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Reduce the M99 single shot cost

You have to look at this the other way. Instead of one guy buying the M99 and with the slightest amount of skill removing the only thing in the game (FP) that can make a team that's on a proper difficulty lose, now the team has to pay to ensure they're protected. And that's only if a good number of them want that epic crutch to survive, rather than one guy who just cares about an achievement ruining it for those who wanted the challenge of having a risk to engaging the baddest enemies.
 
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You do have the 9mm don't forget. I've gotten second in the kill count on HoE games with my 9mm and M99 only last weekend (admittedly, my team were wusses).
[I was the only one on the team capable of taking scrakes (corridor camping, so supports would have had real trouble), so needed to be 100% sure of taking big stuff down and out.]

And I quite like the change. It means that M99s have to be supported by the team, and aren't an easy way out anymore.
Having said that, I'd have other tweaks to make it less desirable than just "Costs a duckton" but hey, better than naught.
 
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I don't really mind, seeing Sharp's effectiveness reduced since I was one of the guys who thought M99 is really overpowered at the first state. I'm aware that it's overpowered yet I wonder why my effectiveness reduced to a mere "0" at annoying ranged targets such as Sirens and Husks? With that low ammo count I cannot eliminate them, don't tell me that I have 9mm please. You know it's like poking them with a stick; from the head.

So I simply ask; if price is increased to a ridiculous amount of 250
 
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I think they would have been better off reducing the total ammo amount and cutting the weight a little instead of making a cannon people just need to chuck money at to operate.

EDIT: Looks like the above poster beat me to that, I should read these things beforehand. Derp.
 
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If you think Sharps class is lacking skill and getting rid of FPs easily we should get rid of Demolition Expert as well? Don't you think? Sharp is the only class who can get rid of big targets without making such trouble at Friendly Fire servers and you nerfed it.

Currently a Demolition Expert can deal 5k damage to a FP with a single Pipebomb, and smash it to the ground with 2 and it only costed 390
 
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If you think Sharps class is lacking skill and getting rid of FPs easily we should get rid of Demolition Expert as well? Don't you think? Sharp is the only class who can get rid of big targets without making such trouble at Friendly Fire servers and you nerfed it.

you insinuate that the crossbow and M14 aren't already extremely effective means in which to take down FPs. Support can also easily handle both specimens safely in a friendly fire server, even Demolitions can still be effective as long as the person has a disciplined trigger finger, and your teammates aren't a bunch of killwhores standing right up at the front. Explosives are also risky given that a single ninja siren can erase a whole bundle of them. The M99 is still usable, it just takes a whole lot of support from your teammates, you should have a decent amount of extra cash by waves 6-10, so if everyone donates its not a big problem, and this is a great thing IMO because it dictates that the ENTIRE team wants the M99 around.
 
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Just gonna copy/paste my post from another thread.

I think the current nerf is perfect. The vast majority of people who complained about it being OP were mainly referring to its usage on Hell on Earth. (Myself included)

It's still very affordable on Hard and lower since so much money gets thrown at you by the game, it's pretty easy to afford on Suicidal as well if the team cooperates. It can be funded on HoE but if a team is good enough to swing that much money they probably don't need it in the first place.

Aside from that, you don't HAVE to buy all that ammo requiring $5000 after the gun is bought, so the price tag on bullets really only gets it out of the waves on HoE, people can still easily have their noob cannon for the patriarch without much hassle. Everyone should be happy.

Just make it like the LAW (price and weight) but with the faster aiming of the M99 intact and in exchange for the lack of explosive damage. Seems about fair to me.




250 per shot is ridiculous. It wasn't THAT much of a problem...

It really was THAT much of a problem, it's pretty hard to have any fun with some guy blasting every scrake and FP into oblivion as soon as he has line of sight on it. Not to mention the vast majority of people who suck even with the M99 and rage every scrake and FP with bodyshot spam.....



Delete m99 and add hunting rifle

+1
 
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Impressed with the discussion going here, thou...

