.

Last edited by G_Sajer; 01-03-2013 at 11:26 AM.
Reply With Quote
  #14  
Old 01-03-2013, 11:43 AM
danh danh is offline
Senior Member
 
Join Date: Jun 2012
Posts: 1,390
Default

So far some changes I need to do:

Spawn protections! I forgot that when there are a few people on the map. They tend to roam freely without being shot and some have ventured into enemy spawns.

I noticed that when there are few people that the Axis team also steamroll. I can't change it for 64 servers, but for 32 and 16 I will adjust the spawn times.

The Allies have access to two HMG and two mortar calls. I haven't seen them use it that often. This could be why Axis have been steamrolling once they learned the map.

The last cap, the Bunkers, will be changed up a little. I might add a new tunnel and some more cover and cover nodes.
Reply With Quote
  #15  
Old 01-03-2013, 12:36 PM
mgbosshogg's Avatar
mgbosshogg mgbosshogg is offline
Senior Member
 
Join Date: Sep 2011
Location: Edinburgh, Scotland.
Posts: 322
Default

Looks awesome man.

Any chance of a CD version? How would that play?

cheers,
BossHoGG
__________________
Reply With Quote
  #16  
Old 01-03-2013, 12:45 PM
G_Sajer's Avatar
G_Sajer G_Sajer is offline
Senior Member
 
Join Date: Sep 2011
Location: Minnesota
Posts: 1,827
Default

Quote:
Originally Posted by danh View Post
So far some changes I need to do:

Spawn protections! I forgot that when there are a few people on the map. They tend to roam freely without being shot and some have ventured into enemy spawns.

I noticed that when there are few people that the Axis team also steamroll. I can't change it for 64 servers, but for 32 and 16 I will adjust the spawn times.

The Allies have access to two HMG and two mortar calls. I haven't seen them use it that often. This could be why Axis have been steamrolling once they learned the map.

The last cap, the Bunkers, will be changed up a little. I might add a new tunnel and some more cover and cover nodes.
It'll take weeks for players to figure out the map dynamics. Right now both sides are kind of crashing into each other with gusto. I'm sure teams will get a better feel for it in a week or so. Great job.
Reply With Quote
  #17  
Old 01-03-2013, 02:32 PM
Extension7's Avatar
Extension7 Extension7 is offline
Senior Member
 
Join Date: Jun 2010
Location: East Coast USA
Posts: 1,766
Default

This map is dangerous, loads of pushing, death, bayos, and even more death :P. It's fun with small numbers, and even more hectic with a full server, the setting is nice and it's really different from what we usually see. Besides some minor tweaks, it's a hilariously fun map made in a short period of time. GG Danh!

Now, here are some pics from the bayo only round we had on the nearly full 40-1 Classic server ^__^

Spoiler!
__________________
Formerly Extremity
Specs: 8GB RAM, GTX 460, i5-3570k
Reply With Quote
  #18  
Old 01-03-2013, 02:40 PM
danh danh is offline
Senior Member
 
Join Date: Jun 2012
Posts: 1,390
Default

Spoiler!
Reply With Quote
  #19  
Old 01-03-2013, 03:27 PM
danh danh is offline
Senior Member
 
Join Date: Jun 2012
Posts: 1,390
Default

Here are some photos of the two wars that inspired this map.

Battle of Khe Sanh:
Spoiler!


Chinese Counterattack in the Korean war:
Spoiler!


I was a little angry people weren't downloading the large custom maps because it took too long. So I made a smaller one that is only 45mb. It should be a 3 to 5 minute download at most.

Last edited by danh; 01-03-2013 at 03:29 PM.
Reply With Quote
  #20  
Old 01-03-2013, 03:44 PM
Fishsticks Fishsticks is offline
Banned
 
Join Date: Apr 2011
Location: Alabama
Posts: 886
Default

Nice Job Dan! Up and running on the RGN custom map server .
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 12:52 PM.


Powered by vBulletin®
Copyright ©2000 - 2014, Jelsoft Enterprises Ltd.
Copyright 2005 - 2014, Tripwire Interactive, LLC