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  #1  
Old 06-12-2006, 07:44 AM
Raitapaita Raitapaita is offline
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Default Players blocking doorways

Now in RO running to another player is like to running to wall. There should be a way to move another player away from doorways or corridors. In my opinion it could be automatically so that if you go through tight doorway another player should be unbalanced for a while.
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Old 06-12-2006, 08:30 AM
Mooncalf Mooncalf is offline
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This should only be of concern for mappers, as it's only important for spawn areas to have at least two exit points (and no, a double door doesn't work, as a single person can still block it). If people block doors in combat areas, well, that's bad luck, but you can be sure the enemy will help you with the blocking problem.
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Old 06-12-2006, 08:39 AM
Jamer Jamer is offline
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This drives me nuts although I understand why some do at times. But if you must shoot when no one is there at least turn around to see if someone is behind you. I don't know how many times I've been killed like this.
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Old 06-12-2006, 10:37 AM
Isaak Johnson Isaak Johnson is offline
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What about including a "shove" action for dealing with people who block doorways? Enemy Territory did that and you almost never have the problem of doorway blockage.

You walk up to the guy blocking the doorway and you press enter on him, you hear a grunt and then the blocker stumbles forward (if you want to include a neat animation with it) and then you can move past him.
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Old 06-12-2006, 10:45 AM
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SgtH3nry3 SgtH3nry3 is offline
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Quote:
Originally Posted by Isaak Johnson
What about including a "shove" action for dealing with people who block doorways? Enemy Territory did that and you almost never have the problem of doorway blockage.

You walk up to the guy blocking the doorway and you press enter on him, you hear a grunt and then the blocker stumbles forward (if you want to include a neat animation with it) and then you can move past him.
Yeah, I was thinking about the same and it worked.

What about shoving people by walking at them? Making them fall aswell?
That would be better IMO, then you can also "walk-over" or push that stinky Russian at the cliff edge...
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  #6  
Old 06-12-2006, 02:21 PM
Byte Me Byte Me is offline
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lol a "shoving" feature would be horribly abused. Just imagine a guy leaning around corner doing a good job of picking off enemies, only to be shoved out into the open by a lamer to then be riddled with many a happy enemy's bullet. In one of the early versions of a HL1 mod called Fire Arms, you could "push" teammates out of the way by shooting them with any gun (obviously with FF off). And it worked for a while to stop door blockers (though I don't think that was the intent of the devs, more likely left over code that they hadn't bothered to fix/change), till lamers realized it was much more fun to shoot teammates off cliffs and buildings than to simply block a doorway. I hate doorway blockers too, but a shoving feature would just lead to abuse and you have a much bigger problem then simply not being able to go through a door. I'd bet shoving teammates into grenades would be the next "big thing" for lamers to do in RO if shoving was added.
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Old 06-12-2006, 03:05 PM
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myzko myzko is offline
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Quote:
Originally Posted by Byte Me
lol a "shoving" feature would be horribly abused. Just imagine a guy leaning around corner doing a good job of picking off enemies, only to be shoved out into the open by a lamer to then be riddled with many a happy enemy's bullet. In one of the early versions of a HL1 mod called Fire Arms, you could "push" teammates out of the way by shooting them with any gun (obviously with FF off). And it worked for a while to stop door blockers (though I don't think that was the intent of the devs, more likely left over code that they hadn't bothered to fix/change), till lamers realized it was much more fun to shoot teammates off cliffs and buildings than to simply block a doorway. I hate doorway blockers too, but a shoving feature would just lead to abuse and you have a much bigger problem then simply not being able to go through a door. I'd bet shoving teammates into grenades would be the next "big thing" for lamers to do in RO if shoving was added.

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  #8  
Old 06-12-2006, 03:11 PM
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Capt.Marion Capt.Marion is offline
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How about like running up to the person (sprinting) and running in to them moves them? It would also work in CQB because if you happened upon an enemy you could push or kick them and then shoot them while they're disoriented..... or not....
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Old 06-12-2006, 03:32 PM
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shadowmoses shadowmoses is offline
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Meh...I just shoot em
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  #10  
Old 06-12-2006, 06:40 PM
Isaak Johnson Isaak Johnson is offline
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Well in Enemy Territory where the "shoving" command is used you dont see that many people abusing it as much as you would think. But if that is still a concern you could allways add it so you can only push them when they are within a certain distance of the spawn point, or you could add little tags in the map editor in each doorway so you can only push someone when they are in a door.

Otherwise you could just add a "Shove" On/Off setting when setting up a server and let the audience decide, if no one is using it a lot or if it is abused you can still get rid of it, but if it works out you can leave it in.

I think some other controversal ideas should be handled like that, you cant really see how everyone would use or abuse it untill its there. Just make it an option when setting up a server and if its abused most of the servers will have it turned off and then it can be removed next patch. But if its successful it can be fully implemented or left as a decision.
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  #11  
Old 06-12-2006, 06:43 PM
Byte Me Byte Me is offline
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Quote:
Capt.Marion
How about like running up to the person (sprinting) and running in to them moves them?
It is irrelevant how it is implemented, it would be abused. In no way should a player be able to move a teammate by a un-counterable way (e.g. a teammate could get you to move by tossing a grenade, but you aren't actually forced to move, though if you don't you die but its still you choice, a shoving system takes the choice away from the recieving player).
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Meh...I just shoot em
Or buttsmack/bayonet em

Last edited by Byte Me; 06-12-2006 at 08:29 PM.
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  #12  
Old 06-12-2006, 10:27 PM
CaptRanger CaptRanger is offline
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There's already ways to remove players from doorways coded into the game. All you have to do is press 't' or 'y' and say, "Can I please get by [username]?" If that doesn't work, press scroll lock and talk into your mic and ask the same question. If that doesn't work, you either have a bad teamplayer or a half-way retarded guy infront of you. In either case, I'd suggest getting away from him and finding a new enterance or waiting a few seconds for him to die.
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Old 06-12-2006, 10:31 PM
Zell Zell is offline
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You can always make it so you can simply squeeze past other players without moving them. That would be like, encountering another player makes you stop, and if you keep pressing forward, your character slips through his hitbox and past him. That's just a quick and dirty fix, now. To make it look better, there could be an animation where you both turn sideways and you slip past him.
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