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#1
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New Game Type for Red Orchestra 2 Some of you may be aware of it, I've been working on a new game type for Red Orchestra 2 in the last months, with the collaboration |DD|Mad_Fred and |DD|GrimReality. Special thanks to |DD|Spaehling for the initial help with the SDK, and alpha testing. I also want to thank the other |DD| testers for their time.
Spoiler!
Regards, -=THOR=-
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Last edited by -=THOR=-; 10-19-2012 at 11:18 PM. |
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#2
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Oh wow, I can't wait to try this out! Awesome work guys! I hope some of the custom mappers either make specific CTF maps or convert theirs over.
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Formerly Extremity Specs: 8GB RAM, GTX 460, i5-3570k Last edited by Extension7; 10-19-2012 at 10:26 PM. |
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#3
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AWESOME! good luck with the whitelisting. looking forward to playing it!
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#4
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Oh yeah, lets start the action!
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#5
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Sounds fantastic! I enjoy my staple of Territory, but this would be nice to change up the pace occasionally. Great work there.
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"The greatest unfinished business of the Second World War is human pain." - Historian Martin Gilbert |
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#6
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To all of the |DD| guys -- I am absolutely speechless right now. I've known of this undercover, for a while now, and have anxiously been awaiting this day. I know how unbelievably hard you guys work, and that is something to be admired.
To the community -- I've had the chance to play RO2 in CTF now for about 30min. or so. Let me say that it is nothing short of dazzling. I am so renewed by this gametype that I absolutely don't know what to say. All I can do is thank you on behalf of everyone who enjoys a proper CTF gametype and giggle myself into oblivion. Now if any medals are going to be given out, THESE guys deserve the first one. Congratulations |DD| and JOB WELL DONE! |
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#7
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Thanks for helping us test tonight Traxx. Glad you loved it!
All the credit goes to Thor - he's been pounding his head against the wall day after day, making progress little by little, and finally we have this great new game mode! ![]() A great new custom map by Fred as well! Plenty of head smashing against the wall for him too! ![]() Me? Right now I just have the custom flags, but there will be more custom environmental assets to come.
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|DD| Death Before Dishonor
|DD| CTF 24/7: 74.91.116.132:7777 RO2 Capture the Flag by |DD|-=Thor=- HERE! www.deathb4dishonor.net Last edited by GrimReality; 10-19-2012 at 11:55 PM. |
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#8
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I'm dropping all my previous maps and projects ASAP. I have the SDK up and working on CTF map as i type this.
Thank guys for making this game more fun than it already is ![]() ![]()
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#9
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ctf huh? nice looking forward to see how it plays out.
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#10
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Thanks for bringing this to the community. Last edited by Drecks; 10-20-2012 at 03:23 AM. |
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#11
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oh god the excitement is bursting through me.
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Formerly Extremity Specs: 8GB RAM, GTX 460, i5-3570k |
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#12
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This is exciting... Capture the Flag.
Is this a FULL MOD to be run separately or, will it work within the existing framework ala RS? Any ETA??
Last edited by Mike_Nomad; 10-20-2012 at 05:52 AM. |
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#13
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![]() Thank you so much, after that video I started to work again on an old map project. And if everything runs fine, I hope Tripwire Interactive will release it as an official gametype?! Long live Red Orchestra 2! |
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#14
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Great job Thor. A well done to you and your |DD| team. Hope to see it on a server soon. Can't wait to try it out.
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#15
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awesome news, finally ready for release!
Sure hope to get to play it soon, and good luck with getting it white-listed Last edited by Paajtor; 10-20-2012 at 09:20 AM. |
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#16
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Epic, truly epic. Thanks for all your hard work guys
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#17
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well it's definately a new twist on RO
![]() looking forwards to trying it |
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#18
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Quote:
Well, it would be kinda silly to run a seperate instance of the game with only CTF as game type, I reckon. It's technically speaking maybe even more of an Addon than a Mod, anyway, since it adds something that wasn't there yet, instead of replacing or modificating exsisting content. So yes, it will run within the current framework. It will just add this game type to the exsisting game, on a map basis. So if a server admin has the files, and hosts the maps that have it, then it's there. The ETA is soon, as soon as the whitelisting (fingers crossed) goes through, but it will be an open beta on the DD server only first, untill all the kinks are ironed out. How long that will take, that is too early to tell. We have yet to test with a full house of players, for example. There is no way to tell yet, what might happen in every possible event during gameplay. Regards, Fred |
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#19
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![]() Good Luck and thank you. |
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#20
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Oooh it'll be quite interesting to see how CTF plays out in the RO environment. Can't wait to play it!
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![]() http://www.flickr.com/photos/fnscar Sager NP8170 | Intel i7-2630QM | 8gb RAM | GeForce GTX 580M |
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