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#1
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Remake of the Red Orchestra ostfront standard map RO-Kaukasus
currently the same spawn setup , objectives and player roles as in the original play time 20 min (5 min more) need some test session to find the best balance in RO2 Red Orchestra 2 :TE-Kaukasus - YouTube player files kaukasus-V4 http://www.mediafire.com/?zsuqaosxtdc3gn7 serverfiles kaukasus-V4 http://www.mediafire.com/?plb08hpm0tnni24
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DH 5.0 standard maps DH-Hill400--DH-Kommerscheidt--DH-Simonskall RO2 Custom Maps TE-Butovo--TE-Univermag--TE-Gumrakstation--TE-Koitos1943--TE-Kaukasus--TE-Odessa Last edited by BOH-rekrut; 02-23-2013 at 04:18 PM. |
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#2
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Hi,
Thanks You . map installs server 8FFS 173.199.78.13:77 Last edited by peumobil; 12-24-2012 at 04:06 AM. |
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#3
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![]() Wonderfull. We're all over it. |
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#4
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Can't wait to try it out!
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Formerly Extremity Specs: 8GB RAM, GTX 460, i5-3570k |
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#5
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Axis bots need some work;
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#6
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DH 5.0 standard maps DH-Hill400--DH-Kommerscheidt--DH-Simonskall RO2 Custom Maps TE-Butovo--TE-Univermag--TE-Gumrakstation--TE-Koitos1943--TE-Kaukasus--TE-Odessa |
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#7
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Last edited by Major_Day; 12-24-2012 at 08:05 AM. |
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#8
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Will there be a CD-Kaukasus? Seems like you it could be turned into a pretty decent CD map.
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#9
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again! thanks for this!
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#10
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I loved this map thanks.
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#11
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Yeah CD would be awesome
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#12
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Thanks for the addition to the Custom Content. Up and running on the CLOWNS HEROES SERVER.
Keep up the good work. Last edited by 7-CLOWN-7; 12-25-2012 at 01:46 PM. |
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#13
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Update to Kaukasus-V2
changelog: - added spawnprotection volume to each spawn - fixxed AI- pathfinding for the bot (posted by Mayor_Day) -decrease the brightness by 0.5 -decrease the indirect lighting brightness by 1.0 -decrease the reinforcements 64-players= axis 120 less allies 120 less -the germans ve now 2 spauds with sqaudleaders the team can use them as a mobile spawn downloads =1st post
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DH 5.0 standard maps DH-Hill400--DH-Kommerscheidt--DH-Simonskall RO2 Custom Maps TE-Butovo--TE-Univermag--TE-Gumrakstation--TE-Koitos1943--TE-Kaukasus--TE-Odessa |
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#14
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Ramm-Jaeger says you need to add rally nodes..............don't ask me what that means.
Oh and Axis bots run right through/past the mortar and head for the tower or the courtyard,not stopping to cap the mortar, and they never go near the back route, and there are no Allies defending the back route anyway. The map is playing great,and that's a compliment from a dedicated tanker as well.
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Last edited by Major_Day; 12-27-2012 at 11:49 AM. |
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#15
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Bravo. Downloading now.
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#16
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Version 2 now up and running on CLOWNS HEROES SERVER. Keep it up...
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#17
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v2 yes!
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#18
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and please we need more spawn or different spawn positions.
nobody is going to bravo. also at the begginig germans have one spawn and ther are choosing by going bravo then C. instead going A. they try it some times then give up. One spawn closer A point at the beggining would be good. and after the A B and C are alrady captured we just have one spawn. one more to go other way would be great. and can we have more time and reinforcements or some way to make the battle less longer. thanks. Last edited by kathmandu; 12-27-2012 at 11:36 PM. |
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#19
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Worst map i have seen for RO2.
Developer, look, look, look how the Kaukasus really looks ... http://novaonline.nvcc.edu/eli/evans...aucasusMts.jpg Give us some true terrain map instead of that childish, naive terrain creation seen in TE-Kaukasus. |
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#20
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Quote:
If you go and make it different, then it wouldn't be a remake. As for the rest...
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