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New Content
Countdown Changes
Countdown Interface
Gameplay
General Interface
Fixes
SDK
Web Admin
For Level Designers
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![]() Pretty, what do we blow up first? - Myn Donos |
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#2
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Thank You! and as always, great job!
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![]() WIP Maps: Bridge - Farm - Kriegszeit - Wake Island + IC:V Maps |
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#3
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Has the server patch happened. I updated about 35 mins ago and Im still showing
Init: Version: 7258 Init: Epic Internal: 0 Init: Compiled (32-bit): Sep 21 2012 16:10:29 Init: Changelist: 641002 |
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No, it has not yet. We are currently looking at pushing this patch live sometime tonight or tomorrow morning.
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![]() Pretty, what do we blow up first? - Myn Donos |
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#5
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Nice changelog, some pretty beefy stuff in here, thanks for the support! :3
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Formerly Extremity Specs: 8GB RAM, GTX 460, i5-3570k |
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#6
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Lol thought that might be the case.
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#7
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thanks yoshiro
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#8
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Now if only more people played count down.
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#9
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Nice list of fix, my favorite feature is the 2 closest ammo supply spots displayed on the tactical view, i love this thing.
I would like to ask about this : "Added the ability to use developer cheat codes in standalone games, except for during the single player campaign" Does this means that we can now use the UE3 MPcheats codes like "God/ghost/infiniteammo/slomo" and the camera options to set the view to third person or freecam/fixedtracking etc in offline mode ? Not sure if i understood correctly what this could be Thanks for still continuing to work on your game ![]() Edit: Update just started on my steam , 2998.9MB ^^ Last edited by K@n@y; 11-19-2012 at 06:45 PM. |
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#10
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Orsum!! Nice work!
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Quote:
That is correct, as well as some of our own dev codes that are there as well.
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![]() Pretty, what do we blow up first? - Myn Donos |
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#12
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Wow I was not expecting the patch to go live so quickly, thanks guy!
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Formerly Extremity Specs: 8GB RAM, GTX 460, i5-3570k |
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#13
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Wait nvm, original question answered
Great job TWI!! |
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#14
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I love changelogs. GJ! Great bunch of updates/fixes in there.
Is autobalance fixed by any chance? |
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#15
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Quote:
![]() I love you for doing this, asked not long ago on forum about the camera third person view ![]() Thank you a lot for this
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#16
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As always thanks, TWI/Team for your Hard work n Time in doing this...
It is much appreciated..... Cheers.......
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#17
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Just looking through the code... you could add this to the changelog:
-Autobalance has been reworked. -Fixed double speech at beginning of rounds when there is no SL or TL. -Fixed "third round" bug. -Spectators won't affect teams playercount anymore. -Chat lines wrap. |
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#18
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Hahahaha the Universal Carrier is hilarious to play around with at the moment... the funniest test occurred when I threw an anti-tank grenade at it, only for it to suddenly disappear into thin air.
![]() I notice that as of now, it can carry three passengers and two crew members. So glad this patch made it in today!
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Classic forever. |
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#19
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"AI will no longer use cover/mantle positions near or occupied by the player"
Thank you. I was tired of shooting friendly bots. |
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#20
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Good job as usual TWI.
![]() Just came in to see why the Server Patch was not happening, question answered. ![]() Thanks Yoshiro. |