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In my previous WWAUT post I mentioned that we are working on a number of items as we push towards our next major Red Orchestra 2 update. Today I want to focus on another upcoming item sure to please both fans of Red Orchestra 2 and Killing Floor.
As you probably know, we here at Tripwire are big fans of modding (many of us having gotten our start in the Make Something Unreal contest), and support it through the release of our SDK's, contests to promote content creation and more. The latest being the Counterattack Mapping Contest for Red Orchestra 2 with thousands of dollars up for grabs! With phase 1 done and judging getting underway, the custom mappers are already hard at work for their phase 2 entries. But we aren't stopping there, the next big thing we are doing is integrating Steam Workshop into both Killing Floor and Red Orchestra 2! This feature of Steam allows players to browse content created for our titles, find what they like and subscribe to it with the click of a button. This will keep them always up to date. You can read more on how it all works here. We look forward to the fans having an easier time finding the great community generated content, from maps, mutators, and total conversions.
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![]() Pretty, what do we blow up first? - Myn Donos |
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#2
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Thank You!
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#3
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Great news, this will really help the mapping and modding communities!
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#4
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Does that mean we get the Panzer III and T-70 any quicker?
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#5
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Fabulous news!
Now all I need to do is figure out how to make a mutator.
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#6
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New player Models
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() =D =D =D =DThank You Tripwire =D |
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#7
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Good news!
Happy to hear this.
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#8
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Thank you very much
![]() Does this mean we can "mod" any aspect? Like translations?
Last edited by Mateos; 08-24-2012 at 12:37 PM. |
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#9
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Great to hear. This should make community made content much more accessible. I haven't had any use for the Steam Workshop so far, but it seems that's about to change.
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"The greatest unfinished business of the Second World War is human pain." - Historian Martin Gilbert |
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#10
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WOW ty TWI!!!!! That's the icing on the cake!
DDD
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#11
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My question is thus - Will the steam workshop make you guys be a little more proactive on the whitelist? I'd hate for modding KF to become a big craze of unlisted mods :/
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How2 Install Mutators (a newbies quick guide): http://forums.tripwireinteractive.co...ad.php?t=50243 Pro-Tip: DON'T DIE |
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#12
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this is amazing. thanks TWI
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#13
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This is really awesome news, thanks Yoshiro
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#14
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Just when you think TWI can't get any more awesome.
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#15
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YES YES YES! I've been asking for this for quite a while now. Glad to see you deliver.
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#16
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AWESOME! Making this game more accessable is the way to go!!!!
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Formerly Extremity Specs: 8GB RAM, GTX 460, i5-3570k |
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#17
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Great news!
![]() EDIT: Also after just checking the steamworkshop page, there seems to be an Ad for a community mapping contest for dungeon defenders with a $1000 prize. If this gets hooked up in time, hopefully this could be yet another outlet to spread the interest and news on Tripwire's phase 2 for custom maps. Everybody wins! Last edited by Bashenka; 08-24-2012 at 04:12 PM. |
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#18
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There is a god!!! And his name is
![]() ![]() thanks TWI you guys rock!
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#19
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Uber. Thanks
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#20
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Uberly epic!
Thank you TWI
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Red Orchestra 2 Modification Resource Thread for all of your modding needs. |