Tripwire Interactive Forums

Go Back   Tripwire Interactive Forums > Red Orchestra 2 / Rising Storm Forums > RO2/RS General > General Discussion

Reply
Click here to go to the first Dev post in this thread.  
Thread Tools Display Modes
  #1  
Old 09-17-2012, 11:22 AM
Blitzk.-Bob Blitzk.-Bob is offline
TWIL Senior Admin Staff
 
Join Date: Nov 2011
Location: Germany
Posts: 801
Default What the community is up to - Vehicles ;)

What The Community Is Up To - Vehicles



Since the release of Red Orchestra 2: Heroes of Stalingrad the community is waiting for new vehicles.
We know that everyone expected new vehicles provided by Tripewire Interactive.
And we also know that the information about the vehicles in the latest "What we are up to" post was annoying for some of you.


But in the latest "WWAUT" post you also could read "Speaking of additional content, I'd like to take this time to highlight the works of Coin-goD who is working to bring anti-tank guns to the game and Blitzk.-Bob who is has a team working on new vehicles."
And our short answer is...yes!
We are still working on it, we're still want to get this game better and yes, we still want more content too!


This is the post many people from the Red Orchestra 2 Community were asking me for.
Nearly every day, I receive emails or forum posts from people asking me for the progress or at least for a information post about it.

We were thinking about this for a long time and our first decision was, not telling the community what we are up to, so if there is something we can't do but promised it's sad for both, the community and the devs.


We can't promise you anything, but provide you with some informations and media.



The Team:

Szeder
3D Artist, Programmer, SDK

Siegertyp
3D Artist, 2D Artist

Eremin aka Alessandro Buonaiuto
3D Artist

MauserK98
2D Artist

Twrecks
3D Artist, 2D Artist

-=THOR=-
Programmer

Cpt-Praxius
3D Artist, 2D Artist

Ducky
Programmer

gyps
3D Artist, works on getting new skills

HeadClot
3D Artist

TheMeteoriteCore
Researcher

shadowwill
3D Artist, 2D Artist

Miguel Batalha
Sound Designer

Night Goat
Sound Designer

Blitzkrieg-Bob
Mother for all; Team Leader & Community Work; Programmer, 2D Artist

With support by:

- Tripwire Interactive



We're still recruiting!



We know you have a lot of questions about this, but please bear in mind that we might can't answer all the questions!

Last edited by Blitzk.-Bob; 05-14-2013 at 04:32 PM.
Reply With Quote
  #2  
Old 09-17-2012, 11:25 AM
TrOOper's Avatar
TrOOper TrOOper is offline
Senior Member
 
Join Date: Jul 2006
Location: your moms house!
Posts: 397
Default

I appreciate you guys doing what you do and thank you!
Reply With Quote
  #3  
Old 09-17-2012, 11:34 AM
c200k c200k is offline
Senior Member
 
Join Date: Apr 2011
Location: Saarland, Germany
Posts: 131
Default

Thank you guys, you are great!
Reply With Quote
  #4  
Old 09-17-2012, 11:43 AM
CocaineInMyBrain's Avatar
CocaineInMyBrain CocaineInMyBrain is online now
Senior Member
 
Join Date: Sep 2011
Posts: 887
Default

Any news about some broad goals and projects this team has in mind ?
Reply With Quote
  #5  
Old 09-17-2012, 11:59 AM
Blitzk.-Bob Blitzk.-Bob is offline
TWIL Senior Admin Staff
 
Join Date: Nov 2011
Location: Germany
Posts: 801
Default

Our goals are of course Vehicles for the basic game and the coming Mods.
We're currently working on them, and it looks good so far

Quote:
Originally Posted by CocaineInMyBrain View Post
Any news about some broad goals and projects this team has in mind ?
Reply With Quote
  #6  
Old 09-17-2012, 12:14 PM
AsoBit's Avatar
AsoBit AsoBit is offline
Senior Member
 
Join Date: Nov 2005
Location: New Jersey
Posts: 748
Default

Thanks for all your hard work!
__________________

http://www.flickr.com/photos/fnscar
Sager NP8170 | Intel i7-2630QM | 8gb RAM | GeForce GTX 580M
Reply With Quote
  #7  
Old 09-17-2012, 12:16 PM
gyps gyps is offline
Senior Member
 
Join Date: May 2009
Posts: 657
Default

Any ball park figures on when we are likley to see any of these vechiles ?

