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Old 10-19-2012, 10:05 PM
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Default Introducing a New Game Type for Red Orchestra 2

New Game Type for Red Orchestra 2


Some of you may be aware of it, I've been working on a new game type for Red Orchestra 2 in the last months, with the collaboration |DD|Mad_Fred and |DD|GrimReality. Special thanks to |DD|Spaehling for the initial help with the SDK, and alpha testing. I also want to thank the other |DD| testers for their time.

First, here's a little teaser...

Red Orchestra 2 - New Game Type - YouTube

Spoiler!


Regards,
-=THOR=-

Last edited by -=THOR=-; 10-19-2012 at 11:18 PM.
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Old 10-19-2012, 10:25 PM
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Oh wow, I can't wait to try this out! Awesome work guys! I hope some of the custom mappers either make specific CTF maps or convert theirs over.
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Last edited by Extension7; 10-19-2012 at 10:26 PM.
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Old 10-19-2012, 10:27 PM
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AWESOME! good luck with the whitelisting. looking forward to playing it!
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Old 10-19-2012, 10:50 PM
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Oh yeah, lets start the action!
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Old 10-19-2012, 11:06 PM
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Sounds fantastic! I enjoy my staple of Territory, but this would be nice to change up the pace occasionally. Great work there.
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Old 10-19-2012, 11:38 PM
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To all of the |DD| guys -- I am absolutely speechless right now. I've known of this undercover, for a while now, and have anxiously been awaiting this day. I know how unbelievably hard you guys work, and that is something to be admired.

To the community -- I've had the chance to play RO2 in CTF now for about 30min. or so. Let me say that it is nothing short of dazzling.

I am so renewed by this gametype that I absolutely don't know what to say.

All I can do is thank you on behalf of everyone who enjoys a proper CTF gametype and giggle myself into oblivion.

Now if any medals are going to be given out, THESE guys deserve the first one.

Congratulations |DD| and JOB WELL DONE!
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Old 10-19-2012, 11:51 PM
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Thanks for helping us test tonight Traxx. Glad you loved it!

All the credit goes to Thor - he's been pounding his head against the wall day after day, making progress little by little, and finally we have this great new game mode!

A great new custom map by Fred as well! Plenty of head smashing against the wall for him too!

Me? Right now I just have the custom flags, but there will be more custom environmental assets to come.
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File Type: jpg ddctfbanner2.jpg (94.3 KB, 80 views)
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Last edited by GrimReality; 10-19-2012 at 11:55 PM.
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Old 10-20-2012, 12:18 AM
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I'm dropping all my previous maps and projects ASAP. I have the SDK up and working on CTF map as i type this. Thank guys for making this game more fun than it already is
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Old 10-20-2012, 03:08 AM
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ctf huh? nice looking forward to see how it plays out.
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Old 10-20-2012, 03:19 AM
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Quote:
Originally Posted by -=}WoLvErInE{=- View Post
I'm dropping all my previous maps and projects ASAP. I have the SDK up and working on CTF map as i type this. Thank guys for making this game more fun than it already is
I agree with WoLvErInE CTF on Rakowice and Coldsteel is on top of my prioritylist.
Thanks for bringing this to the community.

Last edited by Drecks; 10-20-2012 at 03:23 AM.
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  #11  
Old 10-20-2012, 03:34 AM
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Quote:
Originally Posted by drecks View Post
i agree with wolverine ctf on rakowice and coldsteel is on top of my prioritylist.
Thanks for bringing this to the community.
ctf on rakowice

oh god the excitement is bursting through me.
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  #12  
Old 10-20-2012, 05:18 AM
Mike_Nomad Mike_Nomad is offline
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This is exciting... Capture the Flag.

Is this a FULL MOD to be run separately or, will it work within the existing framework ala RS?

Any ETA??

Last edited by Mike_Nomad; 10-20-2012 at 05:52 AM.
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Old 10-20-2012, 05:26 AM
Blitzk.-Bob Blitzk.-Bob is offline
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Quote:
Originally Posted by TraXx View Post
To all of the |DD| guys -- I am absolutely speechless right now. I've known of this undercover, for a while now, and have anxiously been awaiting this day. I know how unbelievably hard you guys work, and that is something to be admired.

To the community -- I've had the chance to play RO2 in CTF now for about 30min. or so. Let me say that it is nothing short of dazzling.

I am so renewed by this gametype that I absolutely don't know what to say.

All I can do is thank you on behalf of everyone who enjoys a proper CTF gametype and giggle myself into oblivion.

Now if any medals are going to be given out, THESE guys deserve the first one.

Congratulations |DD| and JOB WELL DONE!
This is going to be awesome!

Thank you so much, after that video I started to work again on an old map project.


And if everything runs fine, I hope Tripwire Interactive will release it as an official gametype?!


Long live Red Orchestra 2!
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  #14  
Old 10-20-2012, 05:46 AM
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Great job Thor. A well done to you and your |DD| team. Hope to see it on a server soon. Can't wait to try it out.
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Old 10-20-2012, 06:34 AM
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awesome news, finally ready for release!
Sure hope to get to play it soon, and good luck with getting it white-listed
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Last edited by Paajtor; 10-20-2012 at 09:20 AM.
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  #16  
Old 10-20-2012, 08:20 AM
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Epic, truly epic. Thanks for all your hard work guys
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  #17  
Old 10-20-2012, 10:24 AM
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well it's definately a new twist on RO

looking forwards to trying it
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  #18  
Old 10-20-2012, 11:22 AM
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Quote:
Originally Posted by Mike_Nomad View Post
This is exciting... Capture the Flag.

Is this a FULL MOD to be run separately or, will it work within the existing framework ala RS?

Any ETA??

Well, it would be kinda silly to run a seperate instance of the game with only CTF as game type, I reckon.

It's technically speaking maybe even more of an Addon than a Mod, anyway, since it adds something that wasn't there yet, instead of replacing or modificating exsisting content. So yes, it will run within the current framework. It will just add this game type to the exsisting game, on a map basis. So if a server admin has the files, and hosts the maps that have it, then it's there.

The ETA is soon, as soon as the whitelisting (fingers crossed) goes through, but it will be an open beta on the DD server only first, untill all the kinks are ironed out. How long that will take, that is too early to tell. We have yet to test with a full house of players, for example. There is no way to tell yet, what might happen in every possible event during gameplay.



Regards,
Fred
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  #19  
Old 10-20-2012, 12:15 PM
Mike_Nomad Mike_Nomad is offline
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Quote:
Originally Posted by Mad_Fred View Post
Well, it would be kinda silly to run a seperate instance of the game with only CTF as game type, I reckon.
True but the question needed asking anyway.

Quote:
It's technically speaking maybe even more of an Addon than a Mod, anyway, since it adds something that wasn't there yet, instead of replacing or modificating exsisting content. So yes, it will run within the current framework. It will just add this game type to the exsisting game, on a map basis. So if a server admin has the files, and hosts the maps that have it, then it's there.
OK, sounds good to me.

Quote:
The ETA is soon, as soon as the whitelisting (fingers crossed) goes through, but it will be an open beta on the DD server only first, untill all the kinks are ironed out. How long that will take, that is too early to tell. We have yet to test with a full house of players, for example. There is no way to tell yet, what might happen in every possible event during gameplay.
Then why whitelisting run a PW'ed beta.... then you are for sure to have exclusivity.

Good Luck and thank you.
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  #20  
Old 10-20-2012, 12:43 PM
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Oooh it'll be quite interesting to see how CTF plays out in the RO environment. Can't wait to play it!
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