You are moving from cover to cover, when suddenly a machinegun burst flies past your head: Wouldn't that truly put wings to your feet?
So, I was thinking: Could the maximum running speed become bound to the suppression level? For example, a 0% amount of suppression would let you run at 80% of the maximum speed your character can run at, 50% suppression would let you run at 90% and 100% at maximum speed.
Now, this isn't just for the cool factor or the war movie feel. The way adrenaline changes human abilities is a very real and documented fact. In the game you can see it as a tradeoff of sorts, maybe returning fire is not an option but getting to cover just might be. I don't think such a game mechanic exists in other FPS games either, so it could be an interesting first.
Thoughts?
So, I was thinking: Could the maximum running speed become bound to the suppression level? For example, a 0% amount of suppression would let you run at 80% of the maximum speed your character can run at, 50% suppression would let you run at 90% and 100% at maximum speed.
Now, this isn't just for the cool factor or the war movie feel. The way adrenaline changes human abilities is a very real and documented fact. In the game you can see it as a tradeoff of sorts, maybe returning fire is not an option but getting to cover just might be. I don't think such a game mechanic exists in other FPS games either, so it could be an interesting first.
Thoughts?