Or can you say how far % wise you are in the developement cycle ?

we know or we all should know that dates can change so if we get a reply please remember These guys are not carving this date in stone it's a guess or estimate.
Reply With Quote
  #8  
Old 09-17-2012, 12:24 PM
TheRealGunther's Avatar
TheRealGunther TheRealGunther is offline
Senior Member
 
Join Date: Sep 2011
Location: Blue Ridge GA
Posts: 1,170
Default

Thanks! for all the hard work guys its much appreciated.
__________________

"Its easier to find men to die than to suffer the patience of war" Caesar
Reply With Quote
  #9  
Old 09-17-2012, 12:25 PM
rancenstein's Avatar
rancenstein rancenstein is offline
Senior Member
 
Join Date: Aug 2011
Posts: 299
Default

I think alot of people would agree that we don't need fully modeled and animated interior in the first place but some new vehicles

I wish you best of luck for your project and I am eagerly awaiting some media.
__________________
Reply With Quote
  #10  
Old 09-17-2012, 12:36 PM
CocaineInMyBrain's Avatar
CocaineInMyBrain CocaineInMyBrain is online now
Senior Member
 
Join Date: Sep 2011
Posts: 887
Default

Quote:
Originally Posted by rancenstein View Post
I think alot of people would agree that we don't need fully modeled and animated interior in the first place but some new vehicles

I wish you best of luck for your project and I am eagerly awaiting some media.
Hopefully the ability to exit/enter vehicles come about with this project at some point.
Reply With Quote
  #11  
Old 09-17-2012, 12:43 PM
Comrade Kaizer's Avatar
Comrade Kaizer Comrade Kaizer is offline
One Man Ostfront Band
 
Join Date: May 2009
Posts: 1,067
Default

Good luck to you guys, take your time and don't fold under pressure. The community will enjoy it when the project is initially done.

Quote:
Originally Posted by rancenstein View Post
I think alot of people would agree that we don't need fully modeled and animated interior in the first place but some new vehicles
I think honestly you should speak for yourself...

Quote:
Originally Posted by rancenstein View Post
I never said "the majority" or "most people".
The intent is irrelevant, the point is everyone should weigh in on the matter and provide some feedback.

I would hope they are indeed keeping it in the same vein as the current vehicles as to prevent any semblance issue or stark quality/mechanic differential.
__________________
Uman Kessel - 1941 Series

Last edited by Comrade Kaizer; 09-17-2012 at 01:02 PM.
Reply With Quote
  #12  
Old 09-17-2012, 12:50 PM
Blitzk.-Bob Blitzk.-Bob is offline
TWIL Senior Admin Staff
 
Join Date: Nov 2011
Location: Germany
Posts: 801
Default

We can't give you any information about how far we are, because there are no limits in what we would like to create!
But most of our guys working on this project every day, and please bear in mind that we are just a Mod Team we get not paid for this and need our spare time for this.
Most of us have kids, a angry wife in the neck and a job.

Quote:
Originally Posted by gyps View Post
Any ball park figures on when we are likley to see any of these vechiles ?

Or can you say how far % wise you are in the developement cycle ?

we know or we all should know that dates can change so if we get a reply please remember These guys are not carving this date in stone it's a guess or estimate.

We haven't discuss this for now.
But I think there will be a Beta testing with not fully animated interior etc.
Quote:
Originally Posted by rancenstein View Post
I think alot of people would agree that we don't need fully modeled and animated interior in the first place but some new vehicles

I wish you best of luck for your project and I am eagerly awaiting some media.

I confirm this, we'll be able to enter/exit a vehicle of course.
Quote:
Originally Posted by CocaineInMyBrain View Post
Hopefully the ability to exit/enter vehicles come about with this project at some point.

Last edited by Blitzk.-Bob; 09-17-2012 at 12:54 PM.
Reply With Quote
  #13  
Old 09-17-2012, 12:56 PM
rancenstein's Avatar
rancenstein rancenstein is offline
Senior Member
 
Join Date: Aug 2011
Posts: 299
Default

Quote:
Originally Posted by Comrade Kaizer View Post
I think honestly you should speak for yourself...
I never said "the majority" or "most people".
__________________
Reply With Quote
  #14  
Old 09-17-2012, 12:58 PM
gyps gyps is offline
Senior Member
 
Join Date: May 2009
Posts: 657
Default

wasn't a dig Bob sorry if it came over that way, mearly curious as to where you'd got with this, I think it great you guys have taken up the chalange

I asked in another post as TWI where supposed to be some way along on these wether they'd given you what they done to give you lot a head start so to speak
Reply With Quote
  #15  
Old 09-17-2012, 01:00 PM
Blitzk.-Bob Blitzk.-Bob is offline
TWIL Senior Admin Staff
 
Join Date: Nov 2011
Location: Germany
Posts: 801
Default

Quote:
Originally Posted by gyps View Post
wasn't a dig Bob sorry if it came over that way, mearly curious as to where you'd got with this, I think it great you guys have taken up the chalange

I asked in another post as TWI where supposed to be some way along on these wether they'd given you what they done to give you lot a head start so to speak
I never felt any dig ;=)
Reply With Quote
  #16  
Old 09-17-2012, 01:12 PM
Proud_God's Avatar
Proud_God Proud_God is offline
Senior Member
 
Join Date: Dec 2005
Location: Belgium
Posts: 2,596
Default

Respect!
Reply With Quote
  #17  
Old 09-17-2012, 01:34 PM
Floyd Floyd is offline
Senior Member
 
Join Date: Feb 2006
Location: Waterproof
Posts: 3,736
Default

Quote:
Originally Posted by Blitzk.-Bob View Post
We can't give you any information about how far we are, because there are no limits in what we would like to create!
But most of our guys working on this project every day, and please bear in mind that we are just a Mod Team we get not paid for this and need our spare time for this.
Most of us have kids, a angry wife in the neck and a job.
Hmm...

Sounds a lot like a new Tripwire Interactive in the making

Best of luck! Thanks to the team for the hard work, dedication. As I'm a firm believer in family first (...you only have your kids to mold for a few short years), thank the family for their sacrifice as well.
__________________
Reply With Quote
  #18  
Old 09-17-2012, 02:15 PM
Extension7's Avatar
Extension7 Extension7 is offline
Senior Member
 
Join Date: Jun 2010
Location: East Coast USA
Posts: 1,746
Default

Quote:
Originally Posted by Blitzk.-Bob View Post
I confirm this, we'll be able to enter/exit a vehicle of course.
Awesome! That's too awesome! Can't wait to see progress, take you time!
__________________
Formerly Extremity
Specs: 8GB RAM, GTX 460, i5-3570k
Reply With Quote
  #19  
Old 09-17-2012, 02:49 PM
migmadmarine migmadmarine is offline
Senior Member
 
Join Date: Aug 2012
Posts: 498
Default

Any word on what the vehicles you are working on are, or do you not wan't to speak of this yet? Also, if you are not working on transports, but say you are working on getting in/out, might it be made possible ride tanks for the time being?
Reply With Quote
  #20  
Old 09-17-2012, 03:05 PM
[40-1]MORD's Avatar
[40-1]MORD [40-1]MORD is online now
Senior Member
 
Join Date: Jul 2011
Location: London
Posts: 322
Default

Great news guys!
Good luck on your project!
__________________

Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 08:22 PM.


Powered by vBulletin®
Copyright ©2000 - 2013, Jelsoft Enterprises Ltd.
Copyright ©2005 - 2013, Tripwire Interactive, LLC