The thing is an M99 using Sharp is "needy" since ammunition is pretty expensive, scarce and yet still "weak", he cannot waste it on problematic ranged targets like Sirens and Husks. There should be a dedicated team member for that, (a good Firebug and/or Support) addition to that M99 would require money to NOT run out of ammunition at the middle of the wave and d*ck around with the 9mm pistol. Also there should be a trash cleaner/aggro drawer piggy bank like a good zerker or Commando with a feeling of team work and willing to share money. How many times you encountered a great team? Most servers you play are public that means you can find one level1 commando in Suicidal who doesn't care about your M99 and ask for money, yet receive it...

I will compare the Demo and Sharp here: When a siren and FP duo appear, Demolition Expert can retreat to safety to lure siren or FP on his pipebomb, when Siren is out he finishes with stacked nades and L.A.W shot. It costed around 300
 
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The thing is an M99 using Sharp is "needy" since ammunition is pretty expensive, scarce and yet still "weak", he cannot waste it on problematic ranged targets like Sirens and Husks. There should be a dedicated team member for that, (a good Firebug and/or Support) addition to that M99 would require money to NOT run out of ammunition at the middle of the wave and d*ck around with the 9mm pistol.
Don't forget there are 6 team members. IMHO, if one guy was dedicated to JUST killing all the FPs and SCs out there, and could do it perfectly and easily (which a good M99 player in a good position should be able to) then I'd say that's a good deal. If you need a medic with a LAR to be on husk duty, then so be it.

Also there should be a trash cleaner/aggro drawer piggy bank like a good zerker or Commando with a feeling of team work and willing to share money. How many times you encountered a great team? Most servers you play are public that means you can find one level1 commando in Suicidal who doesn't care about your M99 and ask for money, yet receive it...
Everyone seems to forget that when demos first arrived at the game, it was standard practise to play whatever class you play, load up on weapons/ammo and throw the rest of your money at the demo.
If you spawn as a L6 sharp for the dosh, chances are good you should be finished with weapons/ammo loadouts by like L3, and upkeep is very small if you don't die.
And if your team is -that- bad, you aren't going to get anywhere anyhow :p

I will compare the Demo and Sharp here: When a siren and FP duo appear, Demolition Expert can retreat to safety to lure siren or FP on his pipebomb, when Siren is out he finishes with stacked nades and L.A.W shot. It costed around 300
 
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I see your points, but everything goes down to using it with the team, Demos are capable of killing effectively because they can kill trash at a very "economic" rate, because he can manage himself at midwaves and hardly need any other team member at killing trash until late waves where he handles the L.A.W. All of the examples I give above Demolition Expert can handle the dosh needed for his pipebombs, yet Sharp cannot.

M99 sharp needs the team factor than anyone else and hungers for money yet he's the one who gets the maximum punishment on a mistake. A demolition can shoot a L.A.W to enrage the FP to take it away from the Siren duo so it steps on the pipebomb. When M99 Sharp shoots and misses, if there's no demo in team there's almost nothing to save the sharp from that fierce metal grinder; besides maybe a heroic support specialist or medic who's willing to tank a big target or 2.

If there's a demo to save your arse when you fail; firstly demos clog your vision with smoke, I hate the trigger happy ones for that reason. Secondly, I do believe NO team on the surface of earth can support both Demolition Expert and M99 Sharpshooter together. So if there's a demo you are actually bound to use Crossbow for a very long time.

I do believe everything in that thread sums up to these point, correct me if I'm wrong.
An M99 sharp is bound to use 9mm to clean up trash and leave the medium targets to the second Sharp or Firebug.
If there's a Demolition Expert in your team you will and you should receive no munnay stacks until it's late wave. Another class' presence is actually ruining your progress.
If there's a second sharp or a demo in your team M99 sharp's meaning will be lost until he can headshot a diagonal strafing, grenade evading enraged Fleshpound from a degree of 30 and 20 meters away. (May be you call me a bad Sharp but with 50k headshots I doubt even I can do that)
M99 sharp has no point when you are in a public game (which is the game's actual backbone) especially when there is a level2 sharp, old cowloffdoody player running around with a shotgun and actually trying to collect money for M99 the ultimate noob cannon.
M99 is nerfed badly to be intended for late waves and Patriarch wave, however instead of reducing the max ammo count and increase the single shot price by a reasonable amount, TWI decided to increase single shot cost by 900% all alone.
M99 require trash horde cleaning by a Commando, because 9mm pistol is actually weak and even more weaker at HoE.
With a simple math you actually realize you actually pay 50
 